Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The thing is that that would take a lot of work and polish plus additional computational strain in large battles (10v10 and such). Also the game is rather old at this point.
Personally, I think the game has great visuals for its purposes and the amount of detail is quite right, even more so with Warno.
After all, you can never play the game zoomed in like that. It is not like one of those RTS were you control single solidiers or squad sections which rely much more on that level of detail (but usually have to depict battles at very unrealistic ranges and levels of congestion, which is why I much prefer Eugen's approach)
Some of your suggestions would also pose questions of gameplay: are the truck or bailing crews evacuating a target for your units? Do you want to waste your ammo and attention trying to shoot or figure out what is an empty target and what a concern? Etc. That would be unneccessary complications.
I'm sure most of us would take "more useless DLCs" (Campaigns, Divisions, Maps) over more useless Flak Gunners sitting around the gun every day of the week. Not that more details and animations are per se a bad thing. But there is a trade-off here.
The game still provides a good amount of aesthetics and immersion in my opinion either way.
I will recommend breaking up your thoughts into paragraphs instead of a wall of text.
I like this game for the playability.
I like all games for their playability.
Never once have I stopped and griped about graphics. Graphics are good to have but that's not what brings all the gamers to the yard, in my opinion.
Still trying to improve the game? Yes with stuff that actually matters.
I don't know much about coding. But my assumption is that creating proper animations for crews bailing and hiding already exceeds the complexity of all animations presently in-game, especially since they would have to adjust them to every environmental context. Or do you want to have these fancy animations clip through all kinds of buildings, trees etc? Doesn't seem very easy to me.
The more sensible thing with the trucks: in a game where trucks are the vast majority of transports and where the speed and ability of transports to reach opening positions is part of the meta/strategy this would heavily mess-up the gameplay.
Imagine having a recon plane at the start and half the targets you can observe are already useless distractions.
Imagine the trucks returning jamming up all your reinforcing traffic to the front.
They have implemented a more realistic mechanic for unarmed transports in Warno where you can choose to sell them back, which I appreciate. But then again, those transports are more of an exception than a rule in that game, the wheeled vehicle speeds are identical, but opening metas and maps different.
I said I'm not against better detail. I'm not saying visual improvements or more/better animations are bad. I said that I would prefer the devs spend that time with creating more content for their games. And I'm sure the vast majority of players agree on that.
Also, I'm not trying to stop anyone. You think this game is lazy and unfinished and ripping people off, move on if you want. Why should I care? Again just stating my preference on that question of more content vs. details.
Im not concerned about sound or graphics.
Playability is what I like. Im sure many would agree.
Again, people will agree the only balance which can be focused is 1v1.
10v10 has too many variables.
There are solutions or =fun things for 10v10 such as limiting artillery or eliminating entirely, or some other thing or banning jonny
I was thinking I’d ban your face!
Jokes aside the game should have different points and availability for 1v1 and 10v10.