Steel Division 2

Steel Division 2

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SalzStange Jul 4, 2019 @ 10:26am
AA is way to powerful - totally unrealistic
In the real war you needed a bunch of aa to kill a airwing. Or it only happend with luck.
Like in steel divsion 1.

but now? You need 1-2 aa to kill one air wing after another. It's a joke
Both: Allies and Axis aa is way to strong
Originally posted by [EUG] MadMat:
AA will be brought back down a bit in the next, don't worry.
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Showing 16-30 of 179 comments
JDPUK Jul 4, 2019 @ 1:49pm 
Originally posted by Sluggger:
AA is just fine the way it is.

+1, you only have a handful of units, maybe four quality AAA guns for the entire match, often times they will be killed or destroyed by MRLs, ARTY, airstrikes, ground forces etc., rarely have I ever finished a game where I didn't lose AT LEAST 2 of my 4 AAA guns. Don't see the issue here. Counter them effectively, obviously not with most aircraft, use the afforementioned approaches, no more AAA.
Last edited by JDPUK; Jul 4, 2019 @ 3:01pm
MoonMan Jul 4, 2019 @ 2:29pm 
Originally posted by Ivan Trumpkov:
Be thankfull the 14.5mm HMG's don't play the AAA game.

I actually prefer AAA to fighters, and a 3 gun battery of 37mm will keep any pesky German away from where I do not want him to be. The 14.5 or 12.7mm AA gun trucks are also a great way to keep your MSR's open.

Which 14.5mm HMGs are we talking about, exactly?
Redwood Jul 4, 2019 @ 2:34pm 
Originally posted by JDPUK:
Originally posted by Sluggger:
AA is just fine the way it is.

+1, you only have a handful of units, maybe four quality AAA guns for the entire match, often times they will be killed or destroyed my MRLs, ARTY, airstrikes, ground forces etc., rarely have I ever finished a game where I didn't lose AT LEAST 2 of my 4 AAA guns. Don't see the issue here. Counter them effectively, obviously not with most aircraft, use the afforementioned approaches, no more AAA.
If enemy a.a.'s are bugging you destroy them. If they are on your side that can only be good.
Kaziglu Bey Jul 4, 2019 @ 3:12pm 
Remember that AA shots has an area-of-effect, so don't bunch up attacking planes.
IRDCAM Jul 4, 2019 @ 3:25pm 
Originally posted by MoonMan:
Originally posted by Ivan Trumpkov:
Be thankfull the 14.5mm HMG's don't play the AAA game.

I actually prefer AAA to fighters, and a 3 gun battery of 37mm will keep any pesky German away from where I do not want him to be. The 14.5 or 12.7mm AA gun trucks are also a great way to keep your MSR's open.

Which 14.5mm HMGs are we talking about, exactly?

Meant the 12.7mm DShK like on JS2 turret for AA use. 14.5 was post war gun...sorry brain fart
TasteDasRainbow Jul 4, 2019 @ 3:31pm 
I think it's fine as is. Your planes will be extremely susceptible to being destroyed when any plane goes up against 2 or more AAA guns. If any of the guns are high caliber, think Flak 88, your plane is done.

On the flip side, I've more often than not found my Air battlegroup decimating enemy AA, because I'll send in 3-4 planes at a time, strafe all their AA pits, rinse and repeat. The difference is that aa guns often don't have much use aside from risking an engagement with enemy infantry, whereas planes will have a massive advantage from air superiority.

On games where I've effectively neutralized enemy AA, there is simply no chance for them. Their tanks will be strafed, their trucks will be strafed, their infantry and crewed weapons will be strafed, and any heavy targets will be bombed or rocketed.

If AA was nerfed even a small amount, the entire game would be based around air units.
JDPUK Jul 4, 2019 @ 3:53pm 
Originally posted by TasteDasRainbow:
I think it's fine as is. Your planes will be extremely susceptible to being destroyed when any plane goes up against 2 or more AAA guns. If any of the guns are high caliber, think Flak 88, your plane is done.

On the flip side, I've more often than not found my Air battlegroup decimating enemy AA, because I'll send in 3-4 planes at a time, strafe all their AA pits, rinse and repeat. The difference is that aa guns often don't have much use aside from risking an engagement with enemy infantry, whereas planes will have a massive advantage from air superiority.

On games where I've effectively neutralized enemy AA, there is simply no chance for them. Their tanks will be strafed, their trucks will be strafed, their infantry and crewed weapons will be strafed, and any heavy targets will be bombed or rocketed.

