Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) figure out the combat system / enemy patterns
b) get a few abilities and invest 5 points into strength
I think a) is due to limited AI / enemy combat moves, but this is mostly because it is still EA, so i think this is not really a problem as long as there are plans to give enemies more move sets / create elite versions of enemies / diversify packs you encounter
But the where the game really falls flat in terms of systems (and game design) currently is the static difficulty curve with this "achievements/FA's conquered" progression system they have. I feel like this is a recipe for disaster, as those two are incompatible and you just kind of breeze through everything after a certain point. As i mentioned elsewhere, i feel like the whole class and progression system needs to be thought out a bit more. (Maybe im just that oldschool, but i love the idea of classic experience points gain)
However, one way to solve it while keeping some of whats currently in place would be allowing for modifiers on FA's, potentially after you've beaten it once or so. Some other games do it successfuly with cards/tarot systems, which make things more difficult but also provide extra bonuses to go with the increased difficulty. As an example, if you were able to modify the FA's you've already completed to contain more challenging enemies / bosses with a % reward increase / magicfind bonus / reputation gain / xp gain / or gold gain. This would also partially solve the problem of repetitiveness, as you'd never know exactly what to expect.
That has alot to do with it too.
You have good game play knowledge.
I am explorer 1st find loot that's free you know hidden stuff and quests that's optional.
Then I go for main quest progression.
I be depressed when I miss anything. It's you against the world.
Last I checked I almost 400 in game days about 45% explored as far as area and cities night and day.
I'm looking for all easy doable stuff 1 skull (FA's) quests that don't require combat stuff.
I didn't know map mobs scale levels with in game time. Thanks
I guess i also didn't mention that i did my first run without companions. I dont know if that lowers enemy hp, but i never really felt that an area was "unfair" per se. (Except Queen's Rest which felt really difficult at first, but then when you learn how those demons work you feel so happy when you dodge their ♥♥♥♥ and punish them afterwards :D)
Im going to start another run and try another weapon. I'll see how the experience is with that.
Btw Stan thanks for you words of encouragement, hope you are enjoying the game as well buddy! There are some quests which require you to travel to locations and collect stuff. For easy FA's try Moonvale, or do those quests where you gotta kill giants/skeletons, those are the easiest as they don't have ranged mobs with them. Keep going at it, you'll be a god of death soon!!
Looky beat the game on a speed run of 15ish hrs. And no problem Looky you learned alot in them 15ish hrs. And I'm headed to them skeletons after post.
At my playtime real time, I'm gonna get at least 80ish + maybe more cause I know now that in game time and enemies leveling work together. This is interesting and has to be thought about. Seems the grind play could be more challenging. In game time is an addressable mechanic of this game that has to be weighed
I have hundreds of hours in Elden ring and I know how to boost up my levels. And even then Its still a hard game that takes a lot of focus. In Alaloth I can just farm the FAs or the other Heroes for gold and immediately go buy good gear. After that there's nothing really to find.
15 hours because i tried doing everything there is in the elven and orcish zone, after that i did most of the human zone and then i fairly quicky found the 4th artifact in the dwarven zone. After that i just finished the game, like you said, last three fights in less than 15 minutes.
The best way i would describe it is that i was trying to look for depth while playing in shallow waters. The game has some nice visuals and at first glance i thought i'd be able to dive deeper in some of the narratives/quests so i kept digging through trying to scratch that itch. After i realised how the gameplay loop functions i just rushed to the ending.
Also, the enemy champions were never really a factor, they cleared like only 3 FA's total, and i never even got a chance to fight any of them.
My case is both. I have diabetic retinopathy in one eye and issues with the joints in my hands. I would love too play the game but again lack of options for difficulty bothers me.
I would encourage any game developer too consider some people have health issues and need selectable difficulties. It also adds the ability for people who can master the game too up their difficulty so they can feel challenged if they so choose.