Steel Division 2

Steel Division 2

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Conservative minded defensive player seeking division help
I know and see a lot of division list and guides. But not much in the way of finding a division for a defensive player that is pretty conservative and stingy with resources, including units, and turtles across maps. I do believe an A class division is to aggressive, so kinda left B and C class divisions, but not really sure which would benefit a stingy turtle player like myself. Any recommendations?
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Showing 1-15 of 18 comments
TasteDasRainbow Jan 1, 2020 @ 12:09pm 
Arguably any class can play defense nearly as well as it does offense, the assets don't change, just the positioning and deployment changes.

For instance, I like to use the 78th Sturm, as they have fantastic AT, Inf, supp guns, and artillery to establish and hold a front line. They allow vast coverage of infantry, MGs, field guns, to start, high caliber AT guns in every major overlook area, and decent counter battery/occasional priority arty strike.

Start with basic recon elements early that you sneak a few hundred meters into enemy lines and just wait them so give your lines of fire exceptional spotting, as well to help you anticipate what else might be coming. Basic AA to begin with for air suppression, fleshed out with 4x20mm later for air kill potential, and topped with flak 88 at the end for massive suppression, kill, and supporting AT potential.

Using Stugs sparingly throughout the game to provide HE/AT around corners, using yellow cover to support your other field/AT guns. Eventually group a few when you have the momentum and attempt a breakthrough with them, supported by infantry.

All around, I find 78th sturm best for defense. Keep in mind you'll have to learn and practice 'defense in depth' strategy, establishing multiple lines of defense, to make the most out of your defensive positions and to minimize losses, as well as integrally understanding combined arms.

If done properly, you should rarely make contact with a tank you can't kill, should rarely make contact with infantry you can't repel, and should rarely have trouble organizing, planning, and affecting a breakthrough on the enemy lines. Move up your defenses to said breakthrough, reestablishing your defense in depth lines one line forward, and you are now prepared to rinse and repeat your strategy continuously for maximum kills, and minimal deaths. It should be noted that this strategy is heavily countered by decks that focus on artillery or air superiority.
Rabidnid Jan 1, 2020 @ 12:14pm 
3rd Canadian and 44th Guards Rifle.

Lots of LMG infantry, some close range and AT infantry. Practical armour for counter attacks and a decent artillery tab, while the AA and air tabs don't suck.
Ser Maks Jan 1, 2020 @ 12:23pm 
Not really a multiplayer guy(too much meta, too few history for my tastes), but on the Allied side, 84-ya Gvard,184-ya Strelkovy and 15th Infantry(if you have DLC) sound pretty much like your description - all of them slow, strong on defence, arty and rely on heavy tanks.

On the Axis - 25.PzGren,14.Infanterie or 352.Infanterie(again - if you have DLC) are most likely fit. But for Axis you can take even A class divisions(esp. those with heavy cats) and turtle with them - they have enough tools available. Their C class are very trash, through.
Last edited by Ser Maks; Jan 1, 2020 @ 12:24pm
(4eD) Krutan Jan 1, 2020 @ 12:24pm 
I like Panzer Lehr for phase A defense followed by aggressive action in B/C. For the allies a really good turtle is the Scots, plenty of infantry (more than you can call in match) plenty of AT guns with nice arty and mediocre churchill tanks you can just spam let them hit you and counter attack. They get nice support units also you can never go wrong with a Crocodile+Infantry in a city fight and if you need to assault an opposing forested area call in the AVRE for a nice punch.
Genie245 Jan 1, 2020 @ 2:45pm 
Polish Home army is good for turtle players
Last edited by Genie245; Jan 1, 2020 @ 2:45pm
Originally posted by TasteDasRainbow:
Arguably any class can play defense nearly as well as it does offense

No. The C division are made to be strong on defense and weak on offense. They excel at defense over any other class.

Originally posted by LockedandFiring:
I know and see a lot of division list and guides. But not much in the way of finding a division for a defensive player that is pretty conservative and stingy with resources, including units, and turtles across maps. I do believe an A class division is to aggressive, so kinda left B and C class divisions, but not really sure which would benefit a stingy turtle player like myself. Any recommendations?

Take any C division, they are the best suited for defense as they were created and built for just that.
Last edited by Magnus Aurelius, Bright Lord; Jan 1, 2020 @ 7:29pm
I would say, the best defensive division is likely the 44th Guards (ones with superheavy artillery, including 280mm). It's drawback is its limited armour slots, which is not a problem when you want to be slow and sticky division.

Very solid division all around, but especially in defense.

C divisions largely not very competitive, because they are designed to shine in breakthrough
defense mode, and people don't play breakthrough online.
I've seen some C divisions manage to hold their own in online games, but it requiresa lot of skill to handle.
Last edited by ♔ Affable 7th Wave Teaboo ♔; Jan 2, 2020 @ 5:50am
That's too bad, breakthrough is my favorite mode. If it wasn't for those pesky AI, not knowing how to place their troops in their own defenses 😂
Last edited by Magnus Aurelius, Bright Lord; Jan 2, 2020 @ 6:08am
Jam292 Jan 2, 2020 @ 6:57am 
if you are looking to attack in the C phase you probably should go with a tank division with access to heavy tanks. If you plan to win by attrition and the only push you make is a counter push then you want boat loads of infantry with leaders, AT guns, AT planes and artillery.
LockedandFiring Jan 3, 2020 @ 10:34am 
What about the Jager division?
Originally posted by LockedandFiring:
What about the Jager division?

It can do a defensive build. I imagine it would be some sort of early infantry aggression to take key points, followed up by deep, sticky defense with arty support to the end.
The KV-2 is most likely excellent for defense.
LockedandFiring Jan 3, 2020 @ 11:26am 
But the Jagers are mostly aggressive otherwise correct?

I looked at some of the C class and from what I see and hear you're stunted unless you play with a team and are backed up by an A class. Otherwise you get steam rolled
I created a C division (Hungarian) for MP,. I'm probably not the greatest MP player there is but I'll be glad to try to fight someone to test this out (of course, we would need two pro players to test it out in order to get correct information, as I would probably get defeated even with A class ) 😆
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Date Posted: Jan 1, 2020 @ 11:33am
Posts: 18