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Αναφορά προβλήματος μετάφρασης
No save key - the game saves often on its own - like when you take/deal damage it seems.
Hacking - Ugh. What a pain. Things you hack can hack you back because you're infested with cyber technology and they have defense programs. Basically, keep hitting 'Mask' until their attack power is 0, then keep hitting 'Overload' until your power minus their defense is enough to drain their 'hit points' then hit the 'Attack' button.
Shortcut menu - Seems to be a bug.
Malus = bad.
Maintenance - self systems check to repair a broken leg for example.
Maintenance can also heal you, if you're really low on hit points.
Anyway, this game greatly rewards player with both atmosphere and visual experience (I don't mean next-gen graphics, which this game apparently doesn't posses, but visual touch!).
Open options and look at controls. How hard is that? Why do people need their hand held so much. If current gaming gets any more hand holding... I think entire games will turn into movies, where you have a single key(GOD forbid it gets any more compicated then that) to pause movie.
And holy hell every stat/action has a short to the point description of what it does. Everything is explained if you actually bother to look.
Things that aren't explained well or misleading. Is hacking... read descriptions of each virus before you begin any of the different hacks.
And stealth is non-existant despite any claims of the opposite. Ai in this game doesn't care for collisions or LOS or sound or anything else. They have range at which they detect you and a flag that either lets them attack you or not. It doesn't matter if you are cloaked you are sill tagged into Ai targetting list as priority. As soon as you unclock, it doesn't matter that room consists of 1 federal, 1 looter, 1 meta creature. They will stop attacking each other and instatly switch to hammering you. If you cloak infront of someone and walk behind a wall, crawl through a shalf, jump over a wall... doesn't matter they will rush towards as long as they can find a pathing route.
Hell if you unbeliver... cloak and walk towards an enemy. Don't get close enough to get attack but close. As soon as you get close enough they will actively target and follow you. Even though you are too far to trigger attack.
Aside from those 2... everything either needs no explanation or you are simply not bothering to look.
Hovering mouse cursor over skill/action and reading what it does is hard apparently.
In action menu right clicking on any action assigns it to quick action menu. There are keys to access that menu from quick action or a key that directly accesses it. All cyber implants and psi powers can be key bound to a specific key.
Only actions that don't have a key in options w/o you tweaking config files yourself are: hacking, sentry and droid. Only 3.
@ HiSaZuL i agree w/ wat ur saying, but honestly it felt a bit harsh, like ur calling him stupid or something. Not that you were of course, but you are correct in that its not hard. I also 2nd w/ wat u said about the 3 powers not having a button mapping. I really wish they had it in the game where u can map hacking to a keyboard key. I have mapped 12 powers myself, as as i play i map more & more, & get better.
@Carlist Rieekan i agree that key mapping can be a bit difficult at 1st. the lvl of difficulty is pretty high when 1st starting out in this game. but i have 2 disagree on Graphics. I mean, i see nothing wrong, except for an occasional bug where i can see through walls and stuff. though i am not much of a graphics person, i just want the game to run and look at least ok like Nintendo 64 or Gamecube.
Pretty useful resource - it helped me when I got stuck trying to understand the menus..
The menus are really badly done, tbh. Infact I think this game could've improved in a lot of areas and I think the UI is far too complex, however I guess you can say that adds to the "challenge" or whatever.
Yea because the game would be too easy if people actual knew how to play it.
The question was "Why should i spend time figuring it out on my own if there are games i can right jump into?" and the answer was "Follow the giant blinking yellow arrow,press Space,follow the arrow,watch the cutscene,shoot,rince & repeat" (which many FPS-Games have become to) sometimes just doesn`t cut it anymore.
I never said that.However,to give an example:If a game that is popular only offers linearity and strict gameplay,i might be in favor for a not so well known game of the same genre,that offers more variety and doesn't feel like it was made to please anyone.
The reason is not the popularity or the lack of it,its preference.
I forgot Evochron Mercenary, an extremely large and complex game with many differing playstyles and any number of different play styles. It is also easier to learn by an order of magnitude.