Steel Division 2

Steel Division 2

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[EUG] MadMat  [geliştirici] 28 Oca 2021 @ 1:05
NEMESIS: BATTLE OF RIMINI is live! + patch v.47028
Nemesis: Battle of Rimini is now live and available on Steam:
https://store.steampowered.com/app/1477780/Steel_Division_2__Nemesis_3__Battle_of_Rimini/

This release comes with a new patch:

FEATURES:
  • adding a new invite system by code: once inside a multiplayer lobby, you can send a code to a friend to bring him in.
  • adding the ability to add friends from other platforms (Steam, GoG, Wargaming).
  • being kicked from a loobby is now considered a ban from it, preventing one to return immediatly

    FIXES :
  • fixing the APCR cycling exploit: now deactivating the current ammo box (APCR or AP) will immediatly trigger a reload of the other before firing. Besides, switching from an armored (treated with AP/APCR) target to a soft (treated with HE), or the opposite, will also trigger a reload of the proper ammunition.
  • fixing air reinforcement point Krupki 3v3 & Ilomantsi 1v1 Breakthrough
  • fixing OSNAZ traits (doublon Radio remplaced with Raider)
  • fixing Zwiad Konny & Chernyie Bushlaty's number of weapons to match the number of soldier
  • fixing the Sissi optics/stealth
  • fixing the Panzer L6(i)'s ammunition loadout
  • fixing Schwarzlose's spelling
  • fixing the Reihenwerfer's smoke rounds, which had retained the HE rounds' damages
  • fixing Morsk. Razvedka's weapon number
  • fixing graphical issues with the T-26 tracks
  • fixing a bug preventing M2HB & DShK heavy MG to Fire on Position.
  • the protection against team change spam doesn't affect solo skirmish lobby anymore

    GENERIC:
  • setting the price of all commanders in non-armoured vehicle at 100
  • setting the price of all commanders in armoured vehicle without main gun (<20mm) at 120
  • setting the price of all infantry commander at 110, but KIVÄÄRI (PKOM) at 115.

    ALLIES:
  • normalizing Sherman II/M4A2 CMD's availability and veterancy at 2/4/6 (number of cards changed accordingly)
  • M15 halftrack's availability changed from 1/2/4 to 2/4/- or 2/4/8 depending on original availability. Cards changed accordingly.
  • decreased SPITFIRE LF Mk. IXe’s speed & roll rate
  • Saperzy no longer have access to (recon) Universal Carrier
  • normalizing the SOD's veterancy ratio
  • normalizing Konnaya Razvedka's veterancy ratio
  • decreased T-34/85 KOMBAT's price from 160 to 150
  • increased M4(75) COMMANDER (US & French)'s price from 145 to 150
  • increased RAM II COMMANDER's price from 130 to 140
  • nerfing the IS-1's hull rotation speed (forgotten with KT/IS patch)
  • nerfing the KV-8's hull rotation speed (forgotten with KT/IS patch)
  • ZiS-3 & SU-76's APCR rounds now have the same suppress value as AP rounds (forgotten from last patch)
  • (15Scots) Churchill IV CMD's availability changed from 3/4/5 to 2/4/6
  • (15Scots) AEC Mk.III's veterancy ratio fixed

    AXIS:
  • decreased Bewährungs.'s price from 35 to 25
  • decreased Reitende Jäger's price from 25 to 20
  • increased BEF. PANZER III K's price from 110 to 120
  • increased PIKKU-SOTKA (PKOM)'s price from 115 to 120
  • adding radio trait to FJ GrW. 81mm Kurz
  • Romanian T-4 & T-4 Cercere's HEAT rounds now have the same RoF as AP one
  • (14Inf) Kanonnier now have access to Kubel. MG
  • (20Pz) adding Horch 108 as transport option for Stosstrupp
  • (3FJ) INF slots changed from 1/1/1/2/2/2/2/3/3/4 to 1/1/1/1/1/2/2/2/3/4
  • (1Blindata) OB. 1936 105mm howitzer can now have the supply Skoda 6 ST-6 as transport option
En son [EUG] MadMat tarafından düzenlendi; 28 Oca 2021 @ 1:06
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79 yorumdan 31 ile 45 arası gösteriliyor
[EUG] MadMat  [geliştirici] 28 Oca 2021 @ 6:59 
@Fausto & von Schnitzelberger

We've uploaded a patch (no version number's change) which should fix your issue.
Could you check if it is OK for you? Just create one of the two new divisions and click on "Autofill": if it uses 50/50 Activation Points, it means it is fixed.

