Anno 1800

Anno 1800

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kylelekyle 15 ABR 2023 a las 2:28 p. m.
Rum? New world.
I can't transfer resources to my main island (crown falls) fast enough, adding more boats only seems to worsen the issue.

>inb4 don't use CF as main island.
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Mostrando 1-14 de 14 comentarios
kolorotur 15 ABR 2023 a las 4:18 p. m. 
Well, if you have 20 ships each carrying 10t of rum, then of course it will make things worse.
First and foremost, make sure you produce enough rum to fully load every ship going to CF.
Or if you have Docklands DLC, then you can completely forego rum production and just import it.
Never had any issues with supplying it.
Smokerbait 15 ABR 2023 a las 5:41 p. m. 
What kind of ships are you using, sail or steam?

Is the ship/ships you're using solely dedicated to rum, or are they carrying other cargo as well? Early on, when populations are low and easier to supply, I tend to use one ship that carries Rum to the Old World, but then carries back Beer and Sewing Machines to the New World, so not every cargo slot is dedicated to rum. But after a point, I split that responsibility to two ships: one only carries rum in every slot, and the second carries goods for New World residents.

And I can add more ships as needed, but making one or two dedicated solely to rum means bigger shipments arriving rather than 50 tons spread out over more multiple ships.
clif9710 15 ABR 2023 a las 7:28 p. m. 
What's the wind doing? If the wind opposes your sailing ships loaded with rum, they will slow to a crawl and take forever to return to the old world.

Since the geographic relationship of the old world to the new is exactly the same with every game (I wish it were random), I always make my old world home island at lower left and my new world home island at upper right. This greatly reduces the time it takes to transfer things from one world to the other and also all but eliminates the chance of pirates attacking my ships on their way.
Hailstorm 15 ABR 2023 a las 11:14 p. m. 
I reduce the amount of rum I need with the use of 'Actor' a rare specialist you can get from Eli and stick it in a town Hall.
"Bonus Supply: Residences with the Variety Theatre need fulfilled, are provided with Rum, Canned Food". The setup of my Artisans and Engineers are in a circle within the influence of town halls.
For artisans, i also add Gordon the master grocer for reduced beer
Wuik 15 ABR 2023 a las 11:19 p. m. 
Hello,
If you more like to play with Clipper instead steam boat in a game ,at the beginning put it a :
a Jet Proppeller "Cyclone" crafted At Old 's Nate workshop...
Anyways to travel between two continents the more faster was the World-Class reefer after the Tobias 's Quest ..
General Malaise 16 ABR 2023 a las 1:00 a. m. 
It's a fairly simple problem.

You can look in production and see what you're producing and what you're using.

If you're producing enough, you just need to work out how many ships you need.

I've just picked the game up again after about 3 years, and remember posting back then, than that average round trip time should be displayed, but I don't believe it still is.

Therefore, you can time a ship(one way)double it, and you have your round trip time. Then just add the amount of ships to that route that you need. I think you can tell them not to depart until they have full cargo.
pemmons1 22 ABR 2023 a las 2:15 a. m. 
Schooner running full in one direction and empty in the other can transfer about two tons a minute between Old and New worlds. That is the rough estimate I use-- emphasis on rough, as several factors can vary it, especially the wind, and of course the location of the islands within their respective regions. We've argued about which ships to use, but cheap skate that I am, I still prefer humble schooners as my staple ships. Yes, Old Nate's inventions make any ship much zippier. Completely eliminating cargo slow-down is a major benefit.
BladeofSharpness 22 ABR 2023 a las 7:40 a. m. 
If adding more ships worsens the issue, then the issue is in the unloading capacity at Crown Falls. Build Piers.
Sarsgamer 24 ABR 2023 a las 4:39 p. m. 
Publicado originalmente por General Malaise:
It's a fairly simple problem.

You can look in production and see what you're producing and what you're using.

If you're producing enough, you just need to work out how many ships you need.