If AA was nerfed even a small amount, the entire game would be based around air units.


Originally posted by TasteDasRainbow:
I think it's fine as is. Your planes will be extremely susceptible to being destroyed when any plane goes up against 2 or more AAA guns. If any of the guns are high caliber, think Flak 88, your plane is done.

On the flip side, I've more often than not found my Air battlegroup decimating enemy AA, because I'll send in 3-4 planes at a time, strafe all their AA pits, rinse and repeat. The difference is that aa guns often don't have much use aside from risking an engagement with enemy infantry, whereas planes will have a massive advantage from air superiority.

On games where I've effectively neutralized enemy AA, there is simply no chance for them. Their tanks will be strafed, their trucks will be strafed, their infantry and crewed weapons will be strafed, and any heavy targets will be bombed or rocketed.

If AA was nerfed even a small amount, the entire game would be based around air units.

Agree 100%
Doomier Guy Jul 4, 2019 @ 6:19pm 
Originally posted by JDPUK:
Originally posted by Sluggger:
AA is just fine the way it is.

+1, you only have a handful of units, maybe four quality AAA guns for the entire match, often times they will be killed or destroyed by MRLs, ARTY, airstrikes, ground forces etc., rarely have I ever finished a game where I didn't lose AT LEAST 2 of my 4 AAA guns. Don't see the issue here. Counter them effectively, obviously not with most aircraft, use the afforementioned approaches, no more AAA.

This. I've switched my strategy from using my arty to target their arty to using my arty to target their AA, with much success. AA tends to be very fragile and with corrected shots you'll whittle down their AA defenses in no time, leaving them wide open to strafes and bombing runs. That combined with a fighter-only approach in phase A and B and reserving all bombers and CAS aircraft for phase C, where you can really blitz them and there's not a lot they can do it about it.
Last edited by Doomier Guy; Jul 4, 2019 @ 6:19pm
| | Jul 4, 2019 @ 6:57pm 
The AA in this is far more effective than the AA in Wargames.
TUNA! Jul 4, 2019 @ 8:00pm 
Originally posted by |█|:
The AA in this is far more effective than the AA in Wargames.
I love even tank MGs can give advance fighters a run for there money.
SalzStange Jul 5, 2019 @ 2:43am 
Originally posted by |█|:
The AA in this is far more effective than the AA in Wargames.

+1
also in steel divsion and reality. I prefer more realism. Planes are nearly useless. Specially bombers
Stefan Einfalt Jul 5, 2019 @ 3:42am 
Originally posted by SalzStange:
In the real war you needed a bunch of aa to kill a airwing.

but now? You need 1-2 aa to kill one air wing after another. It's a joke
Both: Allies and Axis aa is way to strong
On the other side Aircraft attacks are also very precise. In the real war you couldn't call in a Stuka attack an exact point in a matter of seconds. So with aicraft being very precise, so must the AAA. Otherwise the balance is gone out the window.
SalzStange Jul 5, 2019 @ 9:20am 
Originally posted by Stefan Einfalt:
Originally posted by SalzStange:
In the real war you needed a bunch of aa to kill a airwing.

but now? You need 1-2 aa to kill one air wing after another. It's a joke
Both: Allies and Axis aa is way to strong
On the other side Aircraft attacks are also very precise. In the real war you couldn't call in a Stuka attack an exact point in a matter of seconds. So with aicraft being very precise, so must the AAA. Otherwise the balance is gone out the window.

thats actually wrong. Stukas were VERY preciese as sample it had to do how they attack;). just these mass bombers are not. And they are also ingame not precise
IRDCAM Jul 5, 2019 @ 9:51am 
You do understand that ANY support aircraft even dedicated were more than 2 min out....try closer to 1/2 hour to an hour coordinate and arrive. So let's make aircraft a once per game even if you are so set on 'accuracy' of the event. Stuka's were precise IF they were unopposed, see BoB for reference. BY this period with aircover (interception from origin to target area, was not a 'free ride to target area as well) and yes accurate and effective AAA, accuracy fell off considerably. Several books and other materials available confirming, so you are operating as usual on a gamers perception on hopw it should be, not how it was.
Last edited by IRDCAM; Jul 5, 2019 @ 9:52am
Darth Squirrel Jul 5, 2019 @ 10:31am 
it´s not all about realism guys. In first place it is about balance and fun.

Right now planes don´t survive more than 5 seconds which means that you have no chance to get the 100+ pts they cost out of it. Therefore it just makes no sense to play them at all right now.
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Date Posted: Jul 4, 2019 @ 10:26am
Posts: 179