Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
um i don't think bullets are explosive but you could try against ai
So is that how the Allies won in WW2? They just have the devs change something.
I still don't get why having to change something that synchs with the way things work in the world. An MG42 with sufficient ammo should be a deadly challenge against infantry in the open at short range. At 100m, you should be able to suppress them and use fire and movement to get closer.
This change is either compensating for a poorly designed system or players who don't know tactics.
Is the explanation for this perhaps an exagerrated abstract to explain that in close range combat Machine guns (LMG, GPMG and heavier) cannot turn as fast or fire at their full rate for suppression. The squads start to be much more mobile and separated after contact in the 100m space. Normally in any other game this space would be more like 20m. Where an MG would have to redeploy on a different angle in a different position off a bipod or tripod, rifles, smgs and assault rifles are pretty much insta turn to engage. Where machine guns cannot engage multiple targets all over the place rifles, smgs and assault rifles are still effective. Of course SD2 has squads clumped together for convenience with no formation options, so I can kinda go for the abstraction. Certainly clearing houses with machine guns is silly.
However I would say that perhaps LMGs like Brens should be 50m to reflect their ease of handling at closer ranges.
Also how come the MG stats do not reflect 100m-750m to show the starting range gunners will fire at?
There is no justification, it is to deal with way that accuracy improves as ranges become shorter. Within 100 metres LMGs were too effective, and rather than a complete re-write of the accuracy tables, the solution adopted was to limit them to 100 metres and beyond. This was the same solution as used in SD44 and was known successful workaround.
I think perhaps they should have a setup time for machine guns, at least the time it takes to jump on the ground, get your number 2 feeding and connecting more ammo and aiming/sighting. Machine guns do not fire on the move atm do they? That way defensive fire would be appropriately deadly but jumping from building to building or moving to position would not instantly be deadly.
now i just use halftracks to provide the mg and only use squads with mgs that shoot under 100
Very good point DasaKamov that most seem to not understand or appreciate it; selective hearing from some in the community it appears because this has to be said over & over.
I think it worked great in SD 44 & thus another reason why I play SD 44 more atm.
I love the graphics & improvements of SD2, but without the awesome "ShatrasGamePlayMod2" mod I would not be playing SD 2 at all. But the most recent rework patches are nice IMO; an improvement to the SD 2 Vanilla Experience.
Eugen have always managed to keep their games as realistic as possible with as little abstraction or silly gimics like skill trees as possible. Of course they should strive to keep the game that way. The 100m limitation for machine guns leans in the direction of company of heroes or other games that are more themed in a historical setting than serious about suspending intelligent peoples disbelief. Eugen games are essentially accessible wargames rather than simple rock, paper, scissors BALANCE pure strategy games that most turn into.
For the most part my belief is suspended to the point where my knowledge of history is suspended enough to enjoy the game. It would be nice to have a feasable explanation to keep it that way or they risk losing my interest. I do not want to play pokemon or DOTA, I want to play a ww2 game where I can enjoy a game with my friends of up to 20 people!
Anybody point me in the right direction for finding out?
In there description if they are automatic rifle they will still fire within 100 metres. So BREN, BAR, ZB26/30 all fire within 100 metres.
I will now look out for the term automatic rifle in the SD2 description though.