Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If the AI knows exactly where my artillery is before they even fire, that is cheating. We can't do it to other players and we can't do it to the AI. Yet the AI can somehow do it? Yeah that's cheating. Don't make excuses for the devs.
Ok but where can I post the replay because we had a replay site for SD:44
You...you do realize he was agreeing with you right?
Yes, but my issue that he's taking the dev excuse of the AI doesn't cheat, when it clearly does in this case.
Again, IA don't cheat. The only way that an IA unit can fire it's that the IA saw you and fire. She can remember where your artillery fired and try to shot at this position. You can look at the replay to understand.
Have fun guys !
Agree, noticed this myself, the only thing I see the AI do is overuse a high number of aircraft, it's crazy at times, no way they could have this many in their deck. Continuous onslaught of planes...
Oh yeah, definitely do that, posted a lot on this topic, my best game brought down 39 aircraft in a 2 vs 2 matchup with the AI. I'm huge on using air defense and recon, though just odd that the AI would sling out that many aircraft to begin with. Doesn't ever seem to lose air capability, no matter how many you shoot down. I do notice a trickle effect to a degree, though they ALWAYS have and use them, no matter how many you destroy.
Nice.
what is IA? I thought it was a typo when "AI" should have been used. But you used it repeatedly.
Also, the OP said the AI aircraft targeted his artillery before the artillery actually fired.
No I wasn't. The AI does this thing where it knows a unit is there when it isn't supposed to know a unit is there. It has been like that since the first modern Eugen game I played (ruse was a completely different AI with different rules).
I have seen the AI know where my artillery is located for the rest of the game after it has fired once in previous games. If I use it, and then move it the AI should not know where it went. But the Eugen AI sometimes knows anyway. That is 100% cheating. I have not seen the AI do it yet with this game but if you say you have then I believe you (because it was often guilty of doing this in the past).
I don't remember all the nonsense but there is a very long list of nonsense the AI in these games performs. In Airland battle the AI was guilty of being able to "know" without seeing where you placed command vehicles in territory (this is how you got reinforcement points in that game).
If a player were searching for units he would have his air recon scan the area where units might be. Meanwhile the AI when it searches for units he will send the recon unit directly to where he knows the unit is located. He's not allowed to see it until he can actually see it with the recon unit but he knows it is there before he starts searching. That is also cheating.
You know how most games start with fog of war? In 99.9% of games the AI doesn't have fog of war. He knows where all your units are because it makes a response easier for the game to plan. The compromise for the SD series is that your units push the red/blue line. The problem is that you don't see the line push the same way the AI does.
Where is the "realism" of battle in knowing that the enemy is within 200m of you because the red line didn't adjust?
The devs justify the red line bit as a game mechanic and therefore the basis for AI unit vision isn't cheating!
AI : Intelligence artificielle.
IA: artificial Intelligence.