Steel Division 2

Steel Division 2

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Quax (Banned) Oct 8, 2020 @ 9:10am
16.Panzer OP
Its the opposite.
Why almost all top 1:1 player take allied divisions? Cause axis OP ?
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Showing 1-15 of 59 comments
[EUG] MadMat  [developer] Oct 8, 2020 @ 9:12am 
So, reverse-psychology flame bait title to initiate another OP thread?
omar_uav Oct 8, 2020 @ 10:02am 
16th panzer should only get 2 cards of KT (H)

i feel its too much , i know they lack AT , but 2 cards of Tiger Ausf E. is enough.
Der Kaiser Oct 8, 2020 @ 10:08am 
Originally posted by omar_uav:
16th panzer should only get 2 cards of KT (H)

i feel its too much , i know they lack AT , but 2 cards of Tiger Ausf E. is enough.
tanks are the only thing going for them so no
Quax (Banned) Oct 8, 2020 @ 10:46am 
yeah no tanks at all would be best
Sergey Oct 8, 2020 @ 11:09am 
It feels really weird that Germans in this game have more heavy tanks per deck than USSR. Extremely weird and inappropriate.
[EUG] MadMat  [developer] Oct 8, 2020 @ 11:14am 
Originally posted by Sergey:
It feels really weird that Germans in this game have more heavy tanks per deck than USSR. Extremely weird and inappropriate.
There were only three IS-2 regiment with Operation Bagration, each with 21x IS, and even less with minor theaters.
A single German Tiger battalion fielded 45 tanks, and they were much more widespread, even though rarely at full strength.
So ... no, it is appropriate.
omar_uav Oct 8, 2020 @ 11:17am 
Originally posted by Der Kaiser:
Originally posted by omar_uav:
16th panzer should only get 2 cards of KT (H)

i feel its too much , i know they lack AT , but 2 cards of Tiger Ausf E. is enough.
tanks are the only thing going for them so no



nebelwerfer 42, FW 190 AT,Hummel, lot of recon options.


STUG III G
PZ IV
Tiger
King Tiger (H)





just played 10v10 slutsk with 9 player 16th panzer, we just steamrolled them down to 12-20,

especially when you can get KT at each phase
Last edited by omar_uav; Oct 8, 2020 @ 11:18am
Luftlord Oct 8, 2020 @ 11:26am 
Originally posted by EUG MadMat:
So, reverse-psychology flame bait title to initiate another OP thread?
Will you ever learn to be a half decent community manger?
Dont answer, the question is rethoric.

SD2 REALLY needs more KTs and Recon Napalm for 25points!!!!


I think you guys are completely retarded by now.
Last edited by Luftlord; Oct 8, 2020 @ 11:27am
Quax (Banned) Oct 8, 2020 @ 11:29am 
Originally posted by IS-Frog:
Originally posted by EUG MadMat:
So, reverse-psychology flame bait title to initiate another OP thread?
Will you ever learn to be a half decent community manger?
Dont answer the, question is rethoric.

SD2 REALLY needs more KTs and Recon Napalm for 25points!!!!


I think you guys are completely retarded by now.
then tell us all why top 1vs 1 player prefer to play allied vs allied. Cause axis are Op? Wait for your smart anwer:
Luftlord Oct 8, 2020 @ 11:30am 
Originally posted by FerdBlu:
Originally posted by IS-Frog:
Will you ever learn to be a half decent community manger?
Dont answer the, question is rethoric.

SD2 REALLY needs more KTs and Recon Napalm for 25points!!!!


I think you guys are completely retarded by now.
then tell us all why top 1vs 1 player prefer to play allied vs allied. Cause axis are Op? Wait for your smart anwer:
I dont care about 1v1, 10v10 has become unplayable.
What is this thread even about anymore?

In 1v1 its about cheap inf with good, cost effective medium tank and planes.

Allies tend to have more off that hence the 1v1 ''meta'' is alot off allies vs allies. But hen you never really see a div like 29th or 2nd tank corps choses since they dont have cost effective tanks, or army krakowa since it lacks effective medium tanks and good planes.

In teamgames with more units overall heavy tanks tend to do well since there will be plenty off AA and you have less space to cover and there is less room for flanking = WW1 heavy tank & arty attration war, and the heavier the tank, the better.
Last edited by Ëvïlnïck8 ゴゴゴ; Oct 8, 2020 @ 11:58am
DasaKamov Oct 8, 2020 @ 11:49am 
Originally posted by FerdBlu:
top 1vs 1 player prefer to play allied vs allied.
Citation needed.
Last edited by DasaKamov; Oct 8, 2020 @ 11:50am
zhou117 Oct 8, 2020 @ 12:18pm 
I see 97, I see a decent 1v1 div and EG give him pretty expensive slot to avoid a new 84 for 1v1 so good job on that EG
and then I see 16pz a monster for 3v3+ battle scale and a div said have limited inf and limited AT and limited AA at intro but in fact only had limit AT for real.

I post the similar note under the new patch note. I think even the most noobish player will see soviet in 33+ battle scale was a RUSH or DIE game you really don't deserve to play coz German armor Meta. This game was totally different between 1122 3344 and 1010 but I really don;t care about 1v1 but EG always balanced the game only base on 1v1. seriously which game mod has the most gamer number base? coz team player are consider "Noobish" so we don't even deserve a team game balance patch??? EG PLS.
Sergey Oct 8, 2020 @ 1:17pm 
Originally posted by EUG MadMat:
Originally posted by Sergey:
It feels really weird that Germans in this game have more heavy tanks per deck than USSR. Extremely weird and inappropriate.
There were only three IS-2 regiment with Operation Bagration, each with 21x IS, and even less with minor theaters.
A single German Tiger battalion fielded 45 tanks, and they were much more widespread, even though rarely at full strength.
So ... no, it is appropriate.

Sandomierz bridgehead was not a part of Bagration. It was a part of Lvov–Sandomierz Offensive. It was conducted by the First Ukrainian Front and it had 2 tank armies, much more tanks than in Belarus. I did a quick limited search and found out that there were at least 10 IS-2 regiments (breakthrough tank regiments ## 1, 11, 12, 28 ,29, 47, 57, 59 and heavy tank regiments ##71, 72) - 200 tanks in total on paper in the First Ukrainian Front and I did not check all the units - some more IS-2s could be a part of this front. And also there were many such regiments in reserve of course and Soviet replacement speed was very high so all of these regiments would get new IS-2 if they lost some.

If Germany can have 3 heavy tank slots than USSR should have them too and it obviously had enough tanks historically. And now German side can start the game with KT in phase A without any problems and still have 2 slots with 6-8 tanks - how historical is this? And of course theoretically we now can have 120 KTs (H) in 10v10 match.

I think that only a division with about 3 stacks of andryushas/IS-2.44 can counter this effectively without the loss of the fun element. 3 KT slots with 200mm armor - if you are ok with this then USSR needs something as ridiculous (3 andryusha/IS-2.44 slots for example or even 4). Or 5 IS-2.43 slots... etc
seashell Oct 8, 2020 @ 1:29pm 
just give soviet divisions 3 cards of 52p

see how long the kt(h) live
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Date Posted: Oct 8, 2020 @ 9:10am
Posts: 59