I've just picked the game up again after about 3 years, and remember posting back then, than that average round trip time should be displayed, but I don't believe it still is.

Therefore, you can time a ship(one way)double it, and you have your round trip time. Then just add the amount of ships to that route that you need. I think you can tell them not to depart until they have full cargo.

From a harbor or warehouse you can click "statistics" bottom right, and then storage tab opens (or just go to storage tab) and click on trade routes and can see the time stamps of when each trade route passes by that island. Can narrow down trade routes by searching for the product the trade route has. But if you search something and then want to see everything again you have to select "all goods" from the goods list, even if you clear the search it's still looking at what you searched and selected (I just figured that out heh).

Looking at one I have last drop was 8 minutes ago and before that 24 minutes ago so the route is 16 minutes long. One time it was 18 minutes though (possibly indicating I need more ports at either island), but regularly it's 16 minutes based on the other time stamps. This particular route has one ship and times are based on each ship so 2 ships would mean it's trading every 8 minutes for that route.

This is also based on a steam cargo ship so wind isn't a factor. Relying on wind would make this vary probably a bit more, but I think you could at least get a relative idea of the average length of time.

Though I do agree, it should be easier to determine this. Something within the trade route screen should just tell us this.
pemmons1 30 MAY 2023 a las 2:16 p. m. 
>From a harbor or warehouse you can click "statistics" bottom right, and then storage tab opens (or just go to storage tab) and click on trade routes and can see the time stamps of when each trade route passes by that island.

Wow! I thought I knew my way around the statistics menu, but this sounds wonderful. Thanks for the tip! It makes me want to fire the game up right away just to try it.
General Malaise 30 MAY 2023 a las 9:29 p. m. 
Publicado originalmente por Smokerbait:
What kind of ships are you using, sail or steam?

Is the ship/ships you're using solely dedicated to rum, or are they carrying other cargo as well? Early on, when populations are low and easier to supply, I tend to use one ship that carries Rum to the Old World, but then carries back Beer and Sewing Machines to the New World, so not every cargo slot is dedicated to rum. But after a point, I split that responsibility to two ships: one only carries rum in every slot, and the second carries goods for New World residents.

And I can add more ships as needed, but making one or two dedicated solely to rum means bigger shipments arriving rather than 50 tons spread out over more multiple ships.


You can carry out beer and sewing machines, and bring rum back in those same slots. It only gets a problem if warehouses get full of either rum, sewing machines, or beer, and then cannot unload, so cannot then load. In that case though, you have the option to throw overboard.
Mudkest 31 MAY 2023 a las 9:52 a. m. 
There's also a specialist(forgot the name) that adds rum as bonus production to schnapps factories. Can be found at the prison. If you sell exces schnaps at a trader or in dockyards you can produce quite a lot of rum in old world.
General Malaise 31 MAY 2023 a las 10:21 a. m. 
Publicado originalmente por Mudkest:
There's also a specialist(forgot the name) that adds rum as bonus production to schnapps factories. Can be found at the prison. If you sell exces schnaps at a trader or in dockyards you can produce quite a lot of rum in old world.


This Guy:

There's an even better Legend one too.

https://steamcommunity.com/sharedfiles/filedetails/?id=2983187973
Gregomoto 31 MAY 2023 a las 3:32 p. m. 
Publicado originalmente por General Malaise:
Publicado originalmente por Mudkest:
There's also a specialist(forgot the name) that adds rum as bonus production to schnapps factories. Can be found at the prison. If you sell exces schnaps at a trader or in dockyards you can produce quite a lot of rum in old world.


This Guy:

There's an even better Legend one too.

https://steamcommunity.com/sharedfiles/filedetails/?id=2983187973
The legendary one is Brother Hilarius, i’ve combined it with the epic one for the distilleries and put one in for the breweries, so no need for rum supply from new world to old world.
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Publicado el: 15 ABR 2023 a las 2:28 p. m.
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