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Yeah 10vs10 mitigate the differences between divisions, largely due to the 9 others decks able to help you in a precise situation. It's a fact in 1vs1 or 2vs2 you have divisions and decks just fitting some maps way better than others. And we arn't even talking about the balance between decks. That's why in SD1 you always got the same flamethrowers from 101st Airborne picked up when you have heavy forests maps and why heavy panzer decks like Panzer Lehr are never picked up in 1vs1.
I understand perfectly well why many people find it's min maxing and competitive cause every unit is important. But to some extent it's just leaving a large part of the possibilities of the game on the side.
Great example of why I love 10v10. You can actually specialize in a niche role and synergize with teammates while not having to do everything at once like when you're responsible for half the map in a 2v2.
I don't mind competitive players prefering smaller games, tryhards gonna tryhard. Just let me have my casual 10v10 fun :P
THIS
You can pin your favorite comments all you want. But there is no made up moral high grounds.
If you guys want to join us for some 10v10s and general team play, come and be a part of what we are doing together.
https://discord.gg/3zhyYsq
Awesome xD
This is the kind of specialized teamwork you can only get in 10v10
Chaos. Arcadey. Just like Age of Empires where you lassoo of axemen and send them off in one direction.
That's the same problem with SD2.
Play the beta and it's already happened. Teams are already forming with players of high experience having a stomp. Some have 100+ games already! When the game is released it will have the same problems.
Showing level is fine but EUGEN, show win rate in the lobby too!!!