Steel Division 2

Steel Division 2

View Stats:
[VDV108]Hans May 22, 2023 @ 6:36pm
PROBLEMS WITH THE GAME.
I started steel division with steel division 1 and ever since this game's problem is infantry models look awful, I'm not even talking about the textures of infantry models but the shape of them, they all look like balloons, too bulky and unrealistic they should me much more sharp looking, besides I know I said textures are not that bad but they also could use some polishing since they're also bad looking, other issues that I will mention is are more about mechanics rather that graphics so let's dive in, I've noticed that all MG gunners of infantry models are shooting their MG's standing up, basically-hipfire and that looks just funny and kills the seriousness of the gameplay, mg gunners should just lay down and shoot their MG's lying down just like it's suppose to be, other issue with the infantry is they don't have any reload animations they barely make any movement when not commanded you can check COH2 animations to make infantry more ''alive'' Also I know that it's just designed that way but all trucks basically disappear when unloaded, All trucks should not disappear but just leave the battlefield by going back to spawn after unloading it would be way more realistic, another issue for me is I've noticed that tank crewman are not modelled in this game for some reason when the tank gets hit and it says ''bailed out'' there's literally no one baling the tank like no one leaves the tank, crewman should be modelled and animated, the tank bailing out animation should be added and crewman who bailed the tank or armored vehicle should lie down next to tank or run away from the battlefield, another issue is that most AA guns are not manned at all or lack crewman which also killes the realistic gameplay of the game, all guns should be fully manned instead of magically controlled by two crewman pulling the gun, the AA guns gunners are not even in place we can only see crew members pulling the guns but actually no one sits in the place of the gunner, commander or loader, I'm saying that there should be an animation which will make crew members sit in their combat positions after deploying the guns instead of the guns magically shooting targets without being operated or reloaded, same goes for anti tank guns, it's always two members controlling them, no commander with binoculars, no assistand gunners or no ammo carriers around walking with ammo crates, just add more models to them it will look much more better. Another issue which I noticed is pilots never jump out of the plane when being shot down, also the planes fly still as rock they don't have an glide animation nor turbulance animation, tanks should have more death animations instead of exact same one in every single one of them, you can add the turret fly off mechanic which will appear when ammo rack will get hit. Please consider my suggestions, overall this game has so much potential but the devs are too busy making useless DLC packs instead of polishing the game, devs please hear me out this game could be much much more better but it needs serious animation upgrades, it greatly lacks small details and I can easily say small details make the great games ''great'', please start fixing the issues which I mentioned, I really like this game and I really want to see it progressing.

Summarization:
-Fixing the shape of all infantry units, polishing textures of infantry
-adding reload animations to infantry units,
-making MG gunners to lie down and shot instead of standing up/ hip-firing
-adding gestures to infantry to make them look more alive such as looking around, checking their weapon etc.
-changing the truck dissappear mechanic, trucks should unload and went back to spawn (leaving the battlefield)
-adding crewman that actually bailes out when their vehicle is destroyed
-adding the battle stations manning animation to AA and AAA guns,
-increasing number of crewman manning the vehicles on both AA and AT guns, such as commander with binoculars and crewman carrying the ammo crates,
-improving animations of AA and AT guns crews such as making them actually reload and adjust the gun etc.
-adding ''ammo rack'' mechanic to tanks making their turrets fly of when ammo rack get hit
-adding pilots jump out of the destroyed plane animation later on opening a parachute (if pilot has survided of course)
-improving the flight mechanics of the planes adding more shake and glide effect to them to make them more realistic
Last edited by [VDV108]Hans; May 23, 2023 @ 7:13am
< >
Showing 1-15 of 17 comments
Drug Tino May 23, 2023 @ 4:19am 
Those are legitimate claims, but not of them concern gameplay or mechanics. It's just details, animations and that. In general, those are not problems but just limitations to detail. Usually for a reason/deliberate choice in game such as this.

The thing is that that would take a lot of work and polish plus additional computational strain in large battles (10v10 and such). Also the game is rather old at this point.

