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It's called artillery sound ranging.
That is what we are representing by letting people find firing position of artillery they can't see, and thus can CB.
https://en.wikipedia.org/wiki/Artillery_sound_ranging#World_War_II
Perhaps it might be better if the long range mortars are included into counter-battery smart order listing or better yet introducing new methods for determining enemy artillery location may be helpful. For example, one of our forum members previously suggested allowing artillery observer units to mark enemy artillery positions for player to counter-battery fire. Also I am not sure if the counter-battery smart order has been fixed yet.
Spam artillery and let them fire at will, thats basically what the AI does.
This strategy is really effectiv when you have an division that can field lots of cheap artillery.
The AI is seemingly capable to memorize the positions of once spotted units and it will start to shell this places if it can, for example a scouting plane you shoot down 10 minutes earlyer could have done the trick.
I don't know about how the "artillery sound ranging" system works in this game, but what I usually do to keep my mortars/arty guns safe as much as possible is:
1. Deploy anti-air units close to the front line as much as possible to take down enemies planes early before they fly too deep into my territory.
2. Have a few fighter planes ready to intercept enemy planes early.
3. Place long range arty guns at the end of the map to make them hard to find.
4. Divide my long range arty guns into 2 groups, one set "Fire at will", the other one set "Counter battery".
5. Immediately move my mortars as soon as I suspect that they may have been discovered. (Use only self-propelled mortar units when possible).
So far this method works well. I have never lost my long range arty units. I have only lost a few mortar units per battle, most of them get to fire until out of ammo.