Steel Division 2

Steel Division 2

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Legalbeagle 2021 年 8 月 17 日 上午 10:23
Ichi go offensive 1944 Sino-japanese War Nemesis DLC?
I'm not sure how well NRA and Japanese division s would balance. I think it would interesting though. Thoughts?
最后由 Legalbeagle 编辑于; 2021 年 8 月 17 日 下午 12:54
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Dogmeat 2021 年 8 月 17 日 上午 10:42 
murphies law just came across a NRA Sherman
https://steamcommunity.com/sharedfiles/filedetails/?id=2577624277

Think early war would be bit one sided and infantry heavy but after above type supplies from the Burma Highway and modern fighters and volunteers arrived that period would be a fair fight and SD2 territory

Not sure how SD2 would do a Banzai charge thou
最后由 Dogmeat 编辑于; 2021 年 8 月 17 日 上午 10:44
Legalbeagle 2021 年 8 月 17 日 下午 12:54 
I tend to agree maybe give them fanatical and raider to proxy banzai? Would be cool to see tribute or nemsis anyhow.
Karl Fletcher 2021 年 8 月 17 日 下午 2:58 
Lots of Fanatical would work out I think; and raider too yeah.
seashell 2021 年 8 月 17 日 下午 8:04 
more like all of them are fanatical
Dogmeat 2021 年 8 月 17 日 下午 11:12 
引用自 Palaiologos
If you wanted to simulate a banzai charge, a leader unit with a trait to remove suppression might work.

yep guess lots of Melee happened across the war, not just in a Bazai charge, its not really something SD2 scales down to cept building Close Combat that does exsist

Fanatical and a few smgs would be similar effect i expect

Now - SD2 using Morale turned on for units not just air craft that would be an interesting project

Morale is atm nulled for everything except planes, for other suppression is used to simulate both.

Could make things different, example in the Initial Sd44 beta build all troops fled without leaders or if not in buildings if panicked (but that may just be using suppression im not sure)
最后由 Dogmeat 编辑于; 2021 年 8 月 17 日 下午 11:15
Miskyavine (已封禁) 2021 年 8 月 18 日 下午 3:55 
Removes surpression but doubles incoming damage. Banzi Charges almost never worked and were cut down easily atleast by American Semi Autos.

I cant wait till the fronline collapses and the Japanese command infantry kills himself.
最后由 Miskyavine 编辑于; 2021 年 8 月 18 日 下午 3:59
Dogmeat 2021 年 8 月 18 日 下午 10:09 
引用自 Miskyavine
Removes surpression but doubles incoming damage. Banzi Charges almost never worked and were cut down easily atleast by American Semi Autos.

I cant wait till the fronline collapses and the Japanese command infantry kills himself.

i guess we all need something to look forward to

an yep they did not work very well in reality
Committing Sudoku 2021 年 8 月 19 日 上午 12:03 
引用自 Miskyavine
Removes surpression but doubles incoming damage. Banzi Charges almost never worked and were cut down easily atleast by American Semi Autos.

I cant wait till the fronline collapses and the Japanese command infantry kills himself.
"Banzai" charges were actually quite effective against the chinese. The charge would often quickly break and rout disorganized chinese defensive positions. Nothing would've worked against the americans but in this hypothetical Ichi Go DLC where the Japanese would be fighting the Chinese; the Banzai charge would way more effective that what you might think.

EDIT: The chinese also used suicide charges against the Japanese in WW2. It's not as famous as the Japanese Banzai charges but it did happen. Just another reason to add a Banzai charge mechanic if they did make an Chinese theatre DLC.
最后由 Committing Sudoku 编辑于; 2021 年 8 月 19 日 上午 12:05
La Glorie a Mes Genoux 2021 年 8 月 19 日 上午 12:12 
the only problem is that u need to find a suitable NRA Divisions with enough AT guns and Tanks attached. Maybe only NRA 48th Division (3rd formation one) would be a ideal choice since it absurds 5th Corps' tank Regiment and Motorized equipment, they got few T-26 from the well-known 200th Division (200th Division got 47 T-26 at first, but suffered 11 losses during their retreat from Burma, and after that 5th Corps raised 1st Armored Regiment to take over these T-26s. In 1943 this Regiment become 142th Tank Regiment of 48th Division) and some M3 halftrack and sdkfz222 recon armored cars on paper (Yes, it was only existed on paper since some foreign vehicles was out of supply, and need long-term repair) . The tank Regiment was renamed to 142th Regiment, and two new Motorized Infantry Regiment, the 143th and 144th Regiment was formed.
However, NRA's AT guns were remained at Corps level, each Corps was attached with 6-12 Anti-Tank gun (they were called as '战防炮' in Chinese, a literal translation of PanzerabwehrKanone from German), I think it would be hard to find enough AT gun for it.
But there was a good news, 5th Corps served as Strategic Reserve so they got (Almost) full American equipment and acted as a training unit, so that means they got Thompsons, Garands, Carabines, and M1 flamethrowers iirc, unlike those Infantry Division in the middle China theater. Communist Army and the rest of NRA struggle to fight the invaders back with some rifles that could dated back to late Qing Dynasty there.
最后由 La Glorie a Mes Genoux 编辑于; 2021 年 8 月 19 日 上午 12:43
Dogmeat 2021 年 8 月 19 日 上午 12:24 
引用自 Committing Sudoku
"Banzai" charges were actually quite effective against the chinese. The charge would often quickly break and rout disorganized chinese defensive positions. Nothing would've worked against the americans but in this hypothetical Ichi Go DLC where the Japanese would be fighting the Chinese; the Banzai charge would way more effective that what you might think.