Personally, I think the game has great visuals for its purposes and the amount of detail is quite right, even more so with Warno.
After all, you can never play the game zoomed in like that. It is not like one of those RTS were you control single solidiers or squad sections which rely much more on that level of detail (but usually have to depict battles at very unrealistic ranges and levels of congestion, which is why I much prefer Eugen's approach)

Some of your suggestions would also pose questions of gameplay: are the truck or bailing crews evacuating a target for your units? Do you want to waste your ammo and attention trying to shoot or figure out what is an empty target and what a concern? Etc. That would be unneccessary complications.

I'm sure most of us would take "more useless DLCs" (Campaigns, Divisions, Maps) over more useless Flak Gunners sitting around the gun every day of the week. Not that more details and animations are per se a bad thing. But there is a trade-off here.
The game still provides a good amount of aesthetics and immersion in my opinion either way.
MR. LOOSE MOOSE May 23, 2023 @ 4:38am 
Originally posted by ZHans:
I started steel division with steel division 1 and ever since this game's problem is infantry models look awful, I'm not even talking about the textures of infantry models but the shape of them, they all look like balloons, too bulky and unrealistic they should me much more sharp looking, besides I know I said textures are not that bad but they also could use some polishing since they're also bad looking, other issues that I will mention is are more about mechanics rather that graphics so let's dive in, I've noticed that all MG gunners of infantry models are shooting their MG's standing up, basically-hipfire and that looks just funny and kills the seriousness of the gameplay, mg gunners should just lay down and shoot their MG's lying down just like it's suppose to be, other issue with the infantry is they don't have any reload animations they barely make any movement when not commanded you can check COH2 animations to make infantry more ''alive'' Also I know that it's just designed that way but all trucks basically disappear when unloaded, All trucks should not disappear but just leave the battlefield by going back to spawn after unloading it would be way more realistic, another issue for me is I've noticed that tank crewman are not modelled in this game for some reason when the tank gets hit and it says ''bailed out'' there's literally no one baling the tank like no one leaves the tank, crewman should be modelled and animated, the tank bailing out animation should be added and crewman who bailed the tank or armored vehicle should lie down next to tank or run away from the battlefield, another issue is that most AA guns are not manned at all or lack crewman which also killes the realistic gameplay of the game, all guns should be fully manned instead of magically controlled by two crewman pulling the gun, the AA guns gunners are not even in place we can only see crew members pulling the guns but actually no one sits in the place of the gunner, commAnder or loader, I'm saying that there should be an animation which will make crew members sit in their combat positions after deploying the guns instead of the guns magically shooting targets without being operated or reloaded, same goes for anti tank guns, it's always two members controlling them, no commander with binoculars, no assistand gunners or no ammo carriers around walking with ammo crates, just add more models to them it will look much more better. Another issue which I noticed is pilots never jump out of the plane when being shot down, also the planes fly still as rock they don't have an glide animation nor turbulance animation, tanks should have more death animations instead of exact same one in every single one of them, you can add the turret fly off mechanic which will appear when ammo rack will get hit. Please consider my suggestions, overall this game has so much potential but the devs are too busy making useless DLC packs instead of polishing the game, devs please hear me out this game could be much much more better but it needs serious animation upgrades, it greatly lacks small details and I can easily say small details make the great games ''great'', please start fixing the issues which I mentioned, I really like this game and I really want to see it progressing.

I will recommend breaking up your thoughts into paragraphs instead of a wall of text.
MR. LOOSE MOOSE May 23, 2023 @ 4:40am 
Originally posted by Drug Tino:
Those are legitimate claims, but not of them concern gameplay or mechanics. It's just details, animations and that. In general, those are not problems but just limitations to detail. Usually for a reason/deliberate choice in game such as this.

The thing is that that would take a lot of work and polish plus additional computational strain in large battles (10v10 and such). Also the game is rather old at this point.

Personally, I think the game has great visuals for its purposes and the amount of detail is quite right, even more so with Warno.
After all, you can never play the game zoomed in like that. It is not like one of those RTS were you control single solidiers or squad sections which rely much more on that level of detail (but usually have to depict battles at very unrealistic ranges and levels of congestion, which is why I much prefer Eugen's approach)

Some of your suggestions would also pose questions of gameplay: are the truck or bailing crews evacuating a target for your units? Do you want to waste your ammo and attention trying to shoot or figure out what is an empty target and what a concern? Etc. That would be unneccessary complications.

