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https://www.youtube.com/watch?v=G5CqqUJK4d8
But they do fall short in other areas where I hope this game might perhaps excel, like a more dynamic campaign mode, perhaps larger in scale, less focus on the fine details and more on things like small unit tactics etc.
Time will tell.
Whilst I appreciate the setting is different (Africa / Russia) if the new SD is anywhere near the same authenticity I will be ecstatic.
Having said that I do agree that their maps can be sparse, some of the landscape models are very low-res, trees and bushes etc, but we are talking about a tiny development team who seemingly only make those games as a kind of sideline or hobby.
But your point about SD time scaling I agree with completely, and it goes into my broader point about scaling, scaling of distance and time, again and I hate to keep praising the series, but as you know graviteam games scale nothing, the distances are all true to reality, the ballistics and effective range of weapons and resistance of armour etc is all real world accurate, and of course time itself is also accurately modelled, if a campaign takes place over three days and is 12 turns then each turn will effectively play out over the correct portion of time, albeit divided up into multiple engagements that take place in various parts of the battlefield simultaneously, which for obvious reasons must be played in sequence. And it goes far deeper than this, in a three hour battle you will see the sun or moon moves in its correct arc across the sky.
So yes it would be fantastic if they slowed SD2 down, and scaled the distances up, allow armour and field guns to engage over 1 or 2 kilometres, allow the players the time and space to maneuver, but that I suppose is where this series needs to find the sweetspot between realism and fun, I hope they take a step or three towards realism while keeping one foot in the region of fun accessible gameplay.
Talking about Wargames in general :
I disagree, have you heard of Gary Grigsby's war in the East/West. And of the upcoming "Gary Grigsby 2 " who combines botg western and Eastern front, from 39 to 45 ?
Massive multiplayer campaigns that pits 4v4 or 5v5 in campaigns that last 5 to 6 years ?! (Human years, not game years)
(4v4 is massive considerig the game is made tor 1v1 but the community DIY it to multiple opponent, the way we work it is to have one human commander (Hitler or Stalin), that orders around 3 human Generals/Marshals and (sometime) 1 human air commander.
Each axis general faces off against a allie Marshal. Learning how each other use strategy, sometime Generals/Marshals are forced into retirement or to the gulags, and you have to face off against another opponent and learn your opponent all over again)
Anyway, this game is THE best ww2 strategy game. Especially when played in multiplayer. Playing as the Germans is usually always a defeat. But there is a slight possibility of victory.
RTS :
Also , I would recommend men of war assault squad 2 over Company of Heroes, seeing as CoH is arcade and MoW is the more realistic version. If you haven't heard of it, I highly recommend.
Its THE best, realistic, unbalanced RTS. (In my opinion of course)
Of course Gary Grigsby's games are legendary, but they belong to another genre altogether, however the comparison is fair in one sense, those games are to hex turn based WW2 strategy gaming what Graviteam's games are to real time 3D tactical battle based gaming ;p, and although MOWAS2 is indeed an OK game, it is much closer to arcade classic CoH2 than it is to Graviteam in terms of realism and historical accuracy, hopefully SD2 will sit somewhere in the middle, hitting that elusive sweetspot between accessibility/popular appeal and realism/historical accuracy, it's a niche that is begging to be filled, and as yet nobody has even come close to doing it.
I like Graviteam for its realism, but I kinda hate the stupid tank crews. Not sure if the AI got an upgrade since last title I played.
I am hoping for SD2 to be pretty much exactly like the "Wargame" franchise. I didnt enjoy SD1 so much as I prefer single player in my RTS, but from what I read, SD2 sounds great.
Plus...you cant go wrong with the eastern front as far as Im concerned. :)
Lets hope for a good release.
One can be aimed at balanced, casual, cybersport type of gamers which you probably are aiming at (but half of your customers are actually better than this and want to see more complex game from you)
Other at us, wargamers, who hate balance and simplifications, this set can just use more realistic stats for the units on the same maps. Something average beetween dumbed down balanced games and games from Graviteam.
Admins can choose what type of rules to use, RTS or wargame ones, seems not that hard to implement actually.
You will be kings and masters of genres if you will satisfy everyone in one game.
P.S. Looking at screenshots and videos, SD2 already seems to be closer to Graviteam spirit than lets say WRD. Looks like distances are more realistic, but this can be just an illusion.
Realism is : TEST how armor behaves, TEST wich guns did what, LEARN how tanks and infantry fought, LEARN what those battles where like.
And not the stupidness that most game dev's do atm. Hell the panzer IV in BF5 is more realistic than your ENTIRE first steel division ever was/will be! and thats only ONE TANK we talk about against your entire game!
Either vastly upgrade on realism instead of ballance OR lose even more players. Steel division has less people playing than Victoria II atm. and vic2 is WAY OLDER!
They will not slow down action to realistic values most probably, but again this can be fixed by two set of rules.
You want battle to start in 2 minutes after begining? Fine, choose "RTS" rules.
You want more sense and realism and ready to waste 20 minutes for maneuvers? Good, choose "Wargame" rules.
They just need two set of values for everything. Nothing else. Thats all!
Im afraid they will sacrifice all realism for balance of course and this thread is pointless. But maybe they can hear us and introduce optional more hardcore variant of gameplay?
P.S. At least we promoted Graviteam games here )) I found about them at WRD forums myself ))