Steel Division 2

Steel Division 2

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Pak0tac 30 AGO 2020 a las 13:13
Why the low player count?
So why does this game suffers so much from low player count?
1600 players at peak
average of about 800 or so?
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Mostrando 1-15 de 27 comentarios
Kerzyan 30 AGO 2020 a las 13:38 
Well there is not too much marketing done on the game so it's quite normal, but still player count is enough to always find game so it's not so dramatic
FM_NoStaticAtAll 30 AGO 2020 a las 14:47 
I believe its because the learning curve is high on this one? Fun game but you have to stay with it...
ruojility 30 AGO 2020 a las 15:31 
steep laerning curve
team stack
Bugs (such as fighters awhile ago)
Lack of advanced tutorial (HIdden mechanism)
Lack of diverse map.
...
Satan Itself 30 AGO 2020 a las 16:50 
Publicado originalmente por ruojility:
steep laerning curve
team stack
Bugs (such as fighters awhile ago)
Lack of advanced tutorial (HIdden mechanism)
Lack of diverse map.
...
whats the bug with fighters
coltdug 30 AGO 2020 a las 18:04 
it got fixed but pretty much what would happen is the fighters path finding was messed up so the fighters would never target an enemy plane and would just fly around in a circle
aletoledo 30 AGO 2020 a las 19:13 
Like others are saying, it's a steep learning curve. However I will also mention that it's a pretty niche genre. MOBA and FPS are the mass market. I'm even surprised that HOI4 is as popular as it is.
Pak0tac 31 AGO 2020 a las 0:36 
Hmmm, but European Escelation and Red Dragon did FAR better then this one for some reason,
even though they were even more complicated
PzKwkanone 31 AGO 2020 a las 4:47 
ww2 is not cool wargame red dragon is but why coh2 players dont swich to this one?
Última edición por PzKwkanone; 31 AGO 2020 a las 4:48
Protoss| 31 AGO 2020 a las 5:49 
Publicado originalmente por Sgt.Summer:
Hmmm, but European Escelation and Red Dragon did FAR better then this one for some reason,
even though they were even more complicated

they werent much more complicated and RTS back then were still pretty popular.
Issues in my eyes are:
No marketing
Learning Curve
Stuck between Arcade Playerbase and Simulator Playerbase and struggles to find its right place a bit.
REALLY horrible Launch state which left people who gave it a look back then disappointed.
Last one could be solved by good marketing (calling it a 2.0 version or anything so people give it another look) but yeah we will see. As they promissed at least 1 more year of support and alot of cool stuff is in the pipline I think it still has a chance to "blow up".
gotcha.airsoft 31 AGO 2020 a las 6:39 
and Army General single player can finally be fun with mods.
Kersch 31 AGO 2020 a las 12:16 
Game appears very daunting to learn and understand.
Oleg Jughashvili 31 AGO 2020 a las 20:08 
i switched off to it, for me its the Battle timers, turns the game in to an RTS click fest.
i wan to take my time and fight a war of attrition, not ap everything as quick as possible.

also multiplayer wasnt much fun., again, due to timers, and zerg rush

i bought and then chinned of the NAto warsaw pact game set in norway. no way to slow the game down, just clicky clicky click click.
Última edición por Oleg Jughashvili; 31 AGO 2020 a las 20:09
Patrician Ricimer 31 AGO 2020 a las 22:51 
The game is too difficult for many players, they think that it is a matter of the number of clicks, like in other PCTs, while 90% is a matter of tactics and correct deck assembly. For this reason, they try to click more and more and always lose, and then write on the forum about click fest and rush.
Última edición por Patrician Ricimer; 31 AGO 2020 a las 22:53
--Nico-- 1 SEP 2020 a las 1:44 
Publicado originalmente por grigorysdv:
The game is too difficult for many players, they think that it is a matter of the number of clicks, like in other PCTs, while 90% is a matter of tactics and correct deck assembly. For this reason, they try to click more and more and always lose, and then write on the forum about click fest and rush.

Very true about deck building.

New player lost the game before it is launched, by playing the wrong division for their level and not having a balanced deck for the size of the game.

Maybe some tutorial of the requirement of deck composition related to the size of the game could help.

Because if you play the same gamesize you pretty much always build your deck the same way
Senseo1990 1 SEP 2020 a las 22:11 
Check the state of the RTS genre right now. Simple (often Sandbox) games are popular, difficult titles are niche. And then there are some action rts games right inbetween. That is the main reason really.
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Publicado el: 30 AGO 2020 a las 13:13
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