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The only way we can "balance" the game to make it fair is by having aquads of men with no guns running around the field fist fighting each other.
They are not competitively matched. If both tanks square off, the KT will win every single time. The IS2 can not penetrate the KT at max range, while the KT can penetrate the IS2 at max range
Even the maps are wrong now, as cover was built for 2000m range, i can no longer set up different firing angles without pulling my td's and tanks out of cover.
All thats needed for an axis win is kt/panther + aa + some basic counter arty. For the allies, every tank engagement has become a hugely complex chess match with bunk odd's.
1) prob stug has more rateo of fire, and also if it has no turret, it is more or less agile like KT;
2) costs: you can never be sure that there isn't an AT tank or some other trap hided somewhere. Losing two or three t-34 for a stug isn't good, neither losing one can be properly defined a success. Trading three or even four t-34 for a KT is always good.
I'm not surprised you don't trust me: "nomen omen" as Romans said 😘
You have never clicked on 'smoke pos' in your life, right?
From my experience the best strat is to try to hold it by killing infantry trying to push and hiding in forest to reduce his power. While pushing hard the other side of the map where there is not KT.
The thing with KT is, you can't push it and you can't break defense with a KT in it except if you manage to kill all his support and he's left alone but that shouldn't happened easily.