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2) Why do you need more than 1 station per sector? There is plenty of space to build.
Why two stations? Well, I'd like to keep certain things separated but they can get very convoluted. Like, Jupiter, with the Oil... that goes to plastic plates but I'll also need it for Fuel. I don't want to have a Frankenstein station with Fuel lines as a parasite off the Plastic station. I'd rather just build a Refinery and place it nearby. Did you every play one of the X series games? Lots of stations, each with a focused purpose. Having to jam all the different production lines together in asector is really daunting. It will lead to very convoluted and muddy production lines all centered around one single core that can be taken down all at once, rather than being serparated into tight, functional groups. All the eggs in one basket is.. not a wise plan.
2) If you like to spread the production between several stations, just build another stations in the adjustent sector and link them via trade routes or teleportation hubs.
3) if you like, you can build fully separated production lines within one station. You can even design 'lean' station departments connected with one cell only. Teleportation relays work within one station too so it's convenient to create such designs.
Why not having more than one station per sector? Well, it complicates alot of things without much reason. For example, when you create a route between two stations, you connect two sectors with definite selection which stations will be connected. But if you have 10 stations per sector? Hope you see my point.
Some changes add not much to the gameplay but require extremly high amount of time to implement. Right now I'm working on the new exciting features of the Update 2. I'll make an annoucement when it is ready for testing on the experimental branch.
2) Open the blueprints screen (U).
3) Select the blueprint you want.
4) Click "Assign' button.
5) Click on the station.