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Why is this game better than those apart from the obvious Graphics?
Watched a few streams the last couple of days and apart from Graphics i don't see much over the RTS part of SD to be honest?
Best success for the release!
1.the battles are in a scale never seen before and combined with the simple UI still very managable. this is where games like Graviteam tactics and theatre of war failed
2. the graphics are by far superior than any game that comes even close to this scale in the RTS genre. but in the Beta it feels more optimised then SD44 while having 3 to 4 times as many units on the field.
3.the deck builder. oh my god the deck builder. i have never seen such a fleshed out concept in an RTS game. really if someone has a problem with the deck builder.......FIGHT ME!.
4.Map design. the 2 maps we got feel Real and alive.elevation adds an entire layer of strategy and tactics to each battle.
5. they added enough micro to the game to not make it irritating but at the same time not to simplistic as well. i think they tried to go for the scale of wargame combined with the tactical depth of SD44 in which they succeeded.
i could add alot more points but those are too subjective in nature
Bought and played all other Eugene games(except the C&C type on a couple years back) and trying to decide whether i want to drop some Dollars on this one.
Yeah i loved WG:RD risk style campaign map just the AI in WG series was so bad it took away so much from any kind of realistic play from the SP experience.
SD AI was leagues ahead and even gave a realistic and believable challenge, really enjoyed chilling with some AI Skirmish :)
I hope they don't change it too much.
The balance ATM actually seems very good between all types of units.
I like the large scale with all the units.
I don't want to see units getting hugely nerfed or buffed, I think it's way too early for that. And I don't want to see incomes being hugely nerfed or unit prices being hugely changed.
I am more of a hardcore wargamer (think War in the East, War in the West etc.) and this for the first time feels like a real wargame to me.
I know it's not hardcore.
The difference is in the scale.
I despise all that 50-200 m combat between tanks in most of the RTS games.
Here you have the real feeling of having a front line. More so than in SD1.
Have been very impressed with Eugen and this expansion of the SD series. SDN44 is a fantastic game and SD2 is shaping up to be an incredible next step in the evolution of the series. Ever since the very innovative R.U.S.E. when I first saw what you guys could do with your IRISZOOM engine, I have played and thoroughly enjoyed every other release to date (except AoA). I enjoyed the Cold War/modern setting of ALB/WRD etc but the WW2 setting is a favourite of mine and of many other wargamers for good reason.
Thank you to all at Eugen, once again. Your work is really appreciated.
All thanks to Eugen's game engine.
But there's still a lot of balancing to be done to make this work well. Let's not end up having to resort to community patches again, shall we?