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I wish there was a way to concentrate units in a small area for a breakthrough attack. Right now units cant pass thru friendly units or occupy the same ground. That's something I hope the Devs work on.
Also, the action point system needs some work. Units that are not in combat or moving should continue to accumulate action points and not just remain at 3 points. Maybe after one day of no action units receive 1 extra action point up to a max of 6 or 8 action points. This would represent the unit being "rested" and available for additional combat.
Last, please do something about disorganized or encircled units being destroyed so easily. Disorganized units should receive no action points for two turns but still be able to fight. Encircled units should at least be able to fight for one or two turns before they surrender.
Totally agree.
A failed attack should not lead to a unit being 'disorganized'. In reality, they would probably organize another attack next day if being in a good shape. In the game, no matter how much you lost during an attack, you will get same 'disorganized' status. What if the attacker try to explore the defenses in order to be able to better organize the real attack? A common "recon by attacking" schema popular in real warfare of that time is just not possible in the game.
My proposal about concentrated attack was to allow all or a big part of the available forces attack at the same time.
If I can get get let's say 200-300 cp at the start per regiment/batallion and rework 'disorganized' mechanics, the problem is largely solved and make the game more interesting and dynamic.
+1
I absolutely agree
disorganizing attacking units kill game dinamics
The file you want to edit for the former is GDCampaignConstantes.ndf.
To change the starting amount of points to allow for faster deployment early on, edit:
DefaultStartingTicketsPoints = MAP
[
(ENationalite/Allied, 20), //30
(ENationalite/Axis, 20),
]
to whatever you want. this is per unit deployed in that phase. I'd recommend 40 or 50 to get the effect you desire. Notice that the Allies/Axis points are defined separately, if you choose to model the disparity in resources in theatre during the operation.
Strategic\Units.ndf is where you'll find the action points per battalion. its formatted like this:
// ActionPoints
TActionPointsModuleDescriptor
(
InitialActionPoint = 3
ActionPointRecoveryPerTurn = 3
NbInitialActionsPointsForProducedPawn = 2
),
And is for every battalion. So you'll want to tweak accordingly. Initial is the "Cap" for AP I believe, and the recovery is obvious. NBInitialActions is how many points the unit gets when called in on its turn.
Yes, I only need an ability to increase starting command points per battle, not on the campaign map. I tried to make a mod where I changed CampaignConstantes file under Mods\{MyMode}\GameData\Gameplay\Constantes\Strategic\ folder and did everything according to modding guidelines.
Specifically, I changed DefaultStartingTicketsPoints and DefaultTicketsPointsIncome. But I don't see any changes in campaign when I update the mod and enable it in the game.
To get a nice fat lump sum increase to allow a mass deployment of most of the battalion, you just need to edit the Allies/Axis fields mentioned above accordingly. That way you can get most of your tank battalion on the field and ready to go early, rather than just a platoon trickling in (which as you mentioned, doesnt really feel fitting for the historical operation)
In addition, if interested, you can change the length of the actual battle's duration in that same CampaignConstantes file.
DureePhaseEnMinutes = [20, 20, 20] //On considere qu'une phase durera a peu pres 10 min (cf SDDEUX-546)
^^ This is the duration of each phase. I modified mine to 20 per as you can see.
//Regles du Tactique
TacticalTimeLimit = 60
TacticalScoreLimit = 3000
Also modified on my end (forgot to comment the originals, but think it was 30/2000 accordingly). You will have to change both.
Thanks,
where can I find that GDCampaignConstantes file? I can only see CampaignConstantes where I modified DefaultStartingTicketsPoints. Still, a new campaign gives me same 20 starting points as before.
Very useful information, to make the army general more fun