I'm sure most of us would take "more useless DLCs" (Campaigns, Divisions, Maps) over more useless Flak Gunners sitting around the gun every day of the week. Not that more details and animations are per se a bad thing. But there is a trade-off here.
The game still provides a good amount of aesthetics and immersion in my opinion either way.

I like this game for the playability.

I like all games for their playability.

Never once have I stopped and griped about graphics. Graphics are good to have but that's not what brings all the gamers to the yard, in my opinion.
[VDV108]Hans May 23, 2023 @ 5:50am 
Originally posted by Drug Tino:
Those are legitimate claims, but not of them concern gameplay or mechanics. It's just details, animations and that. In general, those are not problems but just limitations to detail. Usually for a reason/deliberate choice in game such as this.

The thing is that that would take a lot of work and polish plus additional computational strain in large battles (10v10 and such). Also the game is rather old at this point.

Personally, I think the game has great visuals for its purposes and the amount of detail is quite right, even more so with Warno.
After all, you can never play the game zoomed in like that. It is not like one of those RTS were you control single solidiers or squad sections which rely much more on that level of detail (but usually have to depict battles at very unrealistic ranges and levels of congestion, which is why I much prefer Eugen's approach)

Some of your suggestions would also pose questions of gameplay: are the truck or bailing crews evacuating a target for your units? Do you want to waste your ammo and attention trying to shoot or figure out what is an empty target and what a concern? Etc. That would be unneccessary complications.

I'm sure most of us would take "more useless DLCs" (Campaigns, Divisions, Maps) over more useless Flak Gunners sitting around the gun every day of the week. Not that more details and animations are per se a bad thing. But there is a trade-off here.
The game still provides a good amount of aesthetics and immersion in my opinion either way.
Honestly my problem is the issues that I mentioned are incrediably easy to fix and all of them could be done in a small update, but not being done for some reason I'm upset because this isn't some early 2000's game so it should be detailed and put more efford into it, trucks unloading the infantry then leaving the battlefield isn't complicated at all, it could be done like this: enemy units when spot the truck automatically will not fire but we would be able to point the target manually and give the fire command in order to destroy it, same goes with the bailing crew members, nearby hostile units won't open fire on them since they're either retreating or lying down by their destroyed vehicles, they should also surrender when hostile troops come to close to them, shooting them will also reguire manual selection of the target. besides I've noticed that the SVT40 shooting sound of the game is directly taken from an YT video, I've noticed this because after every shot with the SVT40 there's also a metal target practice plate getting hit sound afterwards, you can check out this by yourself, they didn't even bothered cutting the video properly, this actually upset me since I discovered how low efford was in some parts of the game.
Last edited by [VDV108]Hans; May 23, 2023 @ 5:51am
DasaKamov May 23, 2023 @ 6:11am 
Originally posted by ZHans:
Honestly my problem is the issues that I mentioned are incrediably easy to fix and all of them could be done in a small update
Creating hundreds of all-new animations for 3d models that don't exist, and then cramming them into a 5-year old game that's already been completed, is DEFINITELY neither an "easy" nor a "small" job.
[VDV108]Hans May 23, 2023 @ 6:21am 
Originally posted by DasaKamov:
Originally posted by ZHans:
Honestly my problem is the issues that I mentioned are incrediably easy to fix and all of them could be done in a small update
Creating hundreds of all-new animations for 3d models that don't exist, and then cramming them into a 5-year old game that's already been completed, is DEFINITELY neither an "easy" nor a "small" job.
Hundreds? are you insane? I don't think you know anything about coding at all, just make an animation and apply it to all models existing the game, it's like 10 very easy animations at most. you're talking nonsense, besides what does the age of the game has to do with anything, Eugen isn't working on something new and they're still trying to improve the game.
Last edited by [VDV108]Hans; May 23, 2023 @ 6:33am
Drug Tino May 23, 2023 @ 9:03am 
Isn't working on something new???
Still trying to improve the game? Yes with stuff that actually matters.

I don't know much about coding. But my assumption is that creating proper animations for crews bailing and hiding already exceeds the complexity of all animations presently in-game, especially since they would have to adjust them to every environmental context. Or do you want to have these fancy animations clip through all kinds of buildings, trees etc? Doesn't seem very easy to me.

