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realistically APCR would have lower damage since they didn't have explosive fillers like the standard panzergranate APCBCHE round
https://en.wikipedia.org/wiki/Panzergranate_39
From my understanding, penetration in the game works by percentage-chance-based-system similarly to SD 1 and the penetration stat shown int the armory is at max range. Every decrease in 100 meters from the target increases penetration value by 10mm or 5 mm (i am not sure for this value since in the armory it only states increase by AP value of 1+, no measurement for how much 1 AP value is equal to mm is mentioned). How penetration works is that it would go through the several checks and percentages:
1)first check which is whether the penetration value is higher than the units's armor. If so, it will proc the chance to penetrate, if not then it will bounce at all times.
2)then, go through the penetrate chance percentage which is determining by how much difference is the penetration value above the unit's armor. If it successful it will penetrate, otherwise it will bounce.
3)If penetration is successful, it will then either proc the percentage to one-shot the unit and the percentage to deal a crit (transmission dmg, crew killed,etc)
Crits also goes through a percentage on determining what crit it will be or, have no crit but damage applied.
Every penetration hit will apply the damage stated in the armory to the unit's HE health bar (whether damage is a range and goes through a percentage i am not so sure), so enough penetration shots on the target will eventually kill the unit. Which is why HE bombs from aeroplanes can kill a tank which has taken alot of shots from an AT gun. Crits also apply damage.