Vellum
Dead Horse Feb 6, 2024 @ 7:36am
Some feedback
So right off the bat one of the things that feels bad is the quip animations. It currently feels very tedious to auto attack because there's zero variance in the animation. One of the things I feel would help is an auto attack chain in which your character swings their whole body and does a right swing left swing over the top swing as well as a damage bonus for completing the chain so it does 25/25/50 if you complete the attack chain. I think attack speed upgrades would also help with all auto attacks.


One of the other things I don't like is the grass color, its this awful Easter egg basket fake grass green that's disgusting to look at. I would recommend making it a darker green.


I also wish you could raise the fps above 60.


Regarding combat I like some of the upgrades that have synergies with the enemy upgrades like the one where elite enemies have a chance to drop off a buff and enemy upgrade where elites appear more often I would absolutely love to see more synergistic upgrades like that. I would like to see more upgrades that augment the abilities such as launching 2 crows for 75% damage so if you land both its a 50% damage increase over a normal crow while also having synergy with on hit effects. (idk if this is already in the game my run just didn't have any, it was all just damage.)


As for the negatives of combat there's the animation issue which was already discussed but there's also a visibility issue regarding both your abilities and the enemy abilities. It is very hard to see your abilities because of how small they are as well as the Q ability not being clear how big the radius is (I would also like to be able to hold it down to see the radius before casting it.) It's also hard to see the enemy abilities because some of them are very fast and very small. There are also no things like circles on the ground indicating walls are about to be thrown up or spears are about to rain down, funnily enough the boss fights attacks are very clearly telegraphed and don't suffer these issues besides being very fast (which I'm not sure is an issue as I only fought them once, didn't take hardly any damage from being hit and killed them very fast.) Another issue with combat is that enemies like the giant dogs knock you back way too far, this hurts not only the enemy because then the poor thing cant even follow up on its attack but its very disorientating to be launched half way across the arena.


And lastly please please please highlight words like The Font and allow me to scroll my cursor over them to see a detailed description of what it is. There are a lot of unique names to your world and I'm still not sure what half these things are. On top of that when in the enemy perk menu instead of showing me the just the name and a small description of the enemy please show me a picture of the enemy so I can accurately understand which enemy I'm buffing.


I'm looking forward to this game and I believe that once you nail down the feel and pacing of combat and fix a few other pain points you will have a very special and fun roguelike on your hands.
< >
Showing 1-7 of 7 comments
Dead Horse Feb 6, 2024 @ 7:40am 
A few other points I'd like to quickly add. The ult being on as long a cooldown as its on compared to the other abilities it'd be nice for it have a more spectacular animation then a quick fart cloud. And I think the dash would feel better if its distance was lowered and its cooldown was lowered because I rarely used dash that actively because of how long the cooldown was.
Dead Horse Feb 6, 2024 @ 7:43am 
And a much smaller complaint I would love if the cosmetics were locked behind completing certain challenges in the game and actually changed your model instead of all being recolors.
Blueteak  [developer] Feb 6, 2024 @ 9:55am 
Great feedback!

A lot of this is already on our list (more enemy upgrade synergy, better ult VFX + Animations, better enemy AoE telegraphing, lower the gecko knockback) - and we're working on getting a number of updates in during the demo to help with some of them :)

Also - great insight into where we need to improve tooltips, as that is one of those things where after a while, as a dev, you totally lose what is/isn't intuitive. For instance, the enemy names are the 'class' of enemies - all the pitch-black, bipedal melee enemies are 'Splices' - but the tooltip could easily be improved by including the phrase 'enemy class' or 'enemy type' so it's clear it isn't talking about a single enemy - we'll take another pass at these.

There is a lot of progression work still in process (and cosmetics tied behind challenges are on that list!) - we have a melee-combo attack in the works like you suggested for quip, and we hope to have enough variety in abilities at Early Access launch that everyone will find one they enjoy using! And we're definitely looking into more ways to make the primary attacks fun to use (variation in animations, VFX, SFX, etc) - since they're what you do for most of the combat time.

One thing we're trying to get in quickly is a change to the first Tome you play, where it offers up some more interesting non-stat-boosting upgrades - as you say, it's super cool to shoot out 4 crows at a time, and we want you to have a higher chance at experiencing that in your first few runs!

60fps lock is unexpected, does disabling vsync in the settings not allow the game to run at higher framerates for you?

Thanks for the detailed feedback, it's really valuable! If you have any follow-up questions or think of any more suggestions, we'd love to hear them, either here or in the discord[discord.com] :)
Last edited by Blueteak; Feb 6, 2024 @ 9:56am
Dead Horse Feb 6, 2024 @ 10:05am 
Originally posted by Blueteak:
Great feedback!


60fps lock is unexpected, does disabling vsync in the settings not allow the game to run at higher framerates for you?
So after re-installing the game the framerate was no longer locked and I was able to hit in the 250fps. I had 60fps I believe even after restarting the game after turning off v-sync on my first installation so I'm not entirely sure what the issue was there. Also glad to hear you guys are already planning to address most if not all these issues, I am definitely more excited for this game now.
Blueteak  [developer] Feb 6, 2024 @ 12:27pm 
Awesome! - I'll check and see if that setting isn't getting dynamically updated after changing the setting.
ginge Apr 2, 2024 @ 12:25pm 
Originally posted by Blueteak:
Awesome! - I'll check and see if that setting isn't getting dynamically updated after changing the setting.
Any update on the weird 60 fps lock? I'm currently experiencing it and don't know whether to reinstall or not. I disabled vsync and have restarted the game several times and am still locked at 60
Dead Horse Apr 2, 2024 @ 12:27pm 
Originally posted by ginge:
Originally posted by Blueteak:
Awesome! - I'll check and see if that setting isn't getting dynamically updated after changing the setting.
Any update on the weird 60 fps lock? I'm currently experiencing it and don't know whether to reinstall or not. I disabled vsync and have restarted the game several times and am still locked at 60
I had turned off v-sync and then uninstalled and re-installed the game and when I got on it after re-installing it was unlocked.
< >
Showing 1-7 of 7 comments
Per page: 1530 50