Elemental War

Elemental War

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Bonne  [developer] Nov 11, 2018 @ 3:16pm
Feedback
You have any feedback regarding Elemental War that you want to share with us and our community? May it be positive or negative, we will read it and do our best to further improve the game. But be aware that we can't satisfy everybody.
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Showing 1-11 of 11 comments
Deadeye94 Nov 15, 2018 @ 4:13pm 
Hey Bonne, is there something planned like a general target priority for towers? Like, you could set one tower to always fire at the strongest / least HP / first enemy in range.
Thats a feature I like in other TD-Games, but if it doesn't fit the way you want your game to be, because it adds difficulty or something (I've seen a target priority item in hero mode), then I'm also okay with that.
Just wanted to ask if there's anything else planned for target priorities.

Nice game so far :)
Bonne  [developer] Nov 16, 2018 @ 2:32am 
Hey Deadeye94,

Thanks for feedback and glad to hear that you like it so far.

Yes, we have plans for it. Currently the auto-selection of towers always prefers the enemy closest to the tower.
In (hopefully) 0.9.3 I will add a switch for the target mode to attack either the closest to the tower or the one closest to the end portal (so the one on the front of the path). Either way it only uses this mechanism when the tower not already has a target. I fit has a target it will attack them as long as in range and not dead.

Of course there are some exceptions. Besides Hero Mode where monsters can have abilities that force them to be targeted (or the opposite like for Gizmo) towers with status effects (Poison, Mud, Pulp, Acid...) currently always priorize enemies that don't have their status. Only if no target without their status is in range they will use the algorithm above. This behavior will also be adjustable, so you can force them to behave like "normal" towers and always attack the target you set for them.

Regarding sttack the strongest/weakest enemy we have two items in Hero Mode (as you already found out) that modify tower behavior in this direction. One item will force the tower to always attack the strongest enemy in range and gives an additional damage bonus. The other one will let the tower prefer enemies that it can kill with one shot, so it's good to kill at least these ones before they reach the portal and allows other towers to focus on the rest of the monsters.

Is this what you would like or do you have any other suggestions on that topic?
Deadeye94 Nov 16, 2018 @ 7:55am 
Thanks for the fast response.

I see... Cool!
Status effect towers prioritizing enemies without their status is a nice feature, otherwiese those towers would be much less effective.


Originally posted by Bonne:
The other one will let the tower prefer enemies that it can kill with one shot, so it's good to kill at least these ones before they reach the portal and allows other towers to focus on the rest of the monsters.
In addition to firing at one-shot-targets I think it would also be very practical if you could set one tower to prioritize the enemy with the lowest remaining HP. This would allow fast firing weak towers like the electricity tower to clear out the smaller or almost dead enemies, while stronger towers wouldn't need to "waste" powerful slow shots at those enemies.

Besides this little suggestion, yeah, that was kinda what I had in mind. Thanks :)

I'm curious about the next updates, weiter so :)
blueferral Nov 16, 2018 @ 9:08am 
I've tried level one gem to three first, two gems to three all gems to one. Multiple combinations of leveling and order picked from start. Still can't seem to get that far, the health of the mobs just outpaces the damage of the towers. Is this your intention to limit the max number of waves you can get?
Bonne  [developer] Nov 17, 2018 @ 4:56am 
Originally posted by Deadeye94:
Thanks for the fast response.

I see... Cool!
Status effect towers prioritizing enemies without their status is a nice feature, otherwiese those towers would be much less effective.

Yes, but it might be useful for getting elementals down. And the default mode will stay as it currently is.

Originally posted by Deadeye94:
In addition to firing at one-shot-targets I think it would also be very practical if you could set one tower to prioritize the enemy with the lowest remaining HP. This would allow fast firing weak towers like the electricity tower to clear out the smaller or almost dead enemies, while stronger towers wouldn't need to "waste" powerful slow shots at those enemies.

Besides this little suggestion, yeah, that was kinda what I had in mind. Thanks :)

Yes, something like that makes also sense. I added it to the idea list for new items. Will be another possibility to individualize towers (at least when you get the item :D ).

Originally posted by Deadeye94:
I'm curious about the next updates, weiter so :)

Looking forward to hear your opinion on the new stuff coming ;)

Originally posted by blueferral:
I've tried level one gem to three first, two gems to three all gems to one. Multiple combinations of leveling and order picked from start. Still can't seem to get that far, the health of the mobs just outpaces the damage of the towers. Is this your intention to limit the max number of waves you can get?

Actually it's a good strategy to first get three different elements to be able to build different tower combinations with two and three elements. Then I suggest to level them up so you have three elements on level 2. Then you can add a fourth element.

It also depends on the elements you get, we need to do some more balancing there, but for that we also need some more input from actual players.

What difficulty do you play on?
blueferral Nov 17, 2018 @ 5:15am 
I play on the middle difficulty
Bonne  [developer] Nov 18, 2018 @ 2:10am 
Originally posted by blueferral:
I play on the middle difficulty

What I forgot to say: Only Classic Mode has an end, the other two modes end when you lost all of your lives. Don't know what mode you're playing, if it's Survival or Hero Mode then that's why you never reach an end :D

Classic Mode should be doable on medium difficulty though. What wave do you reach? Actually there is some difficulty jump around wave 30 where it becomes much harder than before very fast.
allanon Nov 21, 2018 @ 9:18am 
Important QoL - let us doubleclick one type of tower to select all of that kind (inkluding balista) for faster upgrading. The current way (every single tower for its own) is horrible.
Towers should target the mobs their element is best suited for (default) and may be switched to first monster if needed.
Bonne  [developer] Nov 21, 2018 @ 10:46am 
Originally posted by allanon:
Important QoL - let us doubleclick one type of tower to select all of that kind (inkluding balista) for faster upgrading. The current way (every single tower for its own) is horrible.

This already works, but only for towers of the same type (Ballista 1 for example).

Originally posted by allanon:
Towers should target the mobs their element is best suited for (default) and may be switched to first monster if needed.

That sounds like an option we could add. I put it on the idea list ;) I wouldn't set it as default as it's not optimal in every situation and I never felt like I need it. But optional for those that want it that way sounds fair.
Kogashuko Nov 29, 2019 @ 10:01am 
What happened to the cannon towers and being able to straight out build the tower element, instead you always have to upgrade to the Balista then the element, thats weird, but then again I bought it thinking it would be more or less the same as elemental tower defense or am I just dumb and missing something?
Bonne  [developer] Nov 29, 2019 @ 12:44pm 
Originally posted by Kogashuko:
What happened to the cannon towers and being able to straight out build the tower element, instead you always have to upgrade to the Balista then the element, thats weird, but then again I bought it thinking it would be more or less the same as elemental tower defense or am I just dumb and missing something?

It is similar to Element TD gameplay wise, but it's not the same game. There is no cannon tower as base tower, only the Ballista, and the Ballista has to be built as base for each of the element towers first.
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