Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is the patch only.
Army General Co-op could be a huge addition. Team games with a long-term shared objective to aim for will be a ton of fun.
The Hungarian helmet fix is just the cherry atop the cake :)
the AA strength pops up now and then since SD44 its because it has 2 jobs the AA role and killin stuff on ground role, so balancing one can sometime bump another if you follow
there is just alot to keep balanced in this game all im saying and they all effect other things, and sometime good observation just easily get overlooked in the sometime bit passionate conversations over balance stuff
but yea i remember in Sd44 those things ate tanks at times after builds and wasn't fun but its fixed
This is EVEN BETTER! Perfect for when you're using hunt as the default right mouse click & want to pick up that quick enemy surrender, disengage from an unfavourable firefight or advance to close quarters despite having weapons that can fire (Kar98/Stg44 combo for example).
With this setup, there is messing around trying to figure out if a unit is set to hunt or move. Ideal. I know many players were not fussed about this addition, but for those of us that are, it's a massive bonus. Thanks a million! :)
ummmmmm?
Thank you Eugen !
Can anyone explain to me why this was done?