If you don't see the patch being downloaded automatically, reboot Steam.
İlk olarak EUG MadMat tarafından gönderildi:
@Fausto & von Schnitzelberger

We've uploaded a patch (no version number's change) which should fix your issue.
Could you check if it is OK for you? Just create one of the two new divisions and click on "Autofill": if it uses 50/50 Activation Points, it means it is fixed.

If you don't see the patch being downloaded automatically, reboot Steam.
I can confirm that the patch has indeed fixed the issue, thank you for your timely reply and fix, keep up the good work :)
in diggers piat and motor rifles,

bren and piat are on the same soldier.
Please fix the bugs on my list, especially Bug 52, which has been mentioned very frequently recently.

This bug was reported to Eugen Support with detailed replication steps on Nov. 6 2020 (#588415). Since this bug bothers quite a lot of players, I think it should be on the top of your priority list.

https://steamcommunity.com/sharedfiles/filedetails/?id=2276478802

Of course, I think all the other bugs in my list should also be taken care of. Many of them have been there for quite a long time (e.g. Bug 1, Bug 6 and Bug 21).
En son Graybullet tarafından düzenlendi; 28 Oca 2021 @ 14:19
Thx for ur updates,n ..xent ongoing support...time to get the
NEMESIS: BATTLE OF RIMINI
En son CSA Rifles tarafından düzenlendi; 28 Oca 2021 @ 21:26
The small blue availability amount figure on the unit card is terrible. It merges with the background and cannot be seen without eyes strain. Bad UI, please make it visible.
1. Fallschirm.Jg.Div. needs a historical overhaul in the tank and anti-tank tab. Therefore, i want to submit a bug report after reading the official Canadian Report of Operation Olive with covering up the advance towards Rimini between 03. - 22.09.1944 along side some other sources about the regarding divisions:

Between 29.8. - 16.09.1944, 1. Fallschirm.Jg.Div. had access to I./Pz.Rgt. 4 (Pantherabteilung Förster) which was detached from 26. Pz.Div. in july and then was directly commanded by LXXVI. Pz.Korps until october. In this time, the unit was mostly used to fight against enemy armored pushes and therefore was subordinated to the divisions in which front sector they fought.
On 01.09.1944, only two days before the start of the advance towards Rimini, I./Pz.Rgt. 4 reported at least 10 fully operational Panther tanks, 1 m.SPW and 3 Sd.Kfz. 7/1 as well as 10 Panther in short term maintenance (up to 3 weeks) and 10 Panther und 1 m.SPW in long term maintenance (more than 3 weeks). It's well documented in the book "Die Pantherabteilung Förster in Italien - Geschichte der I. Abteilung des Panzerregimentes 4 (Panther) 1943-1945" from Danny Bauer, that during the first half of september 1944, I./Pz.Rgt. 4 had internecine fights in the sector of the 1. Fallsch.Jg.Div. in the region of Cattolica - Rimini and later on parallel in the sector of the 198. Inf.Div. in the mountain region around Trarivi.
Like s.Pz.Abt. 508 (or 504, the documents aren't fully clear in that regard) with their Tiger E's, I./Pz.Rgt. 4 was under command of LXXVI. Pz.Korps and was used to fight alongside with different divisions aorund the Rimini area. Therefore the same reason should be valid for adding Panthers to the battlegroups as for the Tigers.
Also i found no source proofing Jagdpanzer IV's were in action but 2./Stu-Gesch. Brig. 242 had four StuG IV's left during september 1944 and was later on completely destroyed.

My opinion after the researches:
If the Jagdpanzer IV's can be verfied, they should stay in the battlegroup. If not, they should be removed. Instead, one card of StuG IV, one card of Panther A and one card of Panther G have to be added since the first Panthers in italy were a mix of mostly Ausf. A and some Ausf. D and the replacements of Panthers in july 1944 were all early Panther Ausf. G.
[EUG] MadMat  [geliştirici] 28 Oca 2021 @ 12:27 
This has been debated already, and although there were Panther on the Rimine LINE, there wasn't durint the battle for the TOWN of Rimini which we are depicting.
Hence not Pantrher. No bug.

