Overdungeon

Overdungeon

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urokuta  [developer] Nov 25, 2018 @ 1:30am
Suggestions & Ideas
Here is Suggestions and Ideas board.
Please feel free to post anything your concept!
Last edited by urokuta; Nov 25, 2018 @ 2:04am
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Showing 16-30 of 66 comments
jhs8933 Jan 3, 2019 @ 6:28am 
평가에도 언급하였지만 방어적인 요소를 가진 카드의 필요성이 중요합니다.
그래서 기본적으로 도발이 많은 애니멀덱이 필수(모든 애니멀이 도발이 되는 렐릭도 있는)일수밖에없어서
어택 종류와 타워 종류의 카드 컨셉으로는 게임을 완료하기가 힘듭니다
그래서 애니멀 - 도발
어택 - stun(공격 계획이 있는 적군을 특정 턴동안 기절 또는 침묵 시키기)
타워 - Thaad(terminal high altitude area defene) 컨셉의 타워 등 방어 적인 능력이 있는 카드가 더 개발되어야합니다.
TigerInuzuka Jan 4, 2019 @ 10:24am 
Originally posted by tartazine:
add endless mode
Yes please! Roguelike procedural overdungeon sounds awesome.
Delve as deep as you can!
DethBringa Jan 14, 2019 @ 9:51am 
Is there a way you can have a "simple" render for animals for when you get over a certain number.
I summoned so many sheep the whole game lagged out and dropped down to 1fps - it actually froze for about 30secs at one point. I understand you aren't supposed to fill the whole screen but its fun to see animals overflow to the edges of the screen.
DethBringa Jan 27, 2019 @ 8:19pm 
When you do updates and card changes can you add before and after?
"Changed [card name] [variable] from X to Y"
Just a thought.
Frosty the Pyro Jan 28, 2019 @ 8:01pm 
the new partner is bit on the overpowered side with chicks, though it makes me a bit sad maybe it should exclude chicks from activating.
Silver Dragon Feb 7, 2019 @ 5:17pm 
Would like support for native 4K resolution (3840 x 2160 pixels)
Silver Dragon Feb 7, 2019 @ 5:32pm 
Might be tough to do due to realtime nature of fights but some controller support would be nice.
Silver Dragon Feb 7, 2019 @ 5:34pm 
It would be nice to have some text on the cards instead of having to look up on the upper left. Maybe not all the text but some useful stats like attack.
Felinae_Zeng Feb 9, 2019 @ 6:39am 
Till now one of the biggest problem is the optimization of large number of items in combat. Now in combat some cards especially double the items will strongly decrease the performance of the game. Sometimes the game stuck.
Domey Feb 9, 2019 @ 4:57pm 
some times u forge a awesome deck over the time till the last boss and i woud realy like that the retry possibilety at the end also gives me the option to keep playing with the same
deck and overkill it even more.
i realy enjoi ur game and i love the crazyness and army of agro animals.
thank so much for all the work u are doing!
Last edited by Domey; Feb 9, 2019 @ 4:57pm
JJBandit Feb 10, 2019 @ 8:35am 
Originally posted by DethBringa:
Could you add an "Endless Mode"?
I find sometimes that just as my deck is close to being what I want the game is over.

+1 this

With increasing difficulty or something
Frosty the Pyro Feb 10, 2019 @ 7:38pm 
the feather (ignor first overdraw) should have a different aperance once used in the match
DethBringa Feb 19, 2019 @ 11:21am 
Selling cards from your deck is a great addition, but, with shops being rare or impossible to get to once they are visible, selling 1 card only means its better to not pick up extra cards and ignore this feature.

I would suggest that card services can be used multiple times.

For removing cards:
Card removal price increase only raise by 50g/card.
You select your first card and a total cost shows of 150g.
Selecting your 2nd card the price rises by 50g making the new card price 200g and the total now 350g.
Selecting a 3rd card would push the total to 600g (350g+250g). etc etc.

For selling cards each selection would reduce all cards by 5g.
So you select your first card and the total shows 25g and all cards now have 20g.
Selecting a 2nd card would show total 45g and now all cards show 15g.
This price decrease would reset back to 25g at the next shop.
mesnomer Mar 5, 2019 @ 7:23pm 
Hi, Devs!

One bit of advice, unless I have misunderstood something: You may want to consider changing the name of "Card Collect Service!" to "Remove Basic Card" or "Trash Basic Card" for the English version. That would be more clear for new players.

From the current name I thought it might give me another copy of a basic card, so I selected an upgraded card instead of a wound to give it a try. Not my best decision!

Anyhow, love how responsive you are, and know that a lot of us understand how difficult it can be to keep things updated in an entirely different language. We really appreciate the effort you put in.
onlyspekkio Mar 15, 2019 @ 8:01am 
Sugar:
Cats are fine. Would be nice if they had the ability to dodge attacks or splash damage. Upgrade isn't great.

Mouse is bad. Would rather have 3 chicks. If mice ran away from cats, then they would live longer and make more mouses, maybe. Should summon at leave 2 mouses.

Upgrade on Experiment isn't worth it. Damage increase and gives taunt and Barrier to random animal?

Would be nice if she started with a second trap building card.

Vallee:
Needs changes to be able to use Card Dance. Swords mean you must focus on Animals.
Legendary Sword + Chicks = Amazing. Everything else is only ok.
Sword Dance is the worst.
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