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Why would I want to play an RPG where the best advice is to avoid fights? What is there to even do if I'm not fighting things?
When all ranged enemies are dead, target the enemy that approaches you. It helps to learn perfect parry/block to maximize damage. If the enemy has a shield, and it glows--indicating that it is blocking--kick it to make it lower its guard, then follow up with multiple attacks. If you are in danger of being overwhelmed, dodge or run away from the group for a while and then re-target the nearest enemy.
Keeping enemies targeted and dodging to the side when they attack followed by a counter-attack is another strategy.
To make things even easier, choose and make use of the healing spell or the vampire drain spell. Some of the other skills make combat even easier, but you'll just have to experiment with them, since a few of them are pretty useless. Don't be afraid to respec, but stay away from the grandmasters.
This game has very little in common with Dark Souls, and Baldur's Gate for that matter, except for superficial similarities.
I think the sentence "Baldur's Gate and Dark Souls had a baby!" on the Store page is a little misleading, and could give potential buyers the wrong expectations.
Baldur's Gate and Dark Souls had a baby does not mean the game is a copy of one or another. And it is the most common quote from reviews here and from the press, not our "creation" (given that it was the original vision: something in between. We can't really do anything more than explain this everytime 🥲
LoL you don't remember the tutorial of the first Dark Souls probably. In the first 10 minutes of a game on rail, you can maybe do what you say. But this is not a game on rails and that's why is cool. On top of this: if you play like Diablo just mashing buttons, it's probably you. Not the game 😆
No disrespect, but I think that the fact that you have to explain that over and over again to people is a good indicator that players sometimes have wrong expectations when they buy the game.
It would be better to not name other games at all and letting the game stand on its own merits. It is inevitable that people are going to compare it with those games.
And this is pubblic since ages
https://store.steampowered.com/news/app/919360/view/3524658636179884738
Let's see what we can do
The asylum demon was a teaching tool. It's there to teach players to prepare properly before jumping into a fight. The intended solution is to run through the side door and loop back around to the balcony after grabbing the class's melee weapon and shield, then do the plunging attack.
That is completely different from "throw player into a box arena with 4 enemies that hit as hard as the player" as a gameplay loop.
2 things:
1. Those are both great games and there's nothing wrong with combining those two concepts - YOU JUST NEED TO BE ABLE TO LIVE UP TO THAT EXPECTATION. No offense, but right now, this game just doesn't measure up to either of those pedigrees.
2. IF you don't like people drawing those comparisons, then you should probably change the description on the store page. "Baldur's Gate and Dark Souls had a baby!" is literally the first sentence in the product description.
2 answers
1. We are not offended, everyone is free to say whatever he wants of course and like or dislike the game. The point still stays that we are a 10 people team trying to do something fresh. If you're expectation starts from the idea of getting a Triple A, well...
2. It's completely the opposite as already said: the first sentence in the product description is not by us but it's the most common quote from players and press reviews that community asked to be put in in the store page to avoid the previously misleading "in between crpg and modern action"
You have a tutorial here that teaches you all the basis to survive combat early in the game. Then, if you go in a FA without a bit of bounties done and some equip you still risk to die. As you can complete the game with no epic gear as well. Because it's about your skills pad at hand
Sure, it's a fresh idea. I was drawn to it when I heard that it was like a cross between Baldur's Gate and Dark Souls. That sounds really cool. You know, you're setting yourself up for a really really really really really really really tough uphill climb if you're going to insist that your game isn't actually intended to be like either of those games because those comparisons are just going to keep on coming, especially with the art style, the combat style, the death and resurrection mechanic, the equipment and gearing... oh, AND THE DIRECT COMPARISON ON THE PRODUCT DESCRIPTION ON THE STORE PAGE.
Seriously man, either embrace it and go all in on emulating those games, or go change the product description on the store page, but please don't try to claim that these ham-fisted encounters and mechanics are "something fresh". There's a reason why some titles rise to the top and others sell very poorly.
Man, we can stay here forever: IT IS a cross of old school games [visual, world building] and modern action [real time, skill based combat]. Then you can switch names or try to explain what we are trying to explain in many different ways but it makes no difference. Our game IS NOT intended to be other games, it takes from other games [inspiration means this] and try to mix stuff to get something new. So again, what we are talking about exactly?
What is keep on coming is people validating this, luckily, and we have already considered the chance of getting thumbs down from people "expecting" a game that is clearly something different from what Alaloth is [BG or DS], despite trying to use well known features/mechanics of these games in a different way than usual.
The reason why some titles rise to the top is usually marketing related but that's a different story
Cheers
Yeah, I think we're talking passed each other here. The encounters and pacing are why I gave your game a thumbs down. The comparison to Baldur's Gate and Dark Souls on the store page are the ONLY reasons why I even noticed that your game existed in the first place. That comparison is literally the only reason for why you currently have my money in your bank account right now.
But, by all means, keep ignoring the real problems with the way the game is designed and go ahead and think that I'm just dissatisfied because you just want to believe that I am incapable of understanding your product.