And please, don't spam the same thing in sevderal different thread.
I'm deleting your posts in the NZ thread.
En son [EUG] MadMat tarafından düzenlendi; 28 Oca 2021 @ 12:33
Is anyone else experiencing Greek voices being almost twice as loud as the NZ voices? during combat I can hardly hear NZ voices but the Greeks are yelling on the top of their lungs haha
İlk olarak EUG MadMat tarafından gönderildi:
This has been debated already, and although there were Panther on the Rimine LINE, there wasn't durint the battle for the TOWN of Rimini which we are depicting.
Hence not Pantrher. No bug.

And please, don't spam the same thing in sevderal different thread.
I'm deleting your posts in the NZ thread.
First of all, i don't spam anything. We had a quite interesting discussion in thread of the Preview Video about the upcoming DLC about the historical happenings which are relevant for its content. During the last days i read different sources and collected infos about the battle. Therefore my opinion about the battlegroup changed. I'm pretty sure that a lot less Shermans fought in Rimini than during the advance towards the city and the same thing accounts for the Tiger E's and Jagdpanzer IV's. At the moment i have problems to understand why you take different decision paths for axis and allied battlegroups.

Also, there is a reason why the Canadians split up their report into the two chapters "Advance to Rimini (03.09. - 21.09.1944)" and "From Rimini to Cesena (22.09. - 22.10.1944)". From what i read in Rimini itself only some remaining troops left by the 1. Fallschirm.Jg.Div. fought against the advancing allied units and on 26.09.1944 some Tiger E's from s.Pz.Abt. 504 joined the fight north of the city. For one day and not the whole unit. There isn't a city fight in the classic way, it's more of a fast advance from the allies through the city and cleaning up remaining forces to cover the german retreat. Additional to that, it was the Greek 3rd Mountain Brigade alongside the 1st Canadian Armored Car Regiment which entered the city of Rimini on 21.09.1944 and the Greek and the Canadian Flag were raised over the City Hall. For me that sounds more like the Canadians had a bigger part in the taking of Rimini itself than the forces from New Zealand.

My post in the NZ Thread was way shorter than the one here and i also wrote a second post in which i suggested to change the activation costs in the tank tab from 1/2/3/4 to 1/1/2/2 to have atleast the chance to take all cards of Tigers. This post was deleted as well. And i think that's very disrespectful to members of your community like me who are interested in the game and in the historical happenings and try to give additional infos and sources when it comes to making good battlegoups. In this case, 2nd NZ Armored Division got equipment which was used mainly during the advance phase while 1. Fallschirm.Jg.Div. got stripped by assets from this time frame. Deleting posts of such users and reacting way more upset then necessary feels very uncomfortable for me.
En son Bergwerkzwerg tarafından düzenlendi; 28 Oca 2021 @ 13:24
[EUG] MadMat  [geliştirici] 28 Oca 2021 @ 13:27 
You've already brought the same arguments in this other thread:
https://steamcommunity.com/app/919640/discussions/0/3117022079228364142/

Yet you reposted them twice in two different threads.
That's spamming.

So, we won't restart the very same argument again, since you've had an answer already: no bug, no Panther.
İlk olarak EUG MadMat tarafından gönderildi:
You've already brought the same arguments in this other thread:
https://steamcommunity.com/app/919640/discussions/0/3117022079228364142/

Yet you reposted them twice in two different threads.
That's spamming.

So, we won't restart the very same argument again, since you've had an answer already: no bug, no Panther.
At the start, i accept your opinion and the decision from Eugen not to change the battlegroup of the 1. Fallschirm.Jg.Div. but i think that the DLC is, in some points, historically spoken a little bit rough and inaccurate. I don't know how many people already came with the same request but it seems i wasn't not the only one regarding your strong reaction. Apart from that i hope we will have more consistent battlegroups when it comes to the composition of assets in comparison to the timeframe but i have to admit that these answers and decisions fit nicely to the ones from the historical inaccurate changes of the soviet 85mm D-5T gun during the last patches. Nevertheless, thanks for your time and maybe we can stick to a more respectful conversation style in the beginning. :)
En son Bergwerkzwerg tarafından düzenlendi; 28 Oca 2021 @ 13:45
I agree with Bergwekzerg.....the 1st FJ needs alittle bit of a buff

You can already watch ppl play 1v1 and see 1st FJ struggles alot compare to 2nd NZ.

Let alone the extreme lack of armored options will make the division really struggle in team matches where the match usually goes longer.

Additionally I find it odd that you dont want to add panthers since they were not there on one specific battle/event of the division, while for other divisions you give them all assets that supported them over much longer periods of operations. Seems more bias than anything really...Panthers and Stugs of some variety should be added to represent 1st FJ in Italy---they also had support of numerous Italian beute Stugs and regular Stugs at various points in the campaign.

