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Right Mouse and drag works great as long as there are no enemies within 300 miles
I had tanks on a hill near me disabling this didn't help maybe it would for infantry I wanted to move forward 30 feet and engage this tank on a hill over there it worked out I hit with mortars then weakend it halfway then put the two tanks on hunt then they took it out AFTER finally swinging their barrels - turrets around after taking some bounce shots.
Disabling weapons is not a solution because the tank should not be stupid. There is no reason to turn side armor when:
1. They have turrets
2. Enemies are out of range (beyond 2000m) and they turn anyway
3. Enemies out of line of sight make your tanks turn even if they cant be hit from that angle
When it does happen it's almost always in MP games when my opponent sets up a good flank attack or ambush. I give them credit for good tactics not blame the game.
Also, there are so many people saying they are losing tanks bc they faced the wrong direction, where are all the people who are killing so many tanks bc they were faced the wrong way? Cant have one without the other.
It makes taking out heavy armour trivial if you have enough room to send something out wide.
I kinda feel like this is an intended feature. They added return fire for scouts so you didn't have to turn their weapons off. How hard would it have been to make a force front armor facing?
Flanking. That's good tactics, real world tactics. Adding a function to face tanks in a specific direction wouldn't help.
They are talking about tanks that turn to face infantry or halftracks when there are AT threats coming from another direction. It simply doesn't happen very often.
When he finally realizes what's happen he scrolls to the spot and takes off the facing option to engage the threat but it's too late, Panther is track destroyed and a few seconds later its armor cracked, dead Panther.
Then that player comes to the forum to complain that tanks with forced facing option enabled should automatically turn to face threats LOL.