Alaloth - Champions of The Four Kingdoms

Alaloth - Champions of The Four Kingdoms

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Aegis Jul 7, 2022 @ 10:51pm
2
Buyers beware : in game time is important !!
I enjoyed playing the game, trying to complete as much quests as possible, exploring and trying to recruit new companions but sudently on day 50 i had a short cutscene. Then all the monsters became extremly strong. Even with 2 companions the random encounters turned into slaughter (my character's got blue gear so it's quite decent).

The game turned from enjoyable to a complete lack of fun. The dev advertise a huge explorable world full of quests and mysteries but in fact the game forces you to rush or the difficulty will ramp up insanely.

If you like to explore games and do as muchs side content as you can before going for the main quest : DON'T BUY THE GAME NOW !!! Wait until (i hope) the dev fixes the problem. Furthermore, i discovered this after playing 5 hours, wanted to refund the game but steam denied it, nice d..kmove devs !!!
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Showing 31-45 of 82 comments
Muscarine Sep 15, 2022 @ 5:38am 
Originally posted by sleep🅾ng:
unless you pick a specific mode with other factions going for the same goal as you

Is that fixed ?

I'd like to resume playing at some point but the concurrent champions AI doesn't work, and i think the game really needs the extra challenging map encounters

As well as a more direct reason not to just throw every single quest in your shopping basket to the point where they all blend together, because if the AI slowly starts contesting FAs you're not going to want to spend your time running errands around the world like a paper boy

I'm never a big fan of time limits mind you so i'm not saying i want blitz AI that completes the game in 50 days, just the extra tension would be welcome, plus it'd make the worldmap a bit more lively
Zalqior Sep 15, 2022 @ 8:45am 
Originally posted by Muscarine:
Originally posted by sleep🅾ng:
unless you pick a specific mode with other factions going for the same goal as you

Is that fixed ?

I'd like to resume playing at some point but the concurrent champions AI doesn't work, and i think the game really needs the extra challenging map encounters

As well as a more direct reason not to just throw every single quest in your shopping basket to the point where they all blend together, because if the AI slowly starts contesting FAs you're not going to want to spend your time running errands around the world like a paper boy

I'm never a big fan of time limits mind you so i'm not saying i want blitz AI that completes the game in 50 days, just the extra tension would be welcome, plus it'd make the worldmap a bit more lively
no need to be fixed, its an option that you can choose or not before start, lol devs already explain it many times
Muscarine Sep 15, 2022 @ 11:01am 
Originally posted by Zao:
no need to be fixed, its an option that you can choose or not before start, lol devs already explain it many times

... Are you that stupid ?
DEFIANCE is Back !! Sep 15, 2022 @ 2:54pm 
I think the 'broken' aspect is something to do with the, " Concurrent champions doesn't work " part,

let's not attack each other let's stick to helping the game get better it's a very unique and ambitious game let's help them all we can
Muscarine Sep 16, 2022 @ 10:36pm 
Originally posted by Celendrin:
I think the 'broken' aspect is something to do with the, " Concurrent champions doesn't work " part,

let's not attack each other let's stick to helping the game get better it's a very unique and ambitious game let's help them all we can

Well sure, but that still doesn't answer my question, and considering that's the third time i asked since release and there's no acknowledgement you can imagine i begin to worry about one of the main features that made me buy this game to start with
well start a new thread with the specific question, in this thread everyone's worried about time and what it does to the game, if you have a specific question about concurrent champions ask in a new thread with exactly what youre wondering about and see what they say,

remember too the game is still 'in progress' so it's technically unfair to want 'final' answers in a game that's still being adjusted, keep that in mind (and probably why the devs aren't wanting to answer it so fast)
obliviondoll Sep 18, 2022 @ 11:23am 
Originally posted by Eldacar:
Our interaction with the community is direct, transparent and straight to the point.

While this is true, it's worth noting that you're an Italian game studio and English isn't your first language. This shows in some of the less-than-perfect translations of the lore and item descriptions in the game. It also shows through in some ways during your interactions with the community. You're always open and honest and very transparent, as you say. There are rarely - but still occasionally - mishaps with this communication because of the fact that you're communicating in a second language. Sometimes, there's ambiguity in the meaning of the words you're using, which leaves room for misinterpretation. And sometimes, while you're providing clear and correct information, there are details missing because the translation of your phrase doesn't carry the same nuances as it did in your native tongue.

It helps that the community have your back (and for good reason, you're doing great!) but this situation is one where it took a while to go from honest, open and accurate information, to the complete information needed to show the OP was making a factually-incorrect statement. I think this was an innocent mistake born of a lack of experience with and understanding of the game, but it still means that they were mistaken in their explanation of what happened, and your correction of their information, while you responded promptly, didn't become clear to everyone immediately.

This issue also shows - but also in only minor ways - in your lore and other text in-game. Many NPC lines sound like they're written in broken English, as does some of the backstory text in various places. If you don't have an editor who's a native English speaker, it might be worth looking into that. And if you do, it might be worth either getting them to do their job, or hiring a better one if they think they already are. None of this makes the text unreadable, or prevents the text from conveying the proper information, but it does make it awkward to read at times, and it adds an unpolished feel to the game as a whole.
Last edited by obliviondoll; Sep 18, 2022 @ 11:25am
Gamera Interactive || Herald  [developer] Sep 19, 2022 @ 12:50am 
Originally posted by obliviondoll:
Originally posted by Eldacar:
Our interaction with the community is direct, transparent and straight to the point.

