Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
team stack
Bugs (such as fighters awhile ago)
Lack of advanced tutorial (HIdden mechanism)
Lack of diverse map.
...
even though they were even more complicated
they werent much more complicated and RTS back then were still pretty popular.
Issues in my eyes are:
No marketing
Learning Curve
Stuck between Arcade Playerbase and Simulator Playerbase and struggles to find its right place a bit.
REALLY horrible Launch state which left people who gave it a look back then disappointed.
Last one could be solved by good marketing (calling it a 2.0 version or anything so people give it another look) but yeah we will see. As they promissed at least 1 more year of support and alot of cool stuff is in the pipline I think it still has a chance to "blow up".
i wan to take my time and fight a war of attrition, not ap everything as quick as possible.
also multiplayer wasnt much fun., again, due to timers, and zerg rush
i bought and then chinned of the NAto warsaw pact game set in norway. no way to slow the game down, just clicky clicky click click.
Very true about deck building.
New player lost the game before it is launched, by playing the wrong division for their level and not having a balanced deck for the size of the game.
Maybe some tutorial of the requirement of deck composition related to the size of the game could help.
Because if you play the same gamesize you pretty much always build your deck the same way