Like I posted in the Discord feedback, there is for sure a bent towards overpowering allied divisions balance wise due to game mechanics which have nothing to do with historical accuracy. Card cost is a big culprit, you have super cheap cards on several top allied division and super expensive/restrictive card selection on many German divisions.

The Normandy German panzer divisions Lehr and 116th are prime examples of this as both were pretty much full strength at the start of the Normandy campaign yet struggle to make a balanced battlegroup due to card costs and limitations. Lehr at the time was the strongest Panzer division in the German Army thus should technically have the most options for almost every slot and not look like some rundown battlegroup aside from tank selection when you build it.
En son lord_chaos45 tarafından düzenlendi; 28 Oca 2021 @ 14:42
İlk olarak lord_chaos45 tarafından gönderildi:
I agree with Bergwekzerg.....the 1st FJ needs alittle bit of a buff

You can already watch ppl play 1v1 and see 1st FJ struggles alot compare to 2nd NZ.

Let alone the extreme lack of armored options will make the division really struggle in team matches where the match usually goes longer.

Additionally I find it odd that you dont want to add panthers since they were not there on one specific battle/event of the division, while for other divisions you give them all assets that supported them over much longer periods of operations. Seems more bias than anything really...Panthers and Stugs of some variety should be added to represent 1st FJ in Italy---they also had support of numerous Italian beute Stugs and regular Stugs at various points in the campaign.

Like I posted in the Discord feedback, there is for sure a bent towards overpowering allied divisions balance wise due to game mechanics which have nothing to do with historical accuracy. Card cost is a big culprit, you have super cheap cards on several top allied division and super expensive/restrictive card selection on many German divisions.

The Normandy German panzer divisions Lehr and 116th are prime examples of this as both were pretty much full strength at the start of the Normandy campaign yet struggle to make a balanced battlegroup due to card costs and limitations. Lehr at the time was the strongest Panzer division in the German Army thus should technically have the most options for almost every slot and not look like some rundown battlegroup aside from tank selection when you build it.

whhy want to maek the division just like anyother? Also just like with 3ya VDV I think people first have to learn to use it and stop playing it like any other division. Its a special division, and its pretty solid as its job, rely on AT inf, its great mortars and air and you will do fine. Use Tigers as a defensive tool.
İlk olarak Protosszocker tarafından gönderildi:
İlk olarak lord_chaos45 tarafından gönderildi:
I agree with Bergwekzerg.....the 1st FJ needs alittle bit of a buff

You can already watch ppl play 1v1 and see 1st FJ struggles alot compare to 2nd NZ.

Let alone the extreme lack of armored options will make the division really struggle in team matches where the match usually goes longer.

Additionally I find it odd that you dont want to add panthers since they were not there on one specific battle/event of the division, while for other divisions you give them all assets that supported them over much longer periods of operations. Seems more bias than anything really...Panthers and Stugs of some variety should be added to represent 1st FJ in Italy---they also had support of numerous Italian beute Stugs and regular Stugs at various points in the campaign.

Like I posted in the Discord feedback, there is for sure a bent towards overpowering allied divisions balance wise due to game mechanics which have nothing to do with historical accuracy. Card cost is a big culprit, you have super cheap cards on several top allied division and super expensive/restrictive card selection on many German divisions.

The Normandy German panzer divisions Lehr and 116th are prime examples of this as both were pretty much full strength at the start of the Normandy campaign yet struggle to make a balanced battlegroup due to card costs and limitations. Lehr at the time was the strongest Panzer division in the German Army thus should technically have the most options for almost every slot and not look like some rundown battlegroup aside from tank selection when you build it.

whhy want to maek the division just like anyother? Also just like with 3ya VDV I think people first have to learn to use it and stop playing it like any other division. Its a special division, and its pretty solid as its job, rely on AT inf, its great mortars and air and you will do fine. Use Tigers as a defensive tool.

This response is not only completely disingenuous it is also absolutely disgraceful. Games like these always have to walk the line between historical accuracy and RTS balance. People like me, that fall squarely on the history side of things have to compromise, I get it. But, This is an example of Eugen failing to walk that line and steering the lot of us towards RTS first, history second. Well, I'm sorry, I'm here for the history. RTS needs to make compromises as well or there are just better options for WW2 games out there for people like me.
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Gönderilme Tarihi: 28 Oca 2021 @ 1:05
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