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I reached the level of frustration you describe Bishy way before you checked out.
1800 is my favorite of all the Annos but after awhile it does tend to get overwhelming.
NO! You are not being a Princess. Games are designed to be FUN. Once they stop being fun it's time to STOP playing them.
Also newspapers always doing all consumerism options helps immensely. I wanted to try my second game without them, but it's just too much without it if you're aiming for a couple million residents.
I enjoyed the complications personally, I just like the multiple layers and depth to the game. My first game I had to redo my production multiple times during my play through even moving multiple productions to entirely different islands. There's satisfaction of getting it all optimized to me though. There can be a bit of a "whack-a-mole" feel to the game though, constantly having to fix things. As long as your income or workforce tiers aren't negative then you don't technically have to try fixing everything at once.
The hardest part for me was figuring out what productions to move to different islands and which make sense together. Easy examples is anything pig related goes on it's own island or grain related on another island. My second game I combined grain with all my old world drink productions and all my old world drinks are producing byproduct ethanol which covers my old world need for it.
Specialists like Dario and Bruno and overproduce penny farthings and sewing kits and then use the free byproduct of advanced weapons and steam motors for all your docklands exports simplifies things quite a bit as well. And like production also gets it's own island, like carriages and eventually more gramophones. Dario or Bruno produce byproduct gramophones as well and it's enough to keep you stocked for awhile.
Really when you start using the best specialists and items, and likely should have research to really do it the easiest and quickest, in trade unions or town halls (I focus more on trade unions) it starts to make things a bit easier like no longer needing pearls at all. Or canneries no longer needing goulash and instead uses pigs helps a lot. Among other things.
My second game only initially did I have to move my production. Once commuter piers were up and multiple islands settled all my production moved to the islands I was going to want them at since I already knew what I wanted. Though I did production island layouts compared to my previous game. Also rushed to get my research up and running.
There's also the grand gallery menu that once you've played and got the worlds trade fair you can farm golden tickets (or do scenarios for golden tickets) to make starting the game easier and they will be available in any save once you buy them in the gallery.
This stuff are all great additions to the game, but maybe do a playthrough (or a couple of them) without using all of these until you are comfortable with the rest of the game.
But, yes, with all the content that is around now, the game will indeed overwhelm any new player who doesn't have a concept of what's what.
Regarding multiple islands and maps especially, try to concentrate on doing one thing at a time and stabilise your production and logistics efforts before moving on to your next goal. Also have things like firefighters and hospitals covering all your residential areas completely.
If you did that you should be able to ignore pretty much any notification the game could throw at you for hours on end, without anything bad happening (minus replaceing ocassional ruins due to explosions and maybe rare cases of lost ships, in case pirates are bothering you.) Also play with 1-star AI only, until you're comfortable.
Even with the base game only, people (includes me) tended to restart the game on their first playthrough once they hit investor stage. Mainly to be able to better integrate rails and electricity into their cities, as obviously noone can forsee these needs without having encountered them.
Having to rework industry isn't uncommon, especially when you hit electricity and can basically halve most of your more advanced industries, due to double productivity.
For agricultural stuff it helps to preplan a bit for tractors and to use silos from the get go. Also, at least in my opinion, farms don't do well on your main residential island, as they tend to take to much space.
Other than that, heavy reworks should only be necessary once you go real crazy with inhabitants. Before that you should only need to do the electricity reworks (and keep in mind that not every small thing actually needs it, if you've been fine before. Reworks is more a thing about freeing up workforces and tidying finances in that stage).
For the New World, I'll have to admit that settling the large island (Manola) isn't as easy as it first seems. Also try to concentrate on the first to inhabitant stages, until you're comfortable with that. They'll provide everything you need.
The third stage is pretty much the newest DLC and can go crazy if you want to fulfill all their needs from the get go (electricity in the New world wasn't a thing before either).
All in all, trying to learn all of the dlcs at once is a perfect recipe for headaches, better to do one step at a time. It will probably help to read up what each dlc actually does and what's new in there so you can specifically avoid major features of them.