The more sensible thing with the trucks: in a game where trucks are the vast majority of transports and where the speed and ability of transports to reach opening positions is part of the meta/strategy this would heavily mess-up the gameplay.
Imagine having a recon plane at the start and half the targets you can observe are already useless distractions.
Imagine the trucks returning jamming up all your reinforcing traffic to the front.

They have implemented a more realistic mechanic for unarmed transports in Warno where you can choose to sell them back, which I appreciate. But then again, those transports are more of an exception than a rule in that game, the wheeled vehicle speeds are identical, but opening metas and maps different.
[VDV108]Hans May 23, 2023 @ 5:51pm 
Originally posted by Drug Tino:
Isn't working on something new???
Still trying to improve the game? Yes with stuff that actually matters.

I don't know much about coding. But my assumption is that creating proper animations for crews bailing and hiding already exceeds the complexity of all animations presently in-game, especially since they would have to adjust them to every environmental context. Or do you want to have these fancy animations clip through all kinds of buildings, trees etc? Doesn't seem very easy to me.

The more sensible thing with the trucks: in a game where trucks are the vast majority of transports and where the speed and ability of transports to reach opening positions is part of the meta/strategy this would heavily mess-up the gameplay.
Imagine having a recon plane at the start and half the targets you can observe are already useless distractions.
Imagine the trucks returning jamming up all your reinforcing traffic to the front.

They have implemented a more realistic mechanic for unarmed transports in Warno where you can choose to sell them back, which I appreciate. But then again, those transports are more of an exception than a rule in that game, the wheeled vehicle speeds are identical, but opening metas and maps different.
I guess when you say ''things that matter'' you mean ripping off people with dlcs, truly an amazing improvement for the game, you're a weird guy since you're making excuses to not make the game better, if you want to play and unfinished game go on, but don't try stop others who doesn't want that.
Drug Tino May 24, 2023 @ 3:17am 
Noo, fixing the SVT sound effect! Adding another Flak gunner to the gun model! That's real amazing improvement! That's finishing the game! That's what we want to see! It's obviously unplayable without that! Someone is weird indeed.

I said I'm not against better detail. I'm not saying visual improvements or more/better animations are bad. I said that I would prefer the devs spend that time with creating more content for their games. And I'm sure the vast majority of players agree on that.

Also, I'm not trying to stop anyone. You think this game is lazy and unfinished and ripping people off, move on if you want. Why should I care? Again just stating my preference on that question of more content vs. details.
MR. LOOSE MOOSE May 24, 2023 @ 4:21am 
Originally posted by Drug Tino:
Noo, fixing the SVT sound effect! Adding another Flak gunner to the gun model! That's real amazing improvement! That's finishing the game! That's what we want to see! It's obviously unplayable without that! Someone is weird indeed.

I said I'm not against better detail. I'm not saying visual improvements or more/better animations are bad. I said that I would prefer the devs spend that time with creating more content for their games. And I'm sure the vast majority of players agree on that.

Also, I'm not trying to stop anyone. You think this game is lazy and unfinished and ripping people off, move on if you want. Why should I care? Again just stating my preference on that question of more content vs. details.

Im not concerned about sound or graphics.

Playability is what I like. Im sure many would agree.
heresj0hnnie May 24, 2023 @ 4:26am 
Who gives a ♥♥♥♥ about graphics!! Balance 10v10 better
MR. LOOSE MOOSE May 24, 2023 @ 9:24am 
Originally posted by heresj0hnnie:
Who gives a ♥♥♥♥ about graphics!! Balance 10v10 better

Again, people will agree the only balance which can be focused is 1v1.

10v10 has too many variables.

There are solutions or =fun things for 10v10 such as limiting artillery or eliminating entirely, or some other thing or banning jonny
MR. LOOSE MOOSE May 24, 2023 @ 9:24am 
Originally posted by MR. LOOSE MOOSE:
Originally posted by heresj0hnnie:
Who gives a ♥♥♥♥ about graphics!! Balance 10v10 better

Again, people will agree the only balance which can be focused is 1v1.

10v10 has too many variables.

There are solutions or =fun things for 10v10 such as limiting artillery or eliminating entirely, or some other thing or banning jonny
Joking not joking , joking, maybe/>
heresj0hnnie May 24, 2023 @ 2:40pm 
Originally posted by MR. LOOSE MOOSE:
Originally posted by MR. LOOSE MOOSE:

Again, people will agree the only balance which can be focused is 1v1.