While this is true, it's worth noting that you're an Italian game studio and English isn't your first language. This shows in some of the less-than-perfect translations of the lore and item descriptions in the game. It also shows through in some ways during your interactions with the community. You're always open and honest and very transparent, as you say. There are rarely - but still occasionally - mishaps with this communication because of the fact that you're communicating in a second language. Sometimes, there's ambiguity in the meaning of the words you're using, which leaves room for misinterpretation. And sometimes, while you're providing clear and correct information, there are details missing because the translation of your phrase doesn't carry the same nuances as it did in your native tongue.

It helps that the community have your back (and for good reason, you're doing great!) but this situation is one where it took a while to go from honest, open and accurate information, to the complete information needed to show the OP was making a factually-incorrect statement. I think this was an innocent mistake born of a lack of experience with and understanding of the game, but it still means that they were mistaken in their explanation of what happened, and your correction of their information, while you responded promptly, didn't become clear to everyone immediately.

This issue also shows - but also in only minor ways - in your lore and other text in-game. Many NPC lines sound like they're written in broken English, as does some of the backstory text in various places. If you don't have an editor who's a native English speaker, it might be worth looking into that. And if you do, it might be worth either getting them to do their job, or hiring a better one if they think they already are. None of this makes the text unreadable, or prevents the text from conveying the proper information, but it does make it awkward to read at times, and it adds an unpolished feel to the game as a whole.

In-game lore has been wrote by Chris Avellone
Dialogues & texts are from our Narrative Designer/Editor which is Canadian

Writing 350k words is not an easy task so for sure reviewing texts is great part of polishing right now :)
obliviondoll Sep 19, 2022 @ 1:58am 
Originally posted by Gamera Interactive || Herald:
In-game lore has been wrote by Chris Avellone
Dialogues & texts are from our Narrative Designer/Editor which is Canadian

Writing 350k words is not an easy task so for sure reviewing texts is great part of polishing right now :)

I didn't intend that to sound as critical as it did. Sorry about that. And to reaffirm what I was meaning there - in spite of the issues with the English in the game text, it doesn't cause trouble with the meaning being understood, it's just a case of some awkward phrasing in some places I've seen. And good to hear the polish in that area is still being worked on!
Gamera Interactive || Herald  [developer] Sep 19, 2022 @ 3:02am 
No worries, you are right :) Just to say that proof reading is in progress as part of the polish phase!
DEFIANCE is Back !! Sep 19, 2022 @ 11:43pm 
Speaking of which, can players give feedback about grammar and spelling etc?

That way they can help send feedback to what needs to be looked at again and possibly corrected etc
Gamera Interactive || Herald  [developer] Sep 20, 2022 @ 12:14am 
Originally posted by Celendrin:
Speaking of which, can players give feedback about grammar and spelling etc?

That way they can help send feedback to what needs to be looked at again and possibly corrected etc

discord.gg/gamerainteractive :)
Muscarine Sep 21, 2022 @ 5:54am 
Originally posted by Celendrin:
well start a new thread with the specific question, in this thread everyone's worried about time and what it does to the game, if you have a specific question about concurrent champions ask in a new thread with exactly what youre wondering about and see what they say,

First off you're not a moderator

Second, this is in topic since Champions are close tied with the "timer" mechanic

Third, the developer often answers non topic related conversations as seen just above this post, and once again that one's getting ignored

Fourth, i'm not asking for it to be fixed on the spot, but any form of acknowledgement, as i explicitly said already, would be a start
Last edited by Muscarine; Sep 21, 2022 @ 5:59am
Gamera Interactive || Herald  [developer] Sep 22, 2022 @ 1:28am 
Originally posted by Muscarine:
Originally posted by Celendrin:
well start a new thread with the specific question, in this thread everyone's worried about time and what it does to the game, if you have a specific question about concurrent champions ask in a new thread with exactly what youre wondering about and see what they say,

Third, the developer often answers non topic related conversations as seen just above this post, and once again that one's getting ignored

We don't ignore anyone. Simply, the question has been answered many time in many topics. Champions are just one more thing under constant iteration. BHV have been already changed and it really depends on which champions you are going to face. Major changes on the way with the second big round of balancing
DEFIANCE is Back !! Sep 22, 2022 @ 12:05pm 
"Champions are just one more thing under constant iteration "


-- Exactly,

as stated before when are (some) people going to realize this game isn't actually 'finished', so they are constantly testing, changing and iterating things,

Muscarine I was going to answer your post but as I started writing it I realized it was impossible to write anything that didn't sound inflammatory due to your wording,

what the devs need is feedback to constantly improve the game, not negativity or 'threats' that imply the game sucks or isn't good enough,

the game is unique and a potential ground-breaker for a new hybrid type of game - an action combat ortho rpg blend is __long__ overdue in the garbage saturated 'turn-based top-down' market,

give the guys a break and help them make the best game they can, expecting a 'final' answer on anything is completely foolish in this phase of development.
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Date Posted: Jul 7, 2022 @ 10:51pm
Posts: 82