Steel Division 2

Steel Division 2

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failsafe Aug 7, 2023 @ 6:55am
this game compared to WARNO or similar
As above, but what I really want to know which game - SD2, Warno, Regiments, Wargame ect - is new-user friendly?

I love SD2, but after almost ten hours into this game I dont even see a turning point for me. At this moment not only I suck at everything but I dont even see a road to progress ;-P. I thought that there is maybe a bit easier game... but still delivering some challenges. Lets say with bit less steep learning curve. My problem is that due to work and other stuff I cant drop too much time into one game, at least other than a roguelike ect (that requires few minutes each time to have some fun).
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Showing 1-10 of 10 comments
Abacus Aug 7, 2023 @ 8:45am 
play easier skirmish, also start with lower starting funds.

i usually deploy in center and flanks. Then fix that up.

I already know one of the issues. You defend too much. You must decide a couple of flags you will take. Always shoot for a few flags at the start. Just protecting yours won't win.

Simply enough, there is open and closed terrain wit elavations.

Open favors vehicles, closed infantry.

closed would be like, towns, woods, and forests. also narrow cliffs, etc.
Last edited by Abacus; Aug 7, 2023 @ 8:45am
failsafe Aug 7, 2023 @ 9:12am 
I know that I play overly defensive, but being offensive in this game is not that easy. It is not about selecting all units and throwing them against enemy ;-P. At this point I still struggle and my combat is very slow. I seem to see the whole field, notice enemy movements, and kind of feel the battle... but having said that, I spend too much time on thinking what to do and how to do. At this point game is not intuitive to me. But I agree that fast advance is good decision... which is easier said than done ;-)
Redarmy Aug 7, 2023 @ 9:05pm 
Originally posted by failsafe:
I know that I play overly defensive, but being offensive in this game is not that easy. It is not about selecting all units and throwing them against enemy ;-P. At this point I still struggle and my combat is very slow. I seem to see the whole field, notice enemy movements, and kind of feel the battle... but having said that, I spend too much time on thinking what to do and how to do. At this point game is not intuitive to me. But I agree that fast advance is good decision... which is easier said than done ;-)
you can throw all units at enemy. it was the most common soviet tactic. assault in numbers(if you have it) sometimes units need to be sacrificed to draw enemy fire so you can see where they are and target them with artillery,airstrikes etc.

dont be careless though,attack with combined arms , infantry along side vehicles,enemy can only target so many things at once,smoke barrage to close the distance,using units in a way that compliments their abilities.

Your fast advance(opening move) is easy,select the target area,decide which units can arrive first,i use recon vehicles with auto cannons to arrive with infantry,giving infantry great fire support and enemy distraction while infantry gain a foothold in enemy territory,to which they are then hard to flush out,giving you breathing time to reinforce.

Use actual armoured tacticts the wermacht used. Wedge formation with panthers forming the outer wedge,panzer IV's in the middle of that wedge and panzer III's in the middle/behind that
failsafe Aug 8, 2023 @ 12:10am 
Thanks for advice, this all makes sense.

So far I won few times on easy... yeah, shame on me. But even easy is still a challenge, I cant win there all the time. I guess attacking tactics is something that I really need to work on. And early aggresive opening - I guess this could be a nice way to put battle in certain shape.
badgerjelly Aug 8, 2023 @ 12:59am 
As far as I know NONE are easy to pick up. Eugen titles require time to absorb. If you are familiar with one you can generally pick up the other.

From a 'learning' perspective WARNO has far less to remember having fewer divisions/units/weapons to learn and being early access BUT SD2 is a complete game requiring a lot of information to take in.
failsafe Aug 8, 2023 @ 1:13am 
There is no frontline thing in WARNO, Im thinking whether it makes game easier or contrary? Or does it even have any impact on difficulty?

And yes, Eugen seems to be doing good job with games ;-P
I hear that the first steel division has a much more traditional campaign and is typically set on smaller maps. The learning curve might be smoother there.

AtkPwr Gaming and Vulcan have pretty helpful tutorial videos for sd2.
failsafe Aug 8, 2023 @ 4:29am 
I've seen some Vulcan vids on Warno, he seems to be quite focused on this game. And AtkPwr has some nice tutorials on Steel Div - I've started watching him some time ago... but just am so short of time ;-(. Obviously I understand that game like SD2 requires three things: a lot of practice on single, a lot of watching how others play and, last but not least, a lot of playing against real people.

SD1 - never played it, but as far as I recall people disliked tons of micromanagement there and some very unreal weaponry behaviour.
Complex Strategy Aug 8, 2023 @ 7:48am 
Originally posted by failsafe:
There is no frontline thing in WARNO, Im thinking whether it makes game easier or contrary? Or does it even have any impact on difficulty?

And yes, Eugen seems to be doing good job with games ;-P
I think overall easier to understand because at a glance you have knowledge of where the enemy is making a push. Doesn't have those weird warno moments where a leader sneaks behind your line and captures points requiring a goose chase to get them.
failsafe Aug 8, 2023 @ 9:06am 
Good point. I've seen this happen on some vids. Seems annoying.
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Date Posted: Aug 7, 2023 @ 6:55am
Posts: 10