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1 Thing I've noticed to help in current state of the game is the Buff that increases Physical and magic damage by 45% for 12 seconds.
1 Thing that would help is have items that increase Magic power for abilities and not a flat bonus or addition to melee would be FANTASTIC on all equipments.
1 Other thing Equally importance since there is no stat for Magic Damage would be to also apply strength to both physical and magic damage...I see that one almost needing added as a need.
I think the main issue is, if magic dmg scales with magic dmg items (it should), the game would become even more easy.
I think there is a lot work to tweak the balance to make this game great.
My personal opinion is, that this game should not have crit rates and crit hits in general.
It says it wants to be a souls like game. But it is not. Killing mobs with one hit because crit rate and dmg is so high, has nothing to do with a souls like game.
All this crit stuff just makes this game way to easy. You can also try out for yourself, how this game plays with no crit if you just don't use it. An surprise, it will still be way to easy :D