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The "unknown commander" is Rimanah. You're Rimanah. You're fighting your projection of guilt, for killing your beloved wife and most probably your mentor. And most likely death of Dutch.
The recording? Mentor? Rimanah? It's all fake man, "this strange dream again, deja vu!"
You've searched? Nah man... I think even great EYE Wiki has the whole story.
That's one of the reasons we love this game. Because of smart storytelling.
Everything else? Well, at some point in time it was more or less real.
As for what's not real? "Dreams... they feel real when we're in them, don't they?"
Think of it as a nightmarish twist on real recollections of the truth. A mirage.
Here's a fun question: why do we start in a cave?
Guess who's all alone in the end, bois.
It looked differently and was "less subtle" before devs changed it and yes, it had a absurdly high requirements (based on Kladuum's Ladder score) so nobody got it. So later on, they decided to change the requirements, adjust the ending and implement it like it exists now.
We never got to know how the ORIGINAL first "real" ending looked like. People bothered to checked the code - since the devs mentioned how hard it will be to get the real ending...
But the current one is simply genius, so there's no reason to dwell heavily on it.
Akmal reveals that the meeting on Mars with the aliens went very differently than the official story, and it's implied that the Artifact was split up, reburied or kept hidden in various places, and watched over by the Secreta.
One was buried under the Vindico factory on Mars, one was kept in a Federal temple-ship watched over by the Federal's psykers (who are a splinter faction of the Secreta), and one was hidden in a Secreta temple-fortress.
It seems like Circe is responsible for retrieving the artifact, or a part of it, from a temple-fortress for Rimanah. She was executed as a result, and Rimanah is attempting to use the artifact to distort time in order to undo that but is instead trapped in an endless cycle of guilt.
It's also possible that it was the same Artifact either switching hands or existing in multiple places at the same time. Or, different memories of the people from different timelines who have possessed the artifact, of which you are some sort of personified meta-identity journeying through the layers of their collective stories. Sort of a post-merger Shinji/Wolf entity coming to know the different facets of itself.
Original ending required getting 10/10 Kladuum's on all levels, following certain dialog paths where you roleplay as Rimanah, and no continues. Pretty sure it's inaccessible now, but I've never tried. Supposedly the original ending explicitly takes the "you're Rimanah and that's that" interpretation.
If I'm remembering correctly though, at the time it went in the devs more or less said that they wanted to support both/as many interpretations as possible, but that they broke the series of triggers which activated the Rimanah ending trying to fix other stuff so they just took the junk data out. Steam also charges, or charged at the time, for achievement alterations.
There are three of them - Harmony, Serenity and Felicity, all can be found in the same place in the Monolith mission. They tell the same story of a man without a name (which kinda reminds me of a tale about a weak boy and an amarok), but from slightly different perspectives.