Steel Division 2

Steel Division 2

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Tips & Tricks?
I could use some help. I play this game and I can't ever really seem to win on capture the flag. Maybe it's the decks but you start a match and quickly the AI seems to hold more than you, not even a minute in. If you do, well you quick need to capture more, like the game itself isn't satisfied and will spur you on (and this will often lead to a "draw"), and if I did I would find myself spread thin not being able to hold a thing.
I don't really get what I'm doing wrong than maybe not playing aggressive but even if I did it would be spread thin and probably still lose.
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Showing 1-4 of 4 comments
Hidden Gunman Jul 28, 2024 @ 11:18pm 
The AI will attack, simple as that.

Its handy to have some mobile heavy hitter in your initial rush, but dont necessarilly spread them out all over the map. Decide where you want to make a solid push, and put decent units into it. In other areas, screen as far forward as you can without getting ambushed yourself. You need to keep recon units up front with your groups, and leaders. Initial rush infantry are best in armed transports.

Its a balancing act between having enough troops in each area, with support like leaders and artillery, and being able to reinforce where needed. Best advice is to watch a few recent replays.
Darkfireslide Aug 2, 2024 @ 3:47am 
My newbie friends have this issue as well and basically it's usually not being aggressive enough with infantry deployment. At each flag at the start you want at least one infantry squad, an MG, and an AT guns if you can at all help it, usually parked in a town or forest. Skip heavy tanks and artillery in your opener, and use recon units and light tanks and scout cars in your opener instead. If your infantry can come in halftracks in phase A those can be a very good investment. But basically don't be afraid to throw infantry, especially cheap squads, as far forward as you can in the opening, even if a few die in their transports that's fine if the rest get to a good position to hold since infantry are good roadblocks
Outdated Aug 5, 2024 @ 12:22am 
to be fair it is hard to win when you are new to the game. there is a lot of stuff to learn and till you do you will propably loose more then you win.
Don't be disheartend by it.

1: the C button is your friend. With it you can see what a unit in the position you are pointing at can see or rather shoot at.

2: understand what your individual units are good at.
this will take time but understanding their pros and cons will decide the outcome of most of your actions.

3: cheap is good. the usual instinct of a player is to bring good and thus expensive units.
infact though the cheapest unit that gets the job done is the best.
this is simply a matter of economy a King Tiger holding of a few infantery squads is infact a win for the infantery because that KT is tied down and worth way more.

4: light mgs, as this caused a lot of confusion for me, for balancing issues they don't fire under 100 m.

5: like chess: try to think ahead and have you different actions feed into one another.
for example you want to cross a bridge? don't just rush across it, check who and from where the enemy is shooting at it. then think about how you can shut those attacks down before you launch that assault.
( deploying smoke is for example a good option)
GhostAirship034 Aug 13, 2024 @ 5:33pm 
"Draw"
"Draw"
"Draw"
I'm tired of destroying more of the enemy then they do me and just because I lost maybe 2 Flag Points for 30sec and it's always ends in the "Draw". The units stats always are changing( give me back my MOTO. Raz with SVT) and for the first time I noticed the enemy doesn't appear when firing (light vehicle out of range of recon) so basically the now all units have that hidden AT bonus it would seem. I was taken aback when I noticed that weird SPW had fired on my infantry and the unit marker didn't appear on the map. Lol Did I mention I'm playing on easy?
Last edited by GhostAirship034; Aug 13, 2024 @ 6:45pm
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Showing 1-4 of 4 comments
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Date Posted: Jul 28, 2024 @ 7:52pm
Posts: 4