Starting them all up without being somewhat firm in the base game and previous major content dlc will just be hopelessly overwhelming.
But with a plan and some experience all of that will be lots and lots of fun, while still providing a very relaxing atmosphere as you will know by then: There is no need for rushing things. And there are only very few things that actually require immediate attention.
And there is no shame in just ignoring content that is still too much for you.
Yes it can be extremely overwhelming, not just you! But slowly building up to it might help.
One of the things I tend to do if I just "Want to play a game", is get the wimpy computer players, and get friendly with both pirates (just pay them off constantly, and your standing will slowly increase enough to eventually get a trade agreement with them, just decline all alliance offers from the wimps).
And another thing is to get your territory/population perks up, so that your new islands start with a certain base amount of workers, and later on you can 'share' workers between islands. That helps a lot with the "Oh god, do I really need to build yet another worker's camp!?" feeling.
What takes away layers of stress where you feel alright with the game? After I figure out the campaign "Throws" the DLC's at you, not necessarily in the order you should do them, that took away some stress. Starting out, it may be ok to have all the DLC's that add areas....and we do the different areas as convenient. Going to another area/DLC for awhile gives some time for resources to build up. I like the Seeds of Change DLC. The Hacienda gives a big bonus to island desirability, which helps with the $$$ from public moorings. The other good thing about that DLC is the fertilizer. It is a game changer. Also, the big Island in the New World is nice. For a first play through, I would just go with the DLC's that add additional areas, and the Seeds of Change, and the Dockyards. You do what you like, but learning more of the base game first takes away layers of stress and micromanagement until you are comfortable.
One of the biggest headaches for me was transitioning through the Engineer Stage. What helps speed it up is buying steam motors from Old Nate. All you have to do is open up Cape Trelawney, and find Old Nate.
The other things the game doesn't tell you about, is it may behoove you to do the scenarios. The scenarios earn you points you can spend in the Grand Gallery. There are useful Items and Specialists you can call in from the start of any play through. One the most useful ones, for me, has been Bruno Ironbright. You can set up your sowing machine factories with him, go to the New World, and get that started, and by the time you are ready to get your Engineers you have passively gained steam motors. There are a lot of ways to take advantage of the Grand Gallery once you are more familiar with the game.
Also a map screen showing what production chains are on which islands would help.
Sometimes I forget like, where was I even making all the soap again?
Perhaps a global production readout vs population so you can see if you're overshooting certain supply chains and just chewing through the stockpiles. They need to make it more clear like "Soap supports 3,800 pops" or "Sausages supports 600-800pops" etc.
Same, in old world I have like Pigs isle, drunk isle (all drinks), OW orchards, clothing isle and some others. I just try not to name it as an actual product, like sugs isle for sugar production so when I search for like sugar in my routes the island doesn't get listed.
NW though I will forget which one is doing ponchos or fried plantains, but I know it's either one of two islands.
You can but only way to do it is destroy your trading post. You'd have to reclaim the island and all your inventory is wiped out so not a plausible solution heh. Since my first game I just have an idea what my production islands are going to contain so as soon as I can afford commuter piers I start up my production islands so still pretty early game. Lot less redoing doing it that way. My first game though I probably moved stuff around 4 times figuring out how and where I wanted my productions.
In production tab you can select the product and select all islands and on the right click on one of the tabs and shows what islands are producing it. Also I name my islands based on some key that'll remind where something is being produced. Like pigs isle, all my pigs and related productions are on that island. Pigs, Sausage, soap, canned foods, tallow and biscuits cause of the tallow.
Though I would like to see in the production tab, similar to how it shows what islands are producing it I'd like to see what islands are consuming it.
Do this. Visit YouTube ID = "Taka".
He has two superb and up to date tutorial play lists. Besides being a game expert, he is natural born teacher. He will make this game very simple for you; and he is brief and succinct.
You will get much more from the game after doing so. (also, his presentation is not a collection of cheats and exploits)
Thanks for that as I am feeling overwhelmed as well.