Steel Division 2

Steel Division 2

View Stats:
LilBadWitch Mar 4, 2020 @ 11:14am
AI Maphacks really ruin the campaign and game.
It really ruins the game when the AI can spot and engage your artillery positions with their own counterbattery / planes / etc. without vision of the units.

This is still the biggest flaw since release and has been 'denied' multiple times despite clear proof that is what is occurring.
< >
Showing 1-14 of 14 comments
Senseo1990 Mar 4, 2020 @ 11:20am 
Where is that clear proof?
Sluggger Mar 4, 2020 @ 11:30am 
You can move your artillery and also counterbattery the enemy artillery. Either option is more effective than complaining.
LilBadWitch Mar 4, 2020 @ 11:47am 
Originally posted by Senseo1990:
Where is that clear proof?

Turn counter-battery on your own artillery, and it'll start to shoot at things you can't see. AI does that. It's not fun or interesting... or all that realistic to how artillery was used. Counterbattery required infantry patrols, advanced triangulation, or radars... etc.

Why would you want every gun and aircraft on the AI's side to suddenly target your guns for free as soon as they spawned on the map?

Einzbern Mar 4, 2020 @ 1:21pm 
You can see arty tracers and shoot at place where they appear. Same with AT and AA. Try not moving arty, AA and AT in multiplayer and it will get destroyed too.
LilBadWitch Mar 4, 2020 @ 1:34pm 
Originally posted by Einzbern:
You can see arty tracers and shoot at place where they appear. Same with AT and AA. Try not moving arty, AA and AT in multiplayer and it will get destroyed too.

I don't think you understand. The post was about AI and the campaign. The campaign AI has access to a whole wave of fighters, bombers, whole regiments of artillery / guns.

Had nothing to do with multiplayer.
Senseo1990 Mar 4, 2020 @ 2:52pm 
Originally posted by LilBadWitch:
Turn counter-battery on your own artillery, and it'll start to shoot at things you can't see.

I didnt notice anything like that.
Kyso4ek Mar 5, 2020 @ 2:23am 
It might be true but then. Just understand that you have every advantage against the AI because you are smarter already. So its kind of fair.
ADLER_3000 Mar 5, 2020 @ 2:47am 
As far as I know the ai only targets units that either fired or were spotted. Even when the units aren't spotted you can still see where the shots are coming from and the ai simulates this behaviour by seeing the unit for a certain time I think.
DasaKamov Mar 5, 2020 @ 7:05am 
Adler is correct: AI can only directly-fire at units it has spotted with Recon or other units. AI Artillery *can* blind fire at enemy artillery units *if* those artillery units had fired their own salvos recently - this is to simulate a human player doing the same by following artillery rounds back to their points of origin (this was also done in real life, using trigonometry to estimate where an enemy artillery position was likely firing from.)

[EUG] MadMat  [developer] Mar 5, 2020 @ 8:17am 
Originally posted by LilBadWitch:
I don't think you understand. The post was about AI and the campaign. The campaign AI has access to a whole wave of fighters, bombers, whole regiments of artillery / guns.

Had nothing to do with multiplayer.
I don't think YOU understand.
There isn't a "campaign AI" and "multiplayer AI". Just one tactical AI.
And in AG or multi, it doesn't cheat.
It spots the fire of your gun in the distance and counter-fire them? You can do that too by spotting them. Or now even more easily with the CB order.
It plays by the same rules as the player.

Actually, no, it doesn't anymore.
At release, the Normal AI was playing by the same rule. Hard & Very Hard AI had income & availability bonus, but none ever had maphack, X-ray vision, ...
But since many players couldn't beat it and couldn't cope with being defeated by a regular AI, they started clamoring the AI cheated. So, we brought the AI down one level: now the Normal AI has income & availability HANDICAPS, while Hard is the one playing by the same rules as the player.

Originally posted by LilBadWitch:
This is still the biggest flaw since release and has been 'denied' multiple times despite clear proof that is what is occurring.
So, if that was for you the game's "biggest flaw", rest assure: the game is flawless. ;)
Last edited by [EUG] MadMat; Mar 5, 2020 @ 8:18am
LilBadWitch Mar 5, 2020 @ 12:20pm 
Originally posted by EUG MadMat:
Originally posted by LilBadWitch:
I don't think you understand. The post was about AI and the campaign. The campaign AI has access to a whole wave of fighters, bombers, whole regiments of artillery / guns.

Had nothing to do with multiplayer.
I don't think YOU understand.
There isn't a "campaign AI" and "multiplayer AI". Just one tactical AI.
And in AG or multi, it doesn't cheat.
It spots the fire of your gun in the distance and counter-fire them? You can do that too by spotting them. Or now even more easily with the CB order.
It plays by the same rules as the player.

MadMat, you ignored everything in my post, focused on one point that wasn't even read correctly, and decided that you were right.

You clearly haven't grown more mature since your Wargame days. The Campaign AI has access to more resources while using the same tactical AI, difference is moot. The tactical AI will target units without visibility of those units with aircraft, artillery, and more. This is more abused in campaign AI because it has more resources / unit availability.

The AI does have a maphack, this isn't even a deniable point. It has been this way since release. It will target units that it cannot see.
[EUG] MadMat  [developer] Mar 5, 2020 @ 1:03pm 
Not only are your claims deniable, but they have been denied many times before. Everything the AI see or do, a player can too.
The AI has no maphack and, in direct opposition with what your claiming, we've actually HANDICAPATING it recently, unless you play in Very Hard.

So, unllike you, I don't have the chance to know or remember you, but be sure I will use of my immature moderator superpowers to ban you to oblivion if you don't prove your claims.
Last edited by [EUG] MadMat; Mar 5, 2020 @ 1:03pm
I have heared this!
Dont fear the artillery!
We come to rescue shamated players with truth! Thats our gift. 2 Answers by a dev! A dream for me I would say!
moderncaveman Mar 6, 2020 @ 10:48pm 
No it doesnt maphack, I played the game singleplayer only. People think its maphack because the AI remembers the last firing point better than any human could. It also micros itself much better than any human could either.

Go and set up some artillery as the defender. After a salvo of about 4 or 5 shells move them as far away as you can., from the orginal firing position What you will see is the AI puts down counter battery or an airtstrike at the point where your artillery was. But if you zip zoom your artillery after firing, it will fall where you last salvo hit.

I play on hard and usually by phase C, AI micro skills is wiping out my artillery, but also its draining its artillery support. AI can be everywhere, the player must make the call on what is more important.

The only advantage the AI seems to have is it can micro so much better. Its a great challenge which i am enjoying. Sure it could be better like making more effective use of smoke, but its a good challenge.

I do not want a brain dead AI , please challenge me otherwise its boring.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 4, 2020 @ 11:14am
Posts: 14