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its like 5x The scale of CtA: Gates of hell, you cant control individual soldiers but rather platoons. Its not as sandboxy as Gates of hell but it really gives you a feeling of being a in a massive battle with all its up and down sides.
Good! That sounds like a ww2 total war.
And what about those tiny and realistic details that Call to Arms and MOW has? For example the enemy can kill your tank crew instead of destroying the whole tank? The different type of ammo has different penetration values?
Same details on SD2: your tankcrew can be kill and each caliber has a penetration / range.
Instead of sending another tank crew (as it is on CTA), you just have to send a supply truck next to your empty tank, and after a few seconds it will refill it with a fresh crew.
You can also have different types of critical hit: turret stuck, gun jammed etc.
About ammo / caliber, wou'll see different ranges of fire, the heavier can shoot at 2000m while the smaller at 750m, and you'll find APCR,HEAT, AP, HE shells.
SD2 focus more on the big picture , best thing about it is the concept of front line , u keep pushing ur enemy and ur enemy keep pushing u back untill someone wins , so it feels as grand strategy , however it lacks detailed tactics , so u can't for example lay mines or uncrew a tank and steal another one , That's where gates of hell excels actually .
also army general could have been done better , its not SD2 best advantage.
although, gates of hell have quite good amount of units, but SD2 definitely have more collection of ww2 weapons and units . Also u can control ur air units in SD2 , something that u cannot do in GOH , even though the control is not the best but its fun.
I feel tank combat and inf combat are more realistic in GOH ( but this is debatable , and some might disagree with me) overall both are enjoyable and have different play style
Also SD2 maps basically cover larger areas such as a big countryside with villages, lakes, rivers and so on, while a mission in GoH typically tasks you to take a certain village or hold a certain line. So the scale is much smaller in GoH, hence the situation you have to control every single soldier (or move them as a bunch) instead of just moving squads without even being able to choose their stance.
If anything i'd say this is a great complimentary game to GoH if you're interested in the Eastern Front. No other strategy games I've played capture the destruction and bloodiness of the theater like GoH on the micro level and SD2 on the macro level. When you call in the full bomber wing to defend your line or pound an enemy defensive position its apocalyptic.
SD2 has air battles though and airforce can influence what's happening on the ground
If your focus is on SP then it's worth buying it given the multitude of campaign options. The army general options provide quite extensive battles that also cover more strategical , welll actually rather operational, decisions.
There are definitely fewer, i.e. near to none, bugs and graphical glitches than in bug ridden gates of hell
CtA is more like smaller Skirmishes instead of battles. You control individual Soldiers and generall small amounts of Units.
Steel Division is actually way bigger. You controll bigger Armies/Divisions with everything included. You have Air Battles, tactical Positioning.
You dont controll Individual Soldiers like in CtA you controll a whole Squad.
All this gives you a different Playstyle.
Also the Camera View is way more above then in CtA
in CtA you can gain Map Control with 3 Tanks. 3 Tanks in Steel Division are a nice defence of a corner.
Last round i lost 5 Sherman Fireflies due to bad playing - if i would lose them in CtA, the round would be over