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- Insane loading speeds :O
- Great Aesthethic
- insane amount of buffs / powers (Really original ones too)
- Great co-op game
- Levels are okay, perhaps some interactivity in levels would be cool? (pull lever to lower bridge idunno)
- Mobs all kinda look the same, small mob, big mob. While white is part of the ink aesthic perhaps having maybe Monster glowing outlines or something would be cool?
Are there flying mobs? I might be forgetting them.
Maybe add mobs that take extra dmg from specific type of colored ink
I do like the one where you need to hunt a specific elite, since i think they go purple or something?
Please keep the feedback coming though, we read through it all and our analytics can't catch all the nuances. Getting things like recaps of runs where you felt like you should have died but didn't are extremely useful, as they help point at underlying issues of game feel that are harder to detect with just data :D - if you're interested, consider joining the Discord[discord.com], we're always looking at feedback and chatting on design ideas!
And the signature is basically a massive burst dps that saves you from death.
Imo the next ink they bring out should be about barrier sustain and mob debuffing, that way you get a strong tank/support without being heavy dps, ideally for co-op.
Im half way through the books and im thinking ill test green next. Different books offer different styles of play and progression, red ink strives on the Mercenary Band book, because you can heal up 1k in 2 chapters and then have that huge 100hp max, which some pages increase stats based on max hp. Also since you dont have a barrier you can have a few other pages bonuses, but i also noticed you can overheal and gain barrier anyway.
Edit: Also, you can get an item in blood where your overhealing applies shields which also can reach insane levels with the extra healling from leech as well.