Steel Division 2

Steel Division 2

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Grant 2019 年 7 月 1 日 下午 9:55
Nerf AI Artillery (Both Friendly and Enemy)
Note: I like how the AI can now counter-artillery, unlike in Wargame where they don't shoot unless they spot something making them useless.
However:
AI artillery in SD 2 acted like they have modern computer system that allows them to fire accurately at anything without the help of artillery observers. In one round, the AI fired over from their spawn and hit my artillery within a tight radius despite the fact that they have no artillery observers near my artillery, in fact I and my friendly AI pushed them back 2/3 on their side of the map. Yet, the AI repeatedly score hits after hits in quick salvos (again all capabilities possible only with artillery observers) against my artillery thus effectively silencing them.
Noted, I also see this with my friendly AI (F-AI) artillery, where F-AI howitzers scored direct hits on enemies I am fighting despite the fact that I nor the F-AI have any artillery observers nearby. Note, recon grant visual but not accuracy like in Wargame.
I understand SD II developers wanted to make up for AI weakness from Wargame and SD I, but granting them magical bonus in an attempt to make it harder just make the game super annoying instead.
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正在显示第 16 - 30 条,共 32 条留言
FREEZED 2019 年 7 月 2 日 上午 5:11 
You need unit with more ^ , so put unit in deck at least with one ^ , then when you deploy those bring commander near them and then use another type commander from support section to boost it even more, then use artillery which can benefit from artillery spotter units.

magically your units take less suppression and shoot better, commander units are the key for everything.
Corwyn 2019 年 7 月 2 日 上午 5:36 
Shouldn't be too complicated to tweak artillery accuracy for a wider spread, i think.
Or tweak actual damage and suppression.
It should more suppress than actual kill in this game, in my opinion.
FREEZED 2019 年 7 月 2 日 上午 5:43 
引用自 Corwyn
Shouldn't be too complicated to tweak artillery accuracy for a wider spread, i think.
Or tweak actual damage and suppression.
It should more suppress than actual kill in this game, in my opinion.

I think artillery is quite balanced in this game, it sure can be annoying but you should just focus to counter arty enough to keep it on level you can still do something.

same is against air, you need lot of anti air to make no fly zone and if enemy has lot of anti air you can try to use artillery to kill/suppress it.
JDPUK 2019 年 7 月 2 日 上午 6:18 
引用自 Ivan Trumpkov
Shoot and scoot...he's got it

YEP, arty works as it should in this game, no need to fix anything.
Case 2019 年 7 月 2 日 上午 7:14 
use motorized arty on a hotkey, move it after a few shots, always look for enemy arty to counter battery
Grant 2019 年 7 月 2 日 上午 10:45 
@Affable That works only against the German AI who have bigger artillery, not against the Soviet AI which can spam 76mm that fire extremely fast thus pinning artillery before they can even move far away.
fakemon64 2019 年 7 月 2 日 上午 11:54 
引用自 Corwyn
Shouldn't be too complicated to tweak artillery accuracy for a wider spread, i think.
Or tweak actual damage and suppression.
It should more suppress than actual kill in this game, in my opinion.
imo, it does suppress way more than it kills. At least in most of my after action reports, artillery usually doesnt come out of the battle with many kills at all unless its a rocket truck. even then, the unit probably just got its kills from one well time barrage

Artillery does a good job at pinning units down and building up morale damage so that they fall back, but its hard to actually wipe units out with it unless the player is just oblivious to the fact the unit is taking damage, or doesnt care.
Warheadmeiky 2019 年 7 月 2 日 下午 12:07 
yep arty kill the game...

they counter it like modern anti arty radar
Grant 2019 年 7 月 2 日 下午 12:32 
For the freaking last time, I am addressing how the game makes the AI and players played by two different sets of rule.
I even tested it. I played both the Soviet and German 120mm mortars supported by leaders.
It always take a few seconds for my mortars to aim and than fire.
The AI instantly counter-mortar, as in as soon as my mortars fire the AI already did so as well back at my artillery therefore meaning the AI mortars didn't need to aim even for a full second
before firing. Guess what? They landed most of their shots near and directly on my mortars before they can even get into the truck and escaped. Meanwhile, my mortars firing at spotted infantry has some spread due to the distance.
Heck, even modern anti-artillery radar in real life doesn't enable artillery crew to react at that level.
Kaminari 2019 年 7 月 2 日 下午 12:37 
It looks like a lot of these comments are taking skirmish and multi player into account, try the army general mode out.

If the ai has lots of artillery (in particular those 76mm guns) it becomes real hard to advance at all unless you have resilient vehicles. The AI just does not miss and will erase any advancing infantry whether they are spotted or not. Planes are not plentiful enough to be an effective counter to the arty spam.
最后由 Kaminari 编辑于; 2019 年 7 月 2 日 下午 12:40
Grant 2019 年 7 月 2 日 下午 5:00 
@Kaminari That why I say it ruins Solo.
However, I discover the best way is to play with an friendly AI, enemy AI artillery is still a pain but isn't gold-like since the AI is busy helping you as well.
doncaster287 2019 年 7 月 10 日 上午 5:48 
I must agree, that ridiculous enemy accuracy and spotting with AI artillery is a joy killer. To have hidden, entrenched or otherwise defended units wiped out in seconds after hitting launch battle just sucks the joy out of it. And their counter artillery ability is ridiculous. Well hidden, deep back, in gun pit, arty should not be wiped in seconds. Try fighting the rest of the campaign without them!
MoonMan 2019 年 7 月 10 日 下午 3:02 
The AI has laser vision and will often arty your units without having seen them. That's the problem
Shad 2019 年 7 月 10 日 下午 4:01 
引用自 MoonMan
The AI has laser vision and will often arty your units without having seen them. That's the problem
I think it's more the AI having perfect memory. They need to have only caught a glimpse once of a unit (or seen fire from artillery), and they will remember it. The player can forget the exact house or patch of forest or be busy zoomed in on another part of the map, but not the AI.
MAGAt Stomper 2019 年 7 月 10 日 下午 7:33 
I just wish you could give an order to shoot and scoot without having to mico it.
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发帖日期: 2019 年 7 月 1 日 下午 9:55
回复数: 32