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Is that fixed ?
I'd like to resume playing at some point but the concurrent champions AI doesn't work, and i think the game really needs the extra challenging map encounters
As well as a more direct reason not to just throw every single quest in your shopping basket to the point where they all blend together, because if the AI slowly starts contesting FAs you're not going to want to spend your time running errands around the world like a paper boy
I'm never a big fan of time limits mind you so i'm not saying i want blitz AI that completes the game in 50 days, just the extra tension would be welcome, plus it'd make the worldmap a bit more lively
... Are you that stupid ?
let's not attack each other let's stick to helping the game get better it's a very unique and ambitious game let's help them all we can
Well sure, but that still doesn't answer my question, and considering that's the third time i asked since release and there's no acknowledgement you can imagine i begin to worry about one of the main features that made me buy this game to start with
remember too the game is still 'in progress' so it's technically unfair to want 'final' answers in a game that's still being adjusted, keep that in mind (and probably why the devs aren't wanting to answer it so fast)
While this is true, it's worth noting that you're an Italian game studio and English isn't your first language. This shows in some of the less-than-perfect translations of the lore and item descriptions in the game. It also shows through in some ways during your interactions with the community. You're always open and honest and very transparent, as you say. There are rarely - but still occasionally - mishaps with this communication because of the fact that you're communicating in a second language. Sometimes, there's ambiguity in the meaning of the words you're using, which leaves room for misinterpretation. And sometimes, while you're providing clear and correct information, there are details missing because the translation of your phrase doesn't carry the same nuances as it did in your native tongue.
It helps that the community have your back (and for good reason, you're doing great!) but this situation is one where it took a while to go from honest, open and accurate information, to the complete information needed to show the OP was making a factually-incorrect statement. I think this was an innocent mistake born of a lack of experience with and understanding of the game, but it still means that they were mistaken in their explanation of what happened, and your correction of their information, while you responded promptly, didn't become clear to everyone immediately.
This issue also shows - but also in only minor ways - in your lore and other text in-game. Many NPC lines sound like they're written in broken English, as does some of the backstory text in various places. If you don't have an editor who's a native English speaker, it might be worth looking into that. And if you do, it might be worth either getting them to do their job, or hiring a better one if they think they already are. None of this makes the text unreadable, or prevents the text from conveying the proper information, but it does make it awkward to read at times, and it adds an unpolished feel to the game as a whole.
In-game lore has been wrote by Chris Avellone
Dialogues & texts are from our Narrative Designer/Editor which is Canadian
Writing 350k words is not an easy task so for sure reviewing texts is great part of polishing right now :)
I didn't intend that to sound as critical as it did. Sorry about that. And to reaffirm what I was meaning there - in spite of the issues with the English in the game text, it doesn't cause trouble with the meaning being understood, it's just a case of some awkward phrasing in some places I've seen. And good to hear the polish in that area is still being worked on!
That way they can help send feedback to what needs to be looked at again and possibly corrected etc
discord.gg/gamerainteractive :)
First off you're not a moderator
Second, this is in topic since Champions are close tied with the "timer" mechanic
Third, the developer often answers non topic related conversations as seen just above this post, and once again that one's getting ignored
Fourth, i'm not asking for it to be fixed on the spot, but any form of acknowledgement, as i explicitly said already, would be a start
We don't ignore anyone. Simply, the question has been answered many time in many topics. Champions are just one more thing under constant iteration. BHV have been already changed and it really depends on which champions you are going to face. Major changes on the way with the second big round of balancing
-- Exactly,
as stated before when are (some) people going to realize this game isn't actually 'finished', so they are constantly testing, changing and iterating things,
Muscarine I was going to answer your post but as I started writing it I realized it was impossible to write anything that didn't sound inflammatory due to your wording,
what the devs need is feedback to constantly improve the game, not negativity or 'threats' that imply the game sucks or isn't good enough,
the game is unique and a potential ground-breaker for a new hybrid type of game - an action combat ortho rpg blend is __long__ overdue in the garbage saturated 'turn-based top-down' market,
give the guys a break and help them make the best game they can, expecting a 'final' answer on anything is completely foolish in this phase of development.