10v10 has too many variables.

There are solutions or =fun things for 10v10 such as limiting artillery or eliminating entirely, or some other thing or banning jonny
Joking not joking , joking, maybe/>

I was thinking I’d ban your face!

Jokes aside the game should have different points and availability for 1v1 and 10v10.
Allot May 25, 2023 @ 2:23pm 
Originally posted by ZHans:
I started steel division with steel division 1 and ever since this game's problem is infantry models look awful, I'm not even talking about the textures of infantry models but the shape of them, they all look like balloons, too bulky and unrealistic they should me much more sharp looking, besides I know I said textures are not that bad but they also could use some polishing since they're also bad looking, other issues that I will mention is are more about mechanics rather that graphics so let's dive in, I've noticed that all MG gunners of infantry models are shooting their MG's standing up, basically-hipfire and that looks just funny and kills the seriousness of the gameplay, mg gunners should just lay down and shoot their MG's lying down just like it's suppose to be, other issue with the infantry is they don't have any reload animations they barely make any movement when not commanded you can check COH2 animations to make infantry more ''alive'' Also I know that it's just designed that way but all trucks basically disappear when unloaded, All trucks should not disappear but just leave the battlefield by going back to spawn after unloading it would be way more realistic, another issue for me is I've noticed that tank crewman are not modelled in this game for some reason when the tank gets hit and it says ''bailed out'' there's literally no one baling the tank like no one leaves the tank, crewman should be modelled and animated, the tank bailing out animation should be added and crewman who bailed the tank or armored vehicle should lie down next to tank or run away from the battlefield, another issue is that most AA guns are not manned at all or lack crewman which also killes the realistic gameplay of the game, all guns should be fully manned instead of magically controlled by two crewman pulling the gun, the AA guns gunners are not even in place we can only see crew members pulling the guns but actually no one sits in the place of the gunner, commander or loader, I'm saying that there should be an animation which will make crew members sit in their combat positions after deploying the guns instead of the guns magically shooting targets without being operated or reloaded, same goes for anti tank guns, it's always two members controlling them, no commander with binoculars, no assistand gunners or no ammo carriers around walking with ammo crates, just add more models to them it will look much more better. Another issue which I noticed is pilots never jump out of the plane when being shot down, also the planes fly still as rock they don't have an glide animation nor turbulance animation, tanks should have more death animations instead of exact same one in every single one of them, you can add the turret fly off mechanic which will appear when ammo rack will get hit. Please consider my suggestions, overall this game has so much potential but the devs are too busy making useless DLC packs instead of polishing the game, devs please hear me out this game could be much much more better but it needs serious animation upgrades, it greatly lacks small details and I can easily say small details make the great games ''great'', please start fixing the issues which I mentioned, I really like this game and I really want to see it progressing.

Summarization:
-Fixing the shape of all infantry units, polishing textures of infantry
-adding reload animations to infantry units,
-making MG gunners to lie down and shot instead of standing up/ hip-firing
-adding gestures to infantry to make them look more alive such as looking around, checking their weapon etc.
-changing the truck dissappear mechanic, trucks should unload and went back to spawn (leaving the battlefield)
-adding crewman that actually bailes out when their vehicle is destroyed
-adding the battle stations manning animation to AA and AAA guns,
-increasing number of crewman manning the vehicles on both AA and AT guns, such as commander with binoculars and crewman carrying the ammo crates,
-improving animations of AA and AT guns crews such as making them actually reload and adjust the gun etc.
-adding ''ammo rack'' mechanic to tanks making their turrets fly of when ammo rack get hit
-adding pilots jump out of the destroyed plane animation later on opening a parachute (if pilot has survided of course)
-improving the flight mechanics of the planes adding more shake and glide effect to them to make them more realistic
none of these are small things and this game is played on a scale that isnt meant to be close up too much. For the scale it plays on the graphhics are quite high. When it comes to animation its yet again due to scale and the amount of stuff. The things you complaing about are just graphics and that will not be changed. its already an old game so at best it would be in sd3
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: May 22, 2023 @ 6:36pm
Posts: 17