Steel Division 2

Steel Division 2

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Der Kaiser Apr 9, 2021 @ 11:32am
indirect fire for assault vehicles
vehicles such as the 105mm m4's and the stuh 42 were used as indirect fire support in reality but not in this game which it would make more sense if they did. From a balance perspective it wouldn't be a bad idea to give them 2.5k range for indirect this way artillery still has a use. Curious to see what everyone else thinks
Last edited by Der Kaiser; Apr 9, 2021 @ 11:32am
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Showing 1-12 of 12 comments
Der Kaiser Apr 9, 2021 @ 12:27pm 
Originally posted by vsatyk:
I think Red Storm already has this mod. But from my experience playing SP art that can also indirect is realistic but OP af. Could you imagine 44th guards having all that su-152 and indirect?
it depends on how it would be implemented i don't think it would be op if they limited its range and make them as accurate as 120mm morters which aren't that accurate
Der Kaiser Apr 9, 2021 @ 12:30pm 
Originally posted by vsatyk:
I think Red Storm already has this mod. But from my experience playing SP art that can also indirect is realistic but OP af. Could you imagine 44th guards having all that su-152 and indirect?
as far as su-152, i personally don't really use them because they have such low armor and if the got limited indirect fire range i would use them but i can see what you are saying buti disagree
Sluggger Apr 10, 2021 @ 2:59am 
Originally posted by vsatyk:
I think Red Storm already has this mod. But from my experience playing SP art that can also indirect is realistic but OP af. Could you imagine 44th guards having all that su-152 and indirect?

+1 Red Storm mod allows indirect fire for assault guns and many other good improvements to base game.
ÁS - EN/PT Apr 10, 2021 @ 8:05am 
Originally posted by vsatyk:
I think Red Storm already has this mod. But from my experience playing SP art that can also indirect is realistic but OP af. Could you imagine 44th guards having all that su-152 and indirect?
Its not like 44 is a op div rn, so it would actually make them more playable
seashell Apr 10, 2021 @ 9:50am 
Originally posted by vsatyk:
I think Red Storm already has this mod. But from my experience playing SP art that can also indirect is realistic but OP af. Could you imagine 44th guards having all that su-152 and indirect?

it benefits both sides so i don't see how it's op
Der Kaiser Apr 10, 2021 @ 11:25am 
also if they were given indirect fire it would only be fair to increase their prices to compensate
seashell Apr 10, 2021 @ 5:28pm 
There are a lot of things that the ai can't handle so it's bizarre to only complain about this.
But not many things can't be balanced by price and availability.
Last edited by seashell; Apr 10, 2021 @ 5:28pm
Der Kaiser Apr 10, 2021 @ 7:22pm 
Originally posted by seashell:
There are a lot of things that the ai can't handle so it's bizarre to only complain about this.
But not many things can't be balanced by price and availability.
this isn't a complaint but a request, in this case it can be balanced by price availability is already low for the suggested units. I also I brought this up because it is a small change which already exists in the game files but isn't enabled so they would only have to enable indirect fire and small balancing adjustment
SMEAGLEBUTCRACK Apr 11, 2021 @ 8:37pm 
Just as a bit of info, while yes the Stuh 42 and M4 105mm did have essentially howitzers mounted on them, they were in no way capable of accurate indirect fire the way mortars, towed artillery or self propelled artillery are.

They were mounted on these platforms to be used as assault guns, the majority of the time they engaged targets they could see, so in other words they used an indirect fire weapon to engage in a direct fire role.

While semi-capable of indirect fire due to the nature of the weapon they have mounted their turrets were not modified to be used that way. They might be able to shoot in the direction of the enemy over something like a building or treeline but they had no way of accurately predicting where their rounds would land after that.. Using an observer to talk them on might have been a thing but still very inaccurate.

Long story short, I don't think these weapons should have the indirect fire perk added to them as historically they were not used as artillery, they were used as assault guns ISO infantry in direct fire engagements.
Billaud-Varennes Apr 12, 2021 @ 1:10am 
Originally posted by Der Kaiser:
also if they were given indirect fire it would only be fair to increase their prices to compensate
which would create the effect that noone would use infantry guns and assault vehicles for direct fire anymore, as they would be too expensive to risk. in fact, you can already use units like the wespe or field guns for direct fire, but noone does since their high price makes it not cost-effective.
seashell Apr 12, 2021 @ 8:37am 
Originally posted by tiktaalik:
Originally posted by Der Kaiser:
also if they were given indirect fire it would only be fair to increase their prices to compensate
which would create the effect that noone would use infantry guns and assault vehicles for direct fire anymore, as they would be too expensive to risk. in fact, you can already use units like the wespe or field guns for direct fire, but noone does since their high price makes it not cost-effective.

no need to increase price dramatically
just make the indirect fire slow to aim and inaccurate and it will be fine
Punisher_Reb Apr 12, 2021 @ 10:18am 
It wouldn't hurt for every unit in the game get a price increase. Would cut down the spam that is so prevalent in the game.
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Date Posted: Apr 9, 2021 @ 11:32am
Posts: 12