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I like to think that having Fatal Wounds and the ability to later nullify them just punctuates the transition from being just another cybermonk to a true Grey Master.
How did it get patched out? Does it translate the extra points as the levelup points, then apply levelup points to upgrade stats instead of stat points directly?
Also, they are not patched... If you get fatals, your stats go down... You level up to a point you need(till it costs,like,5 or more lvlup points per stat point), then research the cure... And you get those stats back on top of your current, highly leveled ones. That way i got 120 accuracy and to get it to 121 it says i need to spend 100 lvlup points... xD That's only coz i got fatal wounds for -acc, leveled it pretty high with the decreased number and then cured the injuries...
Hmm, I believe you are mistaken because just recently before I cured all fatal wounds on a character of mine getting fatal wounds drove the required point value down from 2 or 3 to only 1. It should be fairly trivial to test if you have access to the farm alpha map.
I searched for where I saw that it was patched and the only thing i could turn up was a bug fix related to fatal wounds where if you got your stats at or below zero it would end up at 120.