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Turn counter-battery on your own artillery, and it'll start to shoot at things you can't see. AI does that. It's not fun or interesting... or all that realistic to how artillery was used. Counterbattery required infantry patrols, advanced triangulation, or radars... etc.
Why would you want every gun and aircraft on the AI's side to suddenly target your guns for free as soon as they spawned on the map?
I don't think you understand. The post was about AI and the campaign. The campaign AI has access to a whole wave of fighters, bombers, whole regiments of artillery / guns.
Had nothing to do with multiplayer.
I didnt notice anything like that.
There isn't a "campaign AI" and "multiplayer AI". Just one tactical AI.
And in AG or multi, it doesn't cheat.
It spots the fire of your gun in the distance and counter-fire them? You can do that too by spotting them. Or now even more easily with the CB order.
It plays by the same rules as the player.
Actually, no, it doesn't anymore.
At release, the Normal AI was playing by the same rule. Hard & Very Hard AI had income & availability bonus, but none ever had maphack, X-ray vision, ...
But since many players couldn't beat it and couldn't cope with being defeated by a regular AI, they started clamoring the AI cheated. So, we brought the AI down one level: now the Normal AI has income & availability HANDICAPS, while Hard is the one playing by the same rules as the player.
So, if that was for you the game's "biggest flaw", rest assure: the game is flawless. ;)
MadMat, you ignored everything in my post, focused on one point that wasn't even read correctly, and decided that you were right.
You clearly haven't grown more mature since your Wargame days. The Campaign AI has access to more resources while using the same tactical AI, difference is moot. The tactical AI will target units without visibility of those units with aircraft, artillery, and more. This is more abused in campaign AI because it has more resources / unit availability.
The AI does have a maphack, this isn't even a deniable point. It has been this way since release. It will target units that it cannot see.
The AI has no maphack and, in direct opposition with what your claiming, we've actually HANDICAPATING it recently, unless you play in Very Hard.
So, unllike you, I don't have the chance to know or remember you, but be sure I will use of my immature moderator superpowers to ban you to oblivion if you don't prove your claims.
Dont fear the artillery!
We come to rescue shamated players with truth! Thats our gift. 2 Answers by a dev! A dream for me I would say!
Go and set up some artillery as the defender. After a salvo of about 4 or 5 shells move them as far away as you can., from the orginal firing position What you will see is the AI puts down counter battery or an airtstrike at the point where your artillery was. But if you zip zoom your artillery after firing, it will fall where you last salvo hit.
I play on hard and usually by phase C, AI micro skills is wiping out my artillery, but also its draining its artillery support. AI can be everywhere, the player must make the call on what is more important.
The only advantage the AI seems to have is it can micro so much better. Its a great challenge which i am enjoying. Sure it could be better like making more effective use of smoke, but its a good challenge.
I do not want a brain dead AI , please challenge me otherwise its boring.