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Bir çeviri sorunu bildirin
We've uploaded a patch (no version number's change) which should fix your issue.
Could you check if it is OK for you? Just create one of the two new divisions and click on "Autofill": if it uses 50/50 Activation Points, it means it is fixed.
If you don't see the patch being downloaded automatically, reboot Steam.
bren and piat are on the same soldier.
This bug was reported to Eugen Support with detailed replication steps on Nov. 6 2020 (#588415). Since this bug bothers quite a lot of players, I think it should be on the top of your priority list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2276478802
Of course, I think all the other bugs in my list should also be taken care of. Many of them have been there for quite a long time (e.g. Bug 1, Bug 6 and Bug 21).
NEMESIS: BATTLE OF RIMINI
Between 29.8. - 16.09.1944, 1. Fallschirm.Jg.Div. had access to I./Pz.Rgt. 4 (Pantherabteilung Förster) which was detached from 26. Pz.Div. in july and then was directly commanded by LXXVI. Pz.Korps until october. In this time, the unit was mostly used to fight against enemy armored pushes and therefore was subordinated to the divisions in which front sector they fought.
On 01.09.1944, only two days before the start of the advance towards Rimini, I./Pz.Rgt. 4 reported at least 10 fully operational Panther tanks, 1 m.SPW and 3 Sd.Kfz. 7/1 as well as 10 Panther in short term maintenance (up to 3 weeks) and 10 Panther und 1 m.SPW in long term maintenance (more than 3 weeks). It's well documented in the book "Die Pantherabteilung Förster in Italien - Geschichte der I. Abteilung des Panzerregimentes 4 (Panther) 1943-1945" from Danny Bauer, that during the first half of september 1944, I./Pz.Rgt. 4 had internecine fights in the sector of the 1. Fallsch.Jg.Div. in the region of Cattolica - Rimini and later on parallel in the sector of the 198. Inf.Div. in the mountain region around Trarivi.
Like s.Pz.Abt. 508 (or 504, the documents aren't fully clear in that regard) with their Tiger E's, I./Pz.Rgt. 4 was under command of LXXVI. Pz.Korps and was used to fight alongside with different divisions aorund the Rimini area. Therefore the same reason should be valid for adding Panthers to the battlegroups as for the Tigers.
Also i found no source proofing Jagdpanzer IV's were in action but 2./Stu-Gesch. Brig. 242 had four StuG IV's left during september 1944 and was later on completely destroyed.
My opinion after the researches:
If the Jagdpanzer IV's can be verfied, they should stay in the battlegroup. If not, they should be removed. Instead, one card of StuG IV, one card of Panther A and one card of Panther G have to be added since the first Panthers in italy were a mix of mostly Ausf. A and some Ausf. D and the replacements of Panthers in july 1944 were all early Panther Ausf. G.
Hence not Pantrher. No bug.
And please, don't spam the same thing in sevderal different thread.
I'm deleting your posts in the NZ thread.
Also, there is a reason why the Canadians split up their report into the two chapters "Advance to Rimini (03.09. - 21.09.1944)" and "From Rimini to Cesena (22.09. - 22.10.1944)". From what i read in Rimini itself only some remaining troops left by the 1. Fallschirm.Jg.Div. fought against the advancing allied units and on 26.09.1944 some Tiger E's from s.Pz.Abt. 504 joined the fight north of the city. For one day and not the whole unit. There isn't a city fight in the classic way, it's more of a fast advance from the allies through the city and cleaning up remaining forces to cover the german retreat. Additional to that, it was the Greek 3rd Mountain Brigade alongside the 1st Canadian Armored Car Regiment which entered the city of Rimini on 21.09.1944 and the Greek and the Canadian Flag were raised over the City Hall. For me that sounds more like the Canadians had a bigger part in the taking of Rimini itself than the forces from New Zealand.
My post in the NZ Thread was way shorter than the one here and i also wrote a second post in which i suggested to change the activation costs in the tank tab from 1/2/3/4 to 1/1/2/2 to have atleast the chance to take all cards of Tigers. This post was deleted as well. And i think that's very disrespectful to members of your community like me who are interested in the game and in the historical happenings and try to give additional infos and sources when it comes to making good battlegoups. In this case, 2nd NZ Armored Division got equipment which was used mainly during the advance phase while 1. Fallschirm.Jg.Div. got stripped by assets from this time frame. Deleting posts of such users and reacting way more upset then necessary feels very uncomfortable for me.
https://steamcommunity.com/app/919640/discussions/0/3117022079228364142/
Yet you reposted them twice in two different threads.
That's spamming.
So, we won't restart the very same argument again, since you've had an answer already: no bug, no Panther.
You can already watch ppl play 1v1 and see 1st FJ struggles alot compare to 2nd NZ.
Let alone the extreme lack of armored options will make the division really struggle in team matches where the match usually goes longer.
Additionally I find it odd that you dont want to add panthers since they were not there on one specific battle/event of the division, while for other divisions you give them all assets that supported them over much longer periods of operations. Seems more bias than anything really...Panthers and Stugs of some variety should be added to represent 1st FJ in Italy---they also had support of numerous Italian beute Stugs and regular Stugs at various points in the campaign.
Like I posted in the Discord feedback, there is for sure a bent towards overpowering allied divisions balance wise due to game mechanics which have nothing to do with historical accuracy. Card cost is a big culprit, you have super cheap cards on several top allied division and super expensive/restrictive card selection on many German divisions.
The Normandy German panzer divisions Lehr and 116th are prime examples of this as both were pretty much full strength at the start of the Normandy campaign yet struggle to make a balanced battlegroup due to card costs and limitations. Lehr at the time was the strongest Panzer division in the German Army thus should technically have the most options for almost every slot and not look like some rundown battlegroup aside from tank selection when you build it.
whhy want to maek the division just like anyother? Also just like with 3ya VDV I think people first have to learn to use it and stop playing it like any other division. Its a special division, and its pretty solid as its job, rely on AT inf, its great mortars and air and you will do fine. Use Tigers as a defensive tool.
This response is not only completely disingenuous it is also absolutely disgraceful. Games like these always have to walk the line between historical accuracy and RTS balance. People like me, that fall squarely on the history side of things have to compromise, I get it. But, This is an example of Eugen failing to walk that line and steering the lot of us towards RTS first, history second. Well, I'm sorry, I'm here for the history. RTS needs to make compromises as well or there are just better options for WW2 games out there for people like me.