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I guess the issue is that the artwork loading screen tells you that a gun always reveals itself, when it doesn't, and that was (I'm sure?) the way it always worked in previous games. I guess I can't reproduce it against the AI to get free shots if the AI knows to always accompany tanks with infantry, which is what I normally do especially in forested areas, so I don't really see this against me very often. The attack by the ISUs wasn't accompanied by infantry as they were supposed to be clearing the way in exceptionally highly defended area on the highway map, historical battle, around the cross roads in the woods on the left as Soviets. That was clearly a mistake. But an initial assault with infantry and flame tanks was annihilated. Not sure how to deal with that one, short of massive artillery preparation, and aerial bombing before sending in infantry with the ISUs to take out that AA gun. I guess the gun won't fire on the infantry first, so they can still act as "spotter" for enough time to allow the ISUs to get some fire on it..
But guess I never bothered so much with infantry with the tanks, when the tanks were in a very open area where enemy AT infantry couldn't get close and they had clear views of where AT guns might fire on them, thinking they would immediately spot a gun if fired on, even if their optics are poor. Such as sitting on a ridge line with clear views in front. They seem to have multiple shots bounce from their armour without still spotting the gun that is firing, and even a heavy tank will succumb to several free shots like that. A group of medium tanks against a 75mm gun that doesn't reveal itself will get wiped out fairly quickly.
It makes more interesting gameplay and tactics as you can no longer guarantee to dominate a position from high ground with tanks, such as the map with three or four hills that are 100% open on top, where you don't want to put infantry for fear of arty fire. But the tanks now just get sniped if they sit there for any length of time. The AI is pretty good at it!