Vellum
Gameplay thoughts
Gameplay seems a bit simple right now. I like the character building and choices, those are neat, great even. However...

The hub is beautiful, but should be optional. Hitting escape, or tab, or whatever should open up all the menus I need to interact with metaprogress, character design, and matchmaking without having to navigate a large space.

Most weapons and incentivise simply holding down left click forever.

Enemy design and game speed feels very off. Almost every melee enemy can charge or jump at you ridiculously fast. Dodges don't feel very effective because very little is telegraphed and enemy projectiles move super fast. The best strategy appears to be to kite forever. Stuff gets up in your business way too easily.

The pool of available perks starts large and gets larger. The number of times I have groaned because all I get are useless "Em dash" perks has made me sad.

Sometimes the power of perks feels very off, "+30% crit damage" and "+25% crit damage against enemies with blot". What? Both are green tier perks, but the unconditional one is more powerful?

The tutorial should be optional.
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Blueteak  [developer] May 22, 2024 @ 7:08pm 
This latest update has some core changes to movement speed and ability casting related to movement that we hope resolves some of the friction with movement during combat.

Definitely need to still take another pass at the relation of rarity vs. impact for upgrades, as you're totally right on that and 95% of the time, it's an upgrade that was created much earlier in development vs. a new one that reflects our current power-balancing ideas (like the 25% crit damage against blot, that's a super old one, that should be made much better!)

Goal with Hub is to make it more interesting and impactful over future updates. We don't want it to feel like something that even could be optional because it is so impactful and has so much to explore/do/interact with. Currently it's definitely too large with not enough stuff filling it up, but we hope to resolve that over time!
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