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Definitely need to still take another pass at the relation of rarity vs. impact for upgrades, as you're totally right on that and 95% of the time, it's an upgrade that was created much earlier in development vs. a new one that reflects our current power-balancing ideas (like the 25% crit damage against blot, that's a super old one, that should be made much better!)
Goal with Hub is to make it more interesting and impactful over future updates. We don't want it to feel like something that even could be optional because it is so impactful and has so much to explore/do/interact with. Currently it's definitely too large with not enough stuff filling it up, but we hope to resolve that over time!