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What led you to believe that you can build only two of them?
When I build them there is a number shown 1/2 after I put up the capacity expansion, for example, and 2/2 when I add the second dock. I'm glad to hear there is no limit but space
When I build a capacity expansion, it shows the 1/2, so possibly only two of those are allowed per island...
Worse yet, every ship that waits to be fully loaded/unloaded blocks your harbor some more.
If, on the other hand, you don't have that "wait till (un)loaded" feature enabled, you can still find out you produce too much of that good if the ship sails back not fully unloaded. And if it's not fully unloaded, it will need less time to be loaded again, making the time it waits in port that much shorter.
What does have some good uses, though is the "dump what cannot be unloaded" feature (no idea what it's really called). Especially if you have to get rid of a lot of alpaka wool to keep your fertiliser production goin.
Yea I don't like wait to load or unload either. Only time I could see it possibly useful is if it's loading just one type of product. But usually i'm trading multiple items per lane and I don't want to hold up the other items just cause one might not be full. It'd be more useful if the maintenance cost was different while waiting versus out on the open sea with a partial load, but it's not.
I don't like dumping either. For Alpaca and beef I just set a trade route to sell to the one pirate in the south in new world and set it to not trade when I have less than 1000 of either. If you're trading with other AI you can try to sell them from your harbor, but that's not very consistent. You could even sell the finished product instead of the meat, but I just do the meat. I found it easier to get trade rights with him over the the pirate in the old world. And once you have trade rights it's easy to keep their happiness up towards you up, if its going down just go buy something from them.
I suppose if you're playing with no AI dumping the alpaca or beef is the only option. Though might be able to still trade at the prison or somewhere, I haven't checked since never played without AI.
Other thing I've found that works well, at origin say you're sending schnapps, but destination can get full i set the slot to load and unload schnapps at origin and unload at destination. This has prevented the issue I see sometimes where like schnapps you're only loading in one slot but ends up taking over your whole trade ship cause never drops off a full load of it. I'm not sure if there's something specific that causes it but doing this has prevented it so I'm good.
Speaking of fertilizer I'm having trouble keeping enough (i'm supplying multiple islands with it from one island) so I'm setting up an island that is just going to process beef and or alpaca and sugar (another item I'm low on) so entirely hacienda items. The beef and or alpaca won't even be used, i'll sell it to the pirate. I might do some Ponchos though, i'll have to check, I might be a little low on those. At the moment just getting the residents up so the hacienda range is larger.