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Moving a group with RMB or RMB+CTRL makes no difference that I can see.
You could always have an aircraft circle a position on the map by simply RMB on the position. CTRL+RMB or CTRL+SHIFT RMB doesn't change anything. SHIFT was always available as a chain-order command.
The only difference I see when using radio artillery, is that if you CTRL+RMB for Attack Ground, it gives you the Hit%. If you just RMB Attack Ground, it doesn't give you the Hit%. But I don't see any corrected fire.
What am I missing?
https://steamcommunity.com/sharedfiles/filedetails/?id=2489894633
https://steamcommunity.com/sharedfiles/filedetails/?id=2489894952
They circled like that in formation for 5 minutes - went off to shoot down a recon then returned to circle at hat same point - shift i think just queues but ctrl key does something different.
Normally they would be all over the joint. I haven't seen planes behave like that before.
I had spits and typhoons and they split into two formation just due to different stats - im testing so doing alot of observing less gaming
https://steamcommunity.com/sharedfiles/filedetails/?id=2489921809
https://steamcommunity.com/sharedfiles/filedetails/?id=2490213194
https://steamcommunity.com/sharedfiles/filedetails/?id=2490024827
Maybe they changed plane behaviour but they were never that tight in my experience - and since using ctrl rmb modifies many things somehow and from testing this seems different behaviour, Maybe like a keep formation or something modifiier, Before they would scatter.
That makes a great holding pattern so you can spread out you ground attacks as well not just send in train