Steel Division 2

Steel Division 2

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J-K-W May 26, 2020 @ 8:03am
Rifle spam
Is it possible to fix that rifle spam? Playing against the scotts or canadians is just rifle spam and in my opinion they are damn op for 20pts. Its so annoying playing vs. a rifle spam an extremly hard to win. Maybe you can make them 25pts and a bit less units per card, cause there are a lot of maps where you cant stop them. other inf. gets out-numbered and tanks are sitting ducks while shoting on them. PLS Think about it Eugen
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Showing 1-15 of 15 comments
ruojility May 26, 2020 @ 8:32am 
arty is the solution.
if you think rifle spam is strong try polish home army...
aletoledo May 26, 2020 @ 9:36am 
I agree, artillery seems to be the answer. I think there is a lot of subtly to using it well though.
fakemon64 May 26, 2020 @ 10:06am 
Like others say, having a decent bit of arty will help the most. Just be sure to group them into batteries of 2-4 and spread them out. Plus, having plenty of MG's set up behind your frontline helps alot too.

When it comes to tanks, make sure you have some support tanks with high HE mixed in with your mainline tanks. they will melt infantry squads.

Also, if you know your infantry will be out-numbered, make sure to mix support teams with flame weapons, MG's, or possible submachine guns. Also, cheap armed vehicles can really help your infantry with fire support if placed and/or micro'd well.
Warheadmeiky May 26, 2020 @ 11:42am 
set Mgs and morters vs infa... u can see a sea of blood then
Jam292 May 26, 2020 @ 11:52am 
i love the support tab tanks for beating up rifles. They know its a problem and they will spend points to get rid of it like it was tiger, lol.
Rabidnid May 26, 2020 @ 12:11pm 
Yup, triple vet rifle spam is the new meta since fighters were broken. Now that tanks are viable again they are a solid counter. Anything with 2 MGs and a HE gun will help, as will offmap and mortars. The infantry in the UK/ Can decks is strange anyway. 20 points but high availability compared to other 20 point infantry types. Realistically though that will change again as people re-adapt to the new working fighter meta.
Quax (Banned) May 27, 2020 @ 5:39am 
20p rifles got 0 AT, shredder them with armored vehicles
J-K-W May 27, 2020 @ 9:05am 
Thanks for all your input guys. The problem is, in 1v1 it´s not that easy to kill them with arty. Tanks are a good counter, i agree, but it takes a long time killing them and the tanks can get sniped very easily in this process by plane or at-guns. For example: in 2 mins with flatline income, you can spam 10 rifle squads and 1 at-gun. in 4 minutes 20 squads. This means the whole map can filled up easily with cheap and damn good inf. and its really hard to handle this spam all over the map. And when you have so strong inf. in so large numbers, you can easily focus on the key units from your oponent, cause you dont have to care much about them.
ruojility May 30, 2020 @ 11:36am 
Originally posted by J-K-W:
Thanks for all your input guys. The problem is, in 1v1 it´s not that easy to kill them with arty. Tanks are a good counter, i agree, but it takes a long time killing them and the tanks can get sniped very easily in this process by plane or at-guns. For example: in 2 mins with flatline income, you can spam 10 rifle squads and 1 at-gun. in 4 minutes 20 squads. This means the whole map can filled up easily with cheap and damn good inf. and its really hard to handle this spam all over the map. And when you have so strong inf. in so large numbers, you can easily focus on the key units from your oponent, cause you dont have to care much about them.

1v1 specific
the usually good tactics is to surrender that specific spam area and concentrate your fire power to break thru somewhere else.
15inf is a slow division, especially with rifle spam tactifcs.

assuming you're playing axis, the STUG pz4 and pz3 are very good for killing them. autocannons will help a lot too. also, since the rilfes have no AT, you could bomb them and drive thru to force surrender.
Lewis Nixon May 30, 2020 @ 3:30pm 
It sounds to me like your decks need more machine guns and infantry support guns.
aletoledo May 30, 2020 @ 9:16pm 
I agree with ruojility, the purpose of artillery is ultimately to surrender units with your follow-up infantry. If you just want to plink away with a mortar or artillery until an enemy rifle unit is dead, it will take more than one salvo (5-10) shots and several minutes. So the idea is to pin the enemy down with artillery while you move in to surrender them. Smoke the approach before using HE to stun the enemy. Hopefully by the time your infantry walks through the smoke, your barrage will be over and you won't hit your own troops.

If you just want to use pure artillery to kill the rifles without any coordination with any infantry assault I do have one tip. If you have artillery (not mortars) within 2000m of the enemy, it will track the unit if they try to move around (especially against the AI, which constantly moves it's units). So rather than having the guns in the far back, putting them on the front has it's advantages. This is what i mean about learning the subtly of artillery, because I never see people risk their artillery being up so far.

150mm artillery can usually kill a rifle unit in 4-5 shots. Also remember that artillery can usually fire directly with a lot more accuracy.

of course this all assumes you can hold off their attack long enough to stabilize the front to buy any artillery. Even if you're down a couple flags you still have 20+ minutes of game left. Just don't panic. It's usually the person with the best K/D and cost effectiveness that wins. Lots of matches can be seen where someone was down 14/10 for the first 10 minutes.
Last edited by aletoledo; May 30, 2020 @ 9:21pm
Ben_D⚜ Jun 2, 2020 @ 6:28am 
Why is there no complaint about StG44s and their abundance?

20 pt rifles with no AT is considered OP? I don't buy it. Too many German players posting here...

Edit: if your original statement was about cheap infantry across all decks/divisions, then you may have a point. Singling out the Commonwealth 20 pt rifle units is ridiculous, however.
Last edited by Ben_D⚜; Jun 2, 2020 @ 6:31am
Kersch Jun 2, 2020 @ 2:59pm 
You want to fix Canadian rifle spam? Just ally them with the Americans I’m sure there will be lots of bombs falling accidentally on them lol
Jam292 Jun 2, 2020 @ 3:21pm 
i dig the Canadians. the 12/24/36 availability on the rifles is kinda crazy since you can triple vet your army and still have a ton of availability if they had better close quarters troops they'd be insane but they still have them which is better than other divisions can say. they also have access 2nd Armoured's tanks in hefty numbers, sport a good airforce, and they have a ton of good recon units. It's just on the borderline of being a crazy good division but it's not the best at anything but it is better than average at everything.
Lewis Nixon Jun 2, 2020 @ 7:54pm 
I don't agree with the assumption that rifle spam is a problem. All divisions have access to cheap rifles, and its reasonable that players have these cheap units to fill out the battlefield. Otherwise the game would look silly if only a few expensive tanks were fighting each other.

Moreover, WW II was a war of rifle spam. SD 2 actually has less infantry than would be the case in reality.
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Date Posted: May 26, 2020 @ 8:03am
Posts: 15