Steel Division 2

Steel Division 2

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How is this game compared to Gates of Hell?
Since the game is in discount I looking for suggestions. I've played Call to Arms: Gates of Hell and I wonder if Steel Division is similar. What have cuaght my attention of this game is the army general mode, I love the idea of strategic dynamic campaigns.
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Showing 1-11 of 11 comments
Twan Jun 26, 2022 @ 5:00pm 
CTA is much more tactical, this is more large-scale and you can't DC any units
Protoss| Jun 27, 2022 @ 2:03am 
Originally posted by mauroalejandropelayes:
Since the game is in discount I looking for suggestions. I've played Call to Arms: Gates of Hell and I wonder if Steel Division is similar. What have cuaght my attention of this game is the army general mode, I love the idea of strategic dynamic campaigns.

its like 5x The scale of CtA: Gates of hell, you cant control individual soldiers but rather platoons. Its not as sandboxy as Gates of hell but it really gives you a feeling of being a in a massive battle with all its up and down sides.
maurocastro5593 Jun 27, 2022 @ 5:07am 
Originally posted by Protosszocker:
Originally posted by mauroalejandropelayes:
Since the game is in discount I looking for suggestions. I've played Call to Arms: Gates of Hell and I wonder if Steel Division is similar. What have cuaght my attention of this game is the army general mode, I love the idea of strategic dynamic campaigns.

its like 5x The scale of CtA: Gates of hell, you cant control individual soldiers but rather platoons. Its not as sandboxy as Gates of hell but it really gives you a feeling of being a in a massive battle with all its up and down sides.

Good! That sounds like a ww2 total war.

And what about those tiny and realistic details that Call to Arms and MOW has? For example the enemy can kill your tank crew instead of destroying the whole tank? The different type of ammo has different penetration values?
Hissatsu Jun 27, 2022 @ 7:19am 
Originally posted by mauroalejandropelayes:

Good! That sounds like a ww2 total war.

And what about those tiny and realistic details that Call to Arms and MOW has? For example the enemy can kill your tank crew instead of destroying the whole tank? The different type of ammo has different penetration values?

Same details on SD2: your tankcrew can be kill and each caliber has a penetration / range.

Instead of sending another tank crew (as it is on CTA), you just have to send a supply truck next to your empty tank, and after a few seconds it will refill it with a fresh crew.
You can also have different types of critical hit: turret stuck, gun jammed etc.

About ammo / caliber, wou'll see different ranges of fire, the heavier can shoot at 2000m while the smaller at 750m, and you'll find APCR,HEAT, AP, HE shells.
Eagle Jun 27, 2022 @ 10:50am 
as someone who play both games , I would say both have their pros and cons .

SD2 focus more on the big picture , best thing about it is the concept of front line , u keep pushing ur enemy and ur enemy keep pushing u back untill someone wins , so it feels as grand strategy , however it lacks detailed tactics , so u can't for example lay mines or uncrew a tank and steal another one , That's where gates of hell excels actually .

also army general could have been done better , its not SD2 best advantage.

although, gates of hell have quite good amount of units, but SD2 definitely have more collection of ww2 weapons and units . Also u can control ur air units in SD2 , something that u cannot do in GOH , even though the control is not the best but its fun.

I feel tank combat and inf combat are more realistic in GOH ( but this is debatable , and some might disagree with me) overall both are enjoyable and have different play style
ToTeMKallo [FIN] Jun 27, 2022 @ 10:21pm 
Hard to compare. Gates of Hell is way more tactical with you usually controlling just tens or a few hundred (there are some quite big battles in GoH as well in my opinion) INDIVIDUAL soldiers which basically forces you to decide what you want each one of them to do. In SD2 you just throw squads to approximately somewhere. There's also no aerial warfare in GoH in such scale as in SD2. You can order a bombing run if they're available to you but you don't have planes engaging each other in the sky.

Also SD2 maps basically cover larger areas such as a big countryside with villages, lakes, rivers and so on, while a mission in GoH typically tasks you to take a certain village or hold a certain line. So the scale is much smaller in GoH, hence the situation you have to control every single soldier (or move them as a bunch) instead of just moving squads without even being able to choose their stance.
Last edited by ToTeMKallo [FIN]; Jun 27, 2022 @ 10:23pm
nigo_BR ᵀᴹ Jun 28, 2022 @ 5:29am 
SD > gates
Prawn Broker Jun 28, 2022 @ 6:11pm 
Gates of Hell is ~ squad to company level. This is divisional scale and if you play the single player army general mode it goes up to corps - army scale. As Hissatsu said there is still some micro-details like tank crews being killed and various ways armor can be damaged, but you can't manage crews or inventories of individual soldiers. I can only speak for single player modes, but this is the game where you manage 8km defensive fronts and move forces the size of those you'd command in GoH with a single click.

If anything i'd say this is a great complimentary game to GoH if you're interested in the Eastern Front. No other strategy games I've played capture the destruction and bloodiness of the theater like GoH on the micro level and SD2 on the macro level. When you call in the full bomber wing to defend your line or pound an enemy defensive position its apocalyptic.
von Schweinehund Jun 29, 2022 @ 12:16am 
In case you are mostly interested in multiplayer, SD2 has fewer and fewer players now. Also you ll find unrealistic combinations with players using US and UK divisions on only Russian maps. The AI in SP is quite good though so that you don t have to MP.

SD2 has air battles though and airforce can influence what's happening on the ground

If your focus is on SP then it's worth buying it given the multitude of campaign options. The army general options provide quite extensive battles that also cover more strategical , welll actually rather operational, decisions.

There are definitely fewer, i.e. near to none, bugs and graphical glitches than in bug ridden gates of hell
Last edited by von Schweinehund; Jun 29, 2022 @ 5:03am
[No In] Boomfunk Jun 29, 2022 @ 12:32am 
They are both not really comparebale.
CtA is more like smaller Skirmishes instead of battles. You control individual Soldiers and generall small amounts of Units.

Steel Division is actually way bigger. You controll bigger Armies/Divisions with everything included. You have Air Battles, tactical Positioning.
You dont controll Individual Soldiers like in CtA you controll a whole Squad.
All this gives you a different Playstyle.
Also the Camera View is way more above then in CtA

in CtA you can gain Map Control with 3 Tanks. 3 Tanks in Steel Division are a nice defence of a corner.
Last round i lost 5 Sherman Fireflies due to bad playing - if i would lose them in CtA, the round would be over
Last edited by [No In] Boomfunk; Jun 29, 2022 @ 12:34am
Kersch Jun 29, 2022 @ 2:54am 
GoH is tactical level action. SD2 is both tactical and strategic level action.
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Date Posted: Jun 26, 2022 @ 4:33pm
Posts: 11