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Here is what my Osprey book says and why I think it might be hard on the devs to expect such detailed easy to miss knowledge:
"The Browning Automatic Rifle provided only light support. Wieghing just over 20Ib, it used the same .30 rifle ammunition, and could be fired from the support of its muzzle bipod (although this was often discarded), theoretically it had a high rate of fire, but it did not have a quick-change barrel, and this lack, plus its 20 round box magazines, limited it in practise to short bursts. The result was an 'automatic rifle' which could be used ina very agile manner, from the hip on the move or even from the shoulder when standing, but it was unusual for it to lay down more than 60 rounds per minute. Nevertheless, the value placed upon the BAR was underlined by the fact that in many squads a second weapon was carried, a practice which was offiicially recognised late in the war. Taking the Garand and BAR together, it is clear that US squads had good firepower, with fairly even distribution throughout the group."
So as you can see. Officially until very late, it would have been very easy to miss a second BAR per squad.
You could be right and logically probably are. But for game research it's easy to get wrong, if the sources are not clear up until near the end of the war.
US infantry divisions' squads went to Normandy with 1x BAR and 11x Garand, nothing more as per TO&E.
Only from June 30th, after almost a month of costly combat in the bocage was the February 1944 TO&E modified and more automatic weapons added, with an additional batch of 6x BAR & 6x SMG allocated per company.
But those were allocated to the company headquarter, which would distribute them as fitting for, if you do the math, 6 of each doesn't make enough for the company's 9 squads to have one of each.
Hence, our original 1x BAR setting was right, as is the 2x BAR "late" (aka post-June 30th) setting for 2/3 of the squads. I'm sure some companies may have allocated 3x BAR to 1/3 of their squad instead, since it was left ot the company commander's decision, but I have never seen such a loadout.
Regarding paratroopers & BAR, it is a very old debate.
From what I had concluded, most pictures showing 101st/82nd AB troopers with one are dated from Market Garden, not Normandy (dating of pictures usually done from the huge US flag on the paratroopers' shoulder, only worn from Market Garden).
Not only did they take time to respond, but with detail and attention to your points. You should thank them for that if you can before pursuing another question.
- Pistols don't exist at all in this game (and why aren't you complaining about that?)
- Infantry squads are abstracted for the sake of gameplay; every single machine gunner in every nation had a loader-assistant, but none of them are represented in-game, because it doesn't matter in the slightest
and
- this is a combined-arms-tactics game, not "WW2 Infantry Machine-Gunner-Simulator 2020".
Also, as pointed out in your other thread, the "lack of infantry AT for Soviets" is a non-issue, because real-world Soviet infantry did not come with AT direct-fire weapons as a standard piece of kit.
Hence why MG loader gets basic rifle or carbine.
The same applies to all nations, not only Germans.
Source
https://weaponsandwarfare.com/2019/04/17/panzergrenadier-tactics/
So if two carbines make Panzergrenadiers OP, they are OP.