Steel Division 2

Steel Division 2

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To Eugen: The AI Cheats in a specific way
Unfortunately there's no way for me to screen this but this is what i saw. Army General I bring my arty and observers. The enemy has a sapper battallion and two wings of fighters. They don't have air recon out. So i decide to arty where i think the enemy is.

Before the first rounds leave the tubes of my arty i see 4 even fighters with rockets coming for my artillery. Well WTF? I understand that the AI remembers where you artillery fires, but how the hell can the know exactly where my arty is way in the back with buildings where no one can see them? I managed to save most of my artilley as I lost one gun, but thats still some bs.

It has also occured to me as I finish typing that I could show you all a replay, but is there a replay site available where I can present my evidence?
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1-15 / 40 のコメントを表示
The devs will tell you the AI doesn't cheat... but I have seen similar things so you are in good company.
You can fetch replays and take screen shot from there.
glythe の投稿を引用:
The devs will tell you the AI doesn't cheat... but I have seen similar things so you are in good company.

If the AI knows exactly where my artillery is before they even fire, that is cheating. We can't do it to other players and we can't do it to the AI. Yet the AI can somehow do it? Yeah that's cheating. Don't make excuses for the devs.



Hobotango の投稿を引用:
You can fetch replays and take screen shot from there.

Ok but where can I post the replay because we had a replay site for SD:44
Alpha2518 の投稿を引用:
glythe の投稿を引用:
The devs will tell you the AI doesn't cheat... but I have seen similar things so you are in good company.

If the AI knows exactly where my artillery is before they even fire, that is cheating. We can't do it to other players and we can't do it to the AI. Yet the AI can somehow do it? Yeah that's cheating. Don't make excuses for the devs.



Hobotango の投稿を引用:
You can fetch replays and take screen shot from there.

Ok but where can I post the replay because we had a replay site for SD:44

You...you do realize he was agreeing with you right?
Morehouse928 の投稿を引用:
Alpha2518 の投稿を引用:

If the AI knows exactly where my artillery is before they even fire, that is cheating. We can't do it to other players and we can't do it to the AI. Yet the AI can somehow do it? Yeah that's cheating. Don't make excuses for the devs.





Ok but where can I post the replay because we had a replay site for SD:44

You...you do realize he was agreeing with you right?

Yes, but my issue that he's taking the dev excuse of the AI doesn't cheat, when it clearly does in this case.
Hello Everyone,
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !
EUG Kaelior の投稿を引用:
Hello Everyone,
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !

Agree, noticed this myself, the only thing I see the AI do is overuse a high number of aircraft, it's crazy at times, no way they could have this many in their deck. Continuous onslaught of planes...
JDPUK の投稿を引用:
EUG Kaelior の投稿を引用:
Hello Everyone,
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !

Agree, noticed this myself, the only thing I see the AI do is overuse a high number of aircraft, it's crazy at times, no way they could have this many in their deck. Continuous onslaught of planes...
you need more AA to create no fly zone which can wipe planes fast.
FREEZED の投稿を引用:
JDPUK の投稿を引用:

Agree, noticed this myself, the only thing I see the AI do is overuse a high number of aircraft, it's crazy at times, no way they could have this many in their deck. Continuous onslaught of planes...
you need more AA to create no fly zone which can wipe planes fast.

Oh yeah, definitely do that, posted a lot on this topic, my best game brought down 39 aircraft in a 2 vs 2 matchup with the AI. I'm huge on using air defense and recon, though just odd that the AI would sling out that many aircraft to begin with. Doesn't ever seem to lose air capability, no matter how many you shoot down. I do notice a trickle effect to a degree, though they ALWAYS have and use them, no matter how many you destroy.
Alpha2518 の投稿を引用:
Ok but where can I post the replay because we had a replay site for SD:44
OT: FYI, there are already SD2 replays on sd-replays.net
Disposable_Hero の投稿を引用:
Alpha2518 の投稿を引用:
Ok but where can I post the replay because we had a replay site for SD:44
OT: FYI, there are already SD2 replays on sd-replays.net

Nice.

EUG Kaelior の投稿を引用:
Hello Everyone,
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !

what is IA? I thought it was a typo when "AI" should have been used. But you used it repeatedly.

Also, the OP said the AI aircraft targeted his artillery before the artillery actually fired.
Alpha2518 の投稿を引用:

Yes, but my issue that he's taking the dev excuse of the AI doesn't cheat, when it clearly does in this case.

No I wasn't. The AI does this thing where it knows a unit is there when it isn't supposed to know a unit is there. It has been like that since the first modern Eugen game I played (ruse was a completely different AI with different rules).

I have seen the AI know where my artillery is located for the rest of the game after it has fired once in previous games. If I use it, and then move it the AI should not know where it went. But the Eugen AI sometimes knows anyway. That is 100% cheating. I have not seen the AI do it yet with this game but if you say you have then I believe you (because it was often guilty of doing this in the past).

I don't remember all the nonsense but there is a very long list of nonsense the AI in these games performs. In Airland battle the AI was guilty of being able to "know" without seeing where you placed command vehicles in territory (this is how you got reinforcement points in that game).

If a player were searching for units he would have his air recon scan the area where units might be. Meanwhile the AI when it searches for units he will send the recon unit directly to where he knows the unit is located. He's not allowed to see it until he can actually see it with the recon unit but he knows it is there before he starts searching. That is also cheating.

You know how most games start with fog of war? In 99.9% of games the AI doesn't have fog of war. He knows where all your units are because it makes a response easier for the game to plan. The compromise for the SD series is that your units push the red/blue line. The problem is that you don't see the line push the same way the AI does.

Where is the "realism" of battle in knowing that the enemy is within 200m of you because the red line didn't adjust?

The devs justify the red line bit as a game mechanic and therefore the basis for AI unit vision isn't cheating!
JukeBoX の投稿を引用:
EUG Kaelior の投稿を引用:
Hello Everyone,
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !

what is IA? I thought it was a typo when "AI" should have been used. But you used it repeatedly.


AI : Intelligence artificielle.
IA: artificial Intelligence.

[EUG] MadMat  [開発者] 2019年7月2日 11時56分 
Hobotango の投稿を引用:
AI : Intelligence artificielle.
IA: artificial Intelligence.
Actually, the reverse ... but AI/IA indeed mean the same thing in English & French. ;)
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投稿日: 2019年7月1日 21時33分
投稿数: 40