安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Panthers/Tigers can be killed only with 17-pdr (if we're not talking about meme APCR on 6-pdr on very short range). Firefly/Achilles can be killed with Marder, Panzer IV, Stug or basically anything else. Marder/Panzer/Stug trade vs Firefly much better than Firefly against Panther for example. I'm not even talking about Pak-40... or how many decks you have with Fireflies/Achilles (and with how many cards) vs decks with Panthers (and with which amount of cards in them).
Stug III or IV easy kill even ISU-122s. Shermans Cromvels or T-34-85 just meat for them. One can destroy 5-6 in one fight. German weapons has a way better range and accuracy. Two Stug IV can kill even Tiger. Firefly and Achilles no so strong and can die from random shot Panzer IV or howitzers. You can't stop Tiger and Stug spam. Germas has medium armour to. Just random Panther or Nashorn can kill all of you IS-2. Allies medium armours not so cheap and die from any hit.
Germany didn't start the war. France and UK did it.
There is a way for the firefly to 'safely' engage those German mediums, there is not away for the Panther or Tiger to 'safely' engage the firefly. I am not saying the Firefly is too good in stats, I am saying it is too good in its price, because you can get them so readily and every engagement with a panther or tiger is either a total victory or a trade, they are overtuned.
Aforementioned Axis tanks can realistically kill Firefly even 1v1, while “mediums” of Allies can’t kill Tiger or Panther in the same situation. T-34/85 also can’t really kill them, while costing only 20pts less. Same with AT-guns, except for 17-pdr or BS-3 in one division, APCR for US can’t kill them too with its ammo, even if both shots wouldn’t miss and pen it.
Other AT-guns can’t pen them too except for very close distance.
And Tiger/Panther still have more armor and pen than Firefly, while being available in much more divs
So, by your logic - Panthers & Tigers overtuned and massively underpriced too
1. Air shouldn't be seriously considered since it's only a problem in very low level games, the efficiency of 2-3 star light/medium AA is very hard to move past. If you're losing to air / winning solely because of air , its because you're playing with/against noobs and nothing will save you.
2. AT is usually used to deny flank access from the allies side while tanks(talking about big cats/elephants) are killed with HE(rockets or radio arty), that's at least my experience in 2500 10v10 games or so. While 17pdr is effective it doesn't auto penetrate 125-130mm of armour @ 2km and it struggles with 140mm to be effective from the front. It's also not so good against sig33, grille and equivalents which Axis get in abundance.
3. The real battle is rockets vs tube arty vs quick CB(counterbattery) against rocket stuff and that front is pretty much balanced. They are practically the same on the hvyer side, both have best medium stuff (Romanian 100mm and long 75mm for Axis), Axishave better spam with 150mm nebels while 300mm andriushas are easier to use than framens and 300mm nebels.
4. It's hard to debate about allies having the best infantry when 715th exists on the Axis side, That front is pretty much balanced, but allies maybe have more divisions with better stuff for 10v10
The biggest factor in 10v10 is the prevalence of veterans getting themselves nailed to the axis side which creates imbalanced games from the player experience perspective (SD2 is REALLY hard to master). New players use crappy 1v1 decks for 10v10 as well which is another major factor coupled with allies almost always being down on player levels.
AFK detection and kick at the start of the 10v10 games so that AI can take over would make them much more enjoyable(the biggest issue atm IMO), but I guess we won't ever get that.
And as example - T-34/85 (2000m one) can pretty easily kill Firefly but can't really kill a Panther/Tiger like that. Panzer IV/Stug can kill Firefly at 1750m without much problems (you just need to miss less) but can't kill Panther in the same situation. So nope, your example not working here too :D
PanzerIV and Stug typically arent engaging Fireflies at 1750m of range. They are often taken down long before they get into range,
You are misunderstanding me. Is English your second language?
I am not saying the FIrefly and Panther/Tiger are identical in all cases, I am saying when it comes to Panther/Tiger vs Firefly, the Firefly has a huge advantage in that it means the minimum threshold of Armor/firepower to engage Tigers/Panthers and defeat them about as consistently as Tigers/Panther's defeat the Firefly. Making the fact they are cheaper a huge advantage for them.
And you seem to be missing the point he is trying to make completely.
So you think it is as easy to get through 100mm of frontal armor than it is 130mm? Especially since the latter faces majority of the time tanks that have on average 90mm at max range, while the first faces on average 135mm pen weapons? This doesn't make any form of difference to the effectiveness of these units?
Tanks that have on average 90mm at max range and 135mm are losing to a panther due to having less range, not because their armor or pen is too low.