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Kudos to Angelic Manslaughter for reporting and helping troubleshoot the issue :)
Those are the generic commands to get a clean system installation state, so... people should have it in the first place. :-) But it's nice you're sharing tios!
The game starts, I hear sound, but the screen only displays uniform colour flickering in white, grey, blue and green. I can still quit the game with Alt-F4.
The problem seems to be a misdetection of the screen resolution. The game's config file (at ~/.config/unity3d/Unbound\ Creations/Headliner_\ NoviNews/prefs ) shows that it tries to run at 1x1 resolution. If I change the file to the native screen resolution, it works perfectly.
This seems to be a common problem with several recent Unity games...
Hmm can also try opening the config.cfg in the same folder where the executable is stored and adding on the bottom (or changing if it already exists):
[QUALITY]
ResolutionIndex = 0
Fullscreen = False
In the other game where I experienced this recently (Sunless Skies), the developers forced the game to window mode on every start to work around the issue. Sadly, that didn't help against the resolution misdetection problem: It would still launch in a tiny window (not 1x1, as there's probably a lower limit imposed by the window manager) and require manual config file tuning to be playable.
I should note that I'm using the KDE desktop environment, so it may be related to that.
EDIT: Looks like I fixed the issue for myself. I opened up the prefs file in the folder ~/.config/unity3d/Unbound Creations/Headliner_ NoviNews/ and changed the values of Screenmanager Resolution Height and Screenmanager Resolution Width to my native resolution, and the game seems to be running fine!
Sweet, glad you got it figured out! I'll add your fix to the OP.
The game uses Unity 3D, which should auto-detect the resolution automatically and set it to native. Looks like it's messing up on Ubuntu specifically (no issue on Win/Mac/Other Distros). Wonder what is it about Ubuntu that causes this?
Unity seems to have issues detecting the native desktop resolution, particularly on certain window managers. This must be a bug in certain recent versions of Unity, as older games are still working fine.
Just guessing here, but maybe it's this bug? https://forum.unity.com/threads/unity-app-has-wrong-initial-resolution-after-upgrade-to-2018-2-4f1-and-newer.600193/
Might I suggest checking if the detected resolution is 1x1 and forcing it to 1024x768 if so? That's a resolution almost everyone can run, and from there you can just change the resolution from the options screen.