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So a house with 10/30 and a house with 30/30 people will consume the same.
If these houses are boosted to 10/40 and 30/40 by lifestyle needs, they will still consume the same.
If these houses are boosted to 10/40 and 30/40 by other effects (e.g. an item boosting population per house), then their consumption will also increase.
Here's the wiki page for the topic, by the way:
https://anno1800.fandom.com/wiki/Needs
Providing beef to workers in a secondary island when you've already got enough of them just means more maintenance.
In the past I would usually resort to this one: https://github.com/Enitoni/anno-1800-calculator or: https://schwubbe.de/ but it looks like they are no longer worked on..
Anno companion tool for android/ios.
While it is true, that the buildings and not the number of inhabitants is counted for consumption calculations, this changes with items that increase the number of residents!
Say you have a house with 20 people maximum. Then you add an item to a nearby townhall that adds two residents, making the new maximum 22. This affected house now needs 10% more goods.
This only applies to items that add residents, not items that increase your workforce.
Therefore, unless you are going after residency records, i would never use one of these items. Workforce items are so much better since those do not increase consumption.
And increased workforce even works for the world's fair or the soccer tournament thresholds once you have built them.