Steel Division 2

Steel Division 2

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King Tiger is just overpowered.
With all of the ranges being reduced you can't even inflict suppression damage.

There is no armor on allies that can fight it directly, you have to force a flank. for long range tank maps its not easy

Why have IS2 no ability to penetrate frontal armor, these 2 should be relatively balanced/evenly matched
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Showing 1-15 of 46 comments
MR. LOOSE MOOSE May 9, 2021 @ 12:10pm 
Both the IS2 and KT are competitively matched. The KT is more stronk tho, I agree.
The only way we can "balance" the game to make it fair is by having aquads of men with no guns running around the field fist fighting each other.
No, that's not the point.

They are not competitively matched. If both tanks square off, the KT will win every single time. The IS2 can not penetrate the KT at max range, while the KT can penetrate the IS2 at max range
MR. LOOSE MOOSE May 9, 2021 @ 1:05pm 
Originally posted by HOODRICH_bojangles:
No, that's not the point.

They are not competitively matched. If both tanks square off, the KT will win every single time. The IS2 can not penetrate the KT at max range, while the KT can penetrate the IS2 at max range
That is why I recommend each side have no guns and we all fist fight each other
Kyso4ek May 9, 2021 @ 1:36pm 
Originally posted by vsatyk:
Terrain in SD2 is too flat for any real counter play. It is insanely flat. No grooves in ground, gradual gradient, nothing. Smoke and flank is your best bet but IDK why they are so stingy with the smoke.
true true
thugnightly May 9, 2021 @ 1:47pm 
Obviously you can't kill it from the front. Getting side shots isn't that hard. It just takes practice and map knowledge. Most people that play KT divs don't play them properly anyways so it's not impossible to kill them. If you're shooting at them head on, you're doing something wrong. Use smoke and terrain to your advantage. As you become more experienced, you'll notice that KTs and elephants are just point pinatas for your planes and at guns.
Originally posted by vsatyk:
Terrain in SD2 is too flat for any real counter play. It is insanely flat. No grooves in ground, gradual gradient, nothing. Smoke and flank is your best bet but IDK why they are so stingy with the smoke.
F-22 + matador snab. In phase A, then you will have enough smoke for a whole match.
Originally posted by HOODRICH_bojangles:
With all of the ranges being reduced you can't even inflict suppression damage.

There is no armor on allies that can fight it directly, you have to force a flank. for long range tank maps its not easy

Why have IS2 no ability to penetrate frontal armor, these 2 should be relatively balanced/evenly matched
When I started to play, KT was my worst nightmare. now I consider them relatively irrelevant. Just remember to use some smoke, and charge with some T-34/76 (3 usually are enough for the job). It really costs a lot, but in the end it's just a single tank, very slow, that becomes inoffensive at closed range. I'm quite happy when I see one, because that means that the guy on the other side have renounced to buy a lot of things for it, 80% of times doing a big mistake.
thugnightly May 9, 2021 @ 5:11pm 
Originally posted by Elettricità sovieta:
Originally posted by HOODRICH_bojangles:
With all of the ranges being reduced you can't even inflict suppression damage.

There is no armor on allies that can fight it directly, you have to force a flank. for long range tank maps its not easy

Why have IS2 no ability to penetrate frontal armor, these 2 should be relatively balanced/evenly matched
When I started to play, KT was my worst nightmare. now I consider them relatively irrelevant. Just remember to use some smoke, and charge with some T-34/76 (3 usually are enough for the job). It really costs a lot, but in the end it's just a single tank, very slow, that becomes inoffensive at closed range. I'm quite happy when I see one, because that means that the guy on the other side have renounced to buy a lot of things for it, 80% of times doing a big mistake.
Exactly
Originally posted by HOODRICH_bojangles:
With all of the ranges being reduced you can't even inflict suppression damage.

There is no armor on allies that can fight it directly, you have to force a flank. for long range tank maps its not easy

Why have IS2 no ability to penetrate frontal armor, these 2 should be relatively balanced/evenly matched
The Tiger 2 has superior armor and fire power than the IS-2 at over 1000m range. An IS-2 that gets into closer range would have a chance considering it only needs to penetrate the Tiger 2 once to kill it. They are most definitely not evenly matched by most metrics.
Newbie4life!!! May 9, 2021 @ 7:45pm 
I wouldn't trust three T34/76 to successfully rush a stug, much less a KT
G0RGAK May 9, 2021 @ 9:20pm 
Originally posted by MR. LOOSE MOOSE:
Both the IS2 and KT are competitively matched. The KT is more stronk tho, I agree.
The only way we can "balance" the game to make it fair is by having aquads of men with no guns running around the field fist fighting each other.
lol
G0RGAK May 9, 2021 @ 9:27pm 
Since the range nerf to all allies, minus the is-2 (which due to the panther buff are ♥♥♥♥ now, along with isu122) the game is unbalanced.

Even the maps are wrong now, as cover was built for 2000m range, i can no longer set up different firing angles without pulling my td's and tanks out of cover.

All thats needed for an axis win is kt/panther + aa + some basic counter arty. For the allies, every tank engagement has become a hugely complex chess match with bunk odd's.
Last edited by G0RGAK; May 9, 2021 @ 9:29pm
Originally posted by Newbie4life!!!:
I wouldn't trust three T34/76 to successfully rush a stug, much less a KT
It works for both tanks, but maybe you risk "more" with the stug than with KT:

1) prob stug has more rateo of fire, and also if it has no turret, it is more or less agile like KT;

2) costs: you can never be sure that there isn't an AT tank or some other trap hided somewhere. Losing two or three t-34 for a stug isn't good, neither losing one can be properly defined a success. Trading three or even four t-34 for a KT is always good.

I'm not surprised you don't trust me: "nomen omen" as Romans said 😘

Last edited by Elettricità sovieta; May 9, 2021 @ 11:00pm
Elettricità sovieta May 9, 2021 @ 11:02pm 
Originally posted by vsatyk:
Originally posted by Newbie4life!!!:
I wouldn't trust three T34/76 to successfully rush a stug, much less a KT

Lol I agree. Either it was a noob axis player or A.I. No one with half a brain would ever allow 3 crappy t37s/76 close to a KT.

You have never clicked on 'smoke pos' in your life, right?
Gaspote May 10, 2021 @ 1:40am 
The thing with KT hard to understand is in most case you will see them in 10vs10, he will get support from other player and it's almost impossible to deals with because of this support. You can't use plane, you use arty because you get counter battery then, you can mass charge because his flank are secure and inf is protecting it too.
From my experience the best strat is to try to hold it by killing infantry trying to push and hiding in forest to reduce his power. While pushing hard the other side of the map where there is not KT.

The thing with KT is, you can't push it and you can't break defense with a KT in it except if you manage to kill all his support and he's left alone but that shouldn't happened easily.
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Date Posted: May 9, 2021 @ 11:55am
Posts: 46