Steel Division 2

Steel Division 2

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cdcool Mar 31, 2019 @ 12:53pm
Supply and Logistics
Is there any? and if so, to what extent?
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Supply arrives by trucks. Truck count as a unit you select and choose to deploy. That's about it as far as I know.
Armor9D Mar 31, 2019 @ 3:54pm 
Units have limited ammunition, and vehicles can suffer critical hits that inflict permanent debuffs (e.g. Damaged engine). Supply trucks carry a limited amount of supplies that they automatically use to rearm and repair units within a nearby radius (~500m I think). Artillery is practically guaranteed to need resupply eventually, rocket artillery needs to resupply after every barrage, and there will be a few vehicles or infantry units in any game that will survive enough combat to run out of ammunition. Additionally, many of your tanks will likely suffer permanent criticals that severely reduce or eliminate their combat capability, so you WILL need some supply trucks keeping pace with your armored groups to keep them in the fight. In Eugen's Wargame series, supply trucks could also heal tanks and infantry squads, vehicles also had a fuel limit, and supply trucks could resupply at FOBs you placed, but all these were eliminated in Steel Division. Nevertheless supply trucks are very important, more so than in SD44.
Last edited by Armor9D; Mar 31, 2019 @ 3:55pm
Soviet T-34 tanks and ISU-152 have very few AP or APCR shells, they need resupply a lot.

Artillery need it all the time, and AA sometimes too.
How much rounds do the T-34 have in game ? Supposed to be around 75 or so (in real life)
I dont remember about T-34, but ISU-152 only had 4. T-34 had few APCR; AP could only kill tigers and panthers in close range.
Last edited by 僕の名前 (仮); Apr 1, 2019 @ 3:38am
runequester Apr 1, 2019 @ 8:23am 
Originally posted by info_intern_start:
I dont remember about T-34, but ISU-152 only had 4. T-34 had few APCR; AP could only kill tigers and panthers in close range.

http://tankarchives.blogspot.com/2013/03/soviet-85-mm-guns-vs-tigers.html

"Target: lower front. Distance: 1000 meters. Result: penetration. Entrance diameter 150 mm, exit diameter 160 mm. An armour fragment 230 mm in diameter broke off on the inside. Three cracks, 300 mm long, developed. The welding seam is destroyed." "

And repeated hits caused catastrophic spalling at 1500 meters.
Originally posted by runequester:
Originally posted by info_intern_start:
I dont remember about T-34, but ISU-152 only had 4. T-34 had few APCR; AP could only kill tigers and panthers in close range.

http://tankarchives.blogspot.com/2013/03/soviet-85-mm-guns-vs-tigers.html

"Target: lower front. Distance: 1000 meters. Result: penetration. Entrance diameter 150 mm, exit diameter 160 mm. An armour fragment 230 mm in diameter broke off on the inside. Three cracks, 300 mm long, developed. The welding seam is destroyed." "

And repeated hits caused catastrophic spalling at 1500 meters.

I'd usually roll my eyes at anyone saying that T-34 cannot disable a Tiger unless in close range, but I'm ok with the way it works here - it in this case it's a balancing and variety thing. 2nd Guard are made to be deadly knife fighters, 5th Pz have strong ranged presence.

Also, even without pens, shells can inflict damage.

...and T-34/85 can kill Tigers every which way it likes.
Last edited by ♔ Affable 7th Wave Teaboo ♔; Apr 1, 2019 @ 10:28am
Ulater Apr 1, 2019 @ 2:17pm 
Originally posted by runequester:
Originally posted by info_intern_start:
I dont remember about T-34, but ISU-152 only had 4. T-34 had few APCR; AP could only kill tigers and panthers in close range.

http://tankarchives.blogspot.com/2013/03/soviet-85-mm-guns-vs-tigers.html

"Target: lower front. Distance: 1000 meters. Result: penetration. Entrance diameter 150 mm, exit diameter 160 mm. An armour fragment 230 mm in diameter broke off on the inside. Three cracks, 300 mm long, developed. The welding seam is destroyed." "

And repeated hits caused catastrophic spalling at 1500 meters.


As always, the creative writing on this blog astounds me.

The test started at 45 mm gun, and continued all the way through the soviet and american 57 mm to US 75 mm, soviet 76 mm and then it went to this.

Im counting atleast 7 hits by 57 and 76 mm gun on upper glacis armor, before 85 mm.

And considering that the same 85 mm failed against Tiger II side armor at 1000 meters ....

Last edited by Ulater; Apr 1, 2019 @ 2:21pm
Originally posted by Hobotango:
How much rounds do the T-34 have in game ? Supposed to be around 75 or so (in real life)

T-34/76 Model 1943 has 25 AP and 75 HE in the last test.
acur1231 Apr 2, 2019 @ 12:26pm 
Originally posted by Ulater:
Originally posted by runequester:

http://tankarchives.blogspot.com/2013/03/soviet-85-mm-guns-vs-tigers.html

"Target: lower front. Distance: 1000 meters. Result: penetration. Entrance diameter 150 mm, exit diameter 160 mm. An armour fragment 230 mm in diameter broke off on the inside. Three cracks, 300 mm long, developed. The welding seam is destroyed." "

And repeated hits caused catastrophic spalling at 1500 meters.


As always, the creative writing on this blog astounds me.

The test started at 45 mm gun, and continued all the way through the soviet and american 57 mm to US 75 mm, soviet 76 mm and then it went to this.

Im counting atleast 7 hits by 57 and 76 mm gun on upper glacis armor, before 85 mm.

And considering that the same 85 mm failed against Tiger II side armor at 1000 meters ....

Thats really not how armour works, unless you think the German armour was so structurally compromised by this point that non-penetrating hits from a 45mm gun cracked the armour, making subsequent shots more likely to penetrate.

And if that was true, then it merely proves that the Tiger really was not invulnerable. After all, getting hit in battle is not exactly something which would only happen once.
Gilmund Apr 2, 2019 @ 12:37pm 
Originally posted by cdcool:
Is there any? and if so, to what extent?

To be fair supply and logistics could come through the new strategic/campaign mode where you manage the entire operation Bagration. But it's too soon to tell. In encounters/games, not really, it's very basic. But the game is more RTS than wargame like Hearts of Iron.
Last edited by Gilmund; Apr 2, 2019 @ 12:38pm
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Date Posted: Mar 31, 2019 @ 12:53pm
Posts: 11