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press y then click such that the order will be unload at position
also buy some arty on fire at will or counter battery
IMHO game has the bones of a masterpiece but needs tweaking....especially hot keys and interface/unit selection etc. All you can do is play game on slow, pause a lot, and on your first battles only control one battalion, have the AI control the others. You'll just control 25% of the battlefield.
I'm slowly getting the hang of it, but its been a battle, ha ha. Be prepared for tactical battles to last an hour, maybe more.
Plus hotkeys help. Space bar will take you to a unit under fire.
Also, try to que up orders so when you're reinforcements get to where they are going, they automatically disembark
I usually do this by selecting units, holding shift, and pressing U
SD44 was big for me and thats how i got my old brain to get a l'ittle' faster at the micro.
SD2 seems 2x units seems so i understand its a curve but you will get there.
You can then focus on practising your basic fieldcraft like setting up your units and such without the frustration of getting shelled.
There is a lot to get a handle on in this game so take your time!
As others said take ur time, I use pause, as it does get hectic at times,n i feel like control is slipping...lol
Select Unit
Click order: "Move Fast," "Hunt," "Quick Hunt," "Unload at Position," or "Unload"
Then click on the destination that you want them to do. You'll see a colored path appear, the color will depend on the order given, from the units location and it's destination.
There is a lot going on so once you get the basics down you'll get used to moving around the screen to look after your units. Artillery can hit anyone on the ground but usually the AI will counter battery your artillery units. You can do this too, look for the tell tale smoke trails and muzzle flashes behind enemy lines. That will tell you where they are firing from so you can attempt a bombing run or artillery strike of your own. Move your artillery around after firing them. They don't have to go too far but just far enough that when the AI counters, it's only hitting the space where they saw the smoke trails coming from. Use trucks that will stay around after they drop off their artillery unit so you can stick them back on the truck and move away faster. The Munition transport truck. Not all artillery units will have this option when you build your deck though.
But yeah as for the rest of it, it's just a matter of remembering where your units are going. try using smaller maps first. Play the game again with an AI helper so it will take some of the heat off you while you practice.
Sorry for the long response. I was in a typing mood today.
Good Luck.
Use the hunt keys to move infantry and guns as a rule of thumb, try to make sure you send reinforcements to safe areas to chill out in their trucks before you micro them forward in assaults, aka forests near roads where enemy scouts cant see them easy and arty bombards them as you stock up troops for a major push.
Also Rule of thumb for tanks is at LEAST 3 tanks for any push, and preferable 8ish with good smoke support.
Remember to use flame troops and anti tank rifle troops to lay smoke, its their single most important aspect, you can que up multiple smoke throws in a row, and use them to push forward walls of smoke for your infantry to advance in.
Also learn which units do well as double use, and use efficient shot for ALL AT guns all the time.