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Actually the only weapon in game that doesn't respect this rapport is a German one: the HHL-3, that IRL was a magnetic mine, used in desperate/almost suicidal attacks (even for the standards of common AT weapons) while in game can be thrown as a grenade. But gameplay wise is simple to understand why it works in this way, as it simple to understand why almost every self defence AT weapon is super-effective against any kind of target, considering how armor, LoS and cover system work.
Maybe a panzerfaust could be useful to open a small breach on the wall or on the door of a bunker (as any other HEAT shell) but I don't see what could be the reason to employ it against the small village houses in game. And it's already hard to micro infantry units as they are, imagine being also forced to disable panzerfausts every time you enter in a town, to not waste them against a buildings, if you intend to preserve them as AT weapons.
Would you please refrain from this disrespectful behavior! If you are unable to communicate properly, you should not be part of a factual discussion.
The PIAT had a steel spring to fire the projectile, caused of this it wasnt able to fire longer distances that 110-120m. The Panzerfaust 60 was properly usable up to 80m with it sight and had an effective range of 150-200m against non moving targets.
P. S. The number that distinguishes every panzerfaust model indicates the max distance (in metres) at which, 'theorically', it can be used. But in practical terms, by the point of view of user, the real difference between each model wasn't the range, but the muzzle velocity (and, of course, the warhead).
No this isn't correct - the PIAT used the same principle as a spigot mortar to fire it's projectile.
+1
I recommend reading the PzF&PzSchreck book from Osprey.