yep was going to say ineffective in the Pacific, wasn't sure about China and sounds like the availability of semi autos made a big difference. May explain why they tried it so often in the Pacific when it seemed nuts but they were relying on a tactic from China that had been out teched

Japan of all the the powers seemed least to progress/adapt their tech and strategies to their detriment

On the force roster sounds like alot of research needed, i sure dont know that much though i visited Kunming long time ago and felt the history. The fact was a time that united alot of folks who now dont got along against a common enemy is a interesting part of it as well
最后由 Dogmeat 编辑于; 2021 年 8 月 19 日 上午 12:30
Committing Sudoku 2021 年 8 月 19 日 上午 3:35 
引用自 Dogmeat
引用自 Committing Sudoku
"Banzai" charges were actually quite effective against the chinese. The charge would often quickly break and rout disorganized chinese defensive positions. Nothing would've worked against the americans but in this hypothetical Ichi Go DLC where the Japanese would be fighting the Chinese; the Banzai charge would way more effective that what you might think.

yep was going to say ineffective in the Pacific, wasn't sure about China and sounds like the availability of semi autos made a big difference. May explain why they tried it so often in the Pacific when it seemed nuts but they were relying on a tactic from China that had been out teched

Japan of all the the powers seemed least to progress/adapt their tech and strategies to their detriment

On the force roster sounds like alot of research needed, i sure dont know that much though i visited Kunming long time ago and felt the history. The fact was a time that united alot of folks who now dont got along against a common enemy is a interesting part of it as well
I mean they really couldn't adapt their strategies and limited production even if they changed their mindset. What new tech or strategy could they have employed that would've changed anything? Whether they "adapted" or not they couldn't fight the industrial powerhouse of the US.

Even if they didn't do banzai charges then a lot of them probably would've committed seppuku anyways. If they surrendered then a lot of them would've still gotten killed by US troops in the same way the USN sailors shot surviving IJN personnel. Americans saw "♥♥♥♥" and fellow Japanese Americans as subhuman and no adaptation from the Japanese would've changed that.
Dogmeat 2021 年 8 月 19 日 上午 3:50 
agreed think Togo said in 41 after Pearl after they missed the Carrier's they had lost, it was really a matter of time when there axis allies in Europe didn't prevail

just many times ive read when the Japanese actually had a decent tactical situation and still employed banzai for disastrous results and few gains, Guerrilla warfare for instance would have been more effective but the code didnt allow it.
Miskyavine (已封禁) 2021 年 8 月 19 日 上午 3:50 
I dont think a Chinese Theatre dlc is possible the Maps wont work with the Divisions, They would need hilly and very Urban maps aswell as the Chinese divisions would be focueses on alot of stealth and very high unit count spam, And Eugen does not like giving anyone "spammable" units... Even the Japanese wouldnt be competitive on these current maps. They in theory would be cool Breakthrough defense divisions but thats about it. They would be rekt hard by any of the Allied armored divisions and they would not be able to fight back,

Every Heavy tank and medium tank and AT gun that makes the Japanese even remotely competitive in games like Men of War are all Prototypes that never saw combat or are way out of timeframe. Another game would be very interesting but i dont think Eugen wants to spend time on divisions that arent competitively viable unfortunately and they dont seem willing to make differant theatre maps either with is also very unfortunate.

Id like to see something in Asia in WW2 its an almost entirely untapped setting for strategy games. But i dont know if these devs could pull it off well.
Dogmeat 2021 年 8 月 19 日 上午 3:56 
think would need a new title with a new focus like SD44 a Red Dragon style 'scale changes'
Think Pacific Naval would be well in this engines capability and a bit more infantry focused that this engine can also do. But the thing would all have to be re scaled re balanced a bit less armour focused imvho.

i see wargame engine as avery capable all arms of the military sim it just needs tuning for whatever mission
最后由 Dogmeat 编辑于; 2021 年 8 月 19 日 上午 3:57
Miskyavine (已封禁) 2021 年 8 月 19 日 上午 4:00 
引用自 Dogmeat
think would need a new title with a new focus like SD44 a Red Dragon style 'scale changes'
Think Pacific Naval would be well in this engines capability and a bit more infantry focused that this engine can also do. But the thing would all have to be re scaled re balanced a bit less armour focused imvho.

i see wargame engine as avery capable all arms of the military sim it just needs tuning for whatever mission
Hopefully the Effectiveness of AA is toned down signifigently AA sucked in ww2 as evidenced by the mass amound of shooting in the air that is seen on those films from American Ships and they had some of the most advanced AA at the time some ships even had early radar guided guns.
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发帖日期: 2021 年 8 月 17 日 